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Originally Posted by BlackArcher101
So to make this day at work go longer... can anyone tell me what the HWGuy and engineer are like?
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Engie is pretty much the same sans grenades(they don't exist anymore) Their sentry guns are easier to kill but the fact no one has grenades makes em hard to kill when built in the right spot.
As for HW, same big heavy gun makes you walk slow as heck when you try and fire it, takes some warmup time. The big bonus HWs get is the fact medics are MUCH better healers right now. Team up a HW with a medic and you can do some serious damage, after a certain amount of healing the medic can turn on invincibility mode in which both the medic and target are invulnerable for about 5 seconds.
They changed Snipers so that the shot is charged now by using the zoom not holding the shoot button, big recoil on each shot leads to longer recharge as well. found playing sniper became MUCH harder then in TFC.
Every class has a different melee weapon and they're all pretty much overpowered. Maybe I'm in the minority but i thought that the Spy knife should be the only one shot kill. They pretty much all are if you hit someone in the back.
Scouts are soo fast its silly, i'd expect them to be slowed down a bit in the future.
Spys are so overpowered its ridiculous. Not only do they have the ability to appear like someone from the other side, but they can turn invisible for bursts of time. So basically it goes something like this. Disguise, backstab, cloak, Disguise, backstab, cloak. rinse and repeat. In addition spys have the ability to destroy all engie buildings(sentrys, teles, dispensers) without losing disguise. Even I, the pinnacle of mediocrity managed to cap the flag twice and outfrag everyone by 10 when i played the spy on 2fort, that shouldn't happen.