09-23-2010, 01:55 AM
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#361
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First Line Centre
Join Date: Sep 2009
Location: Calgary, Alberta
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Great Night and welcome back Flamestalker strung together some more wins
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09-23-2010, 04:58 PM
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#362
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Franchise Player
Join Date: Jun 2006
Location: Calgary, Alberta
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We have 2 days left in the season. And currently we're 60 rankings away from a bronze in the elite division. Lets push for it guys.
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09-23-2010, 05:14 PM
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#363
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First Line Centre
Join Date: Sep 2009
Location: Calgary, Alberta
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Im all for it.
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09-23-2010, 05:38 PM
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#364
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Franchise Player
Join Date: Sep 2002
Location: Estonia
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Quote:
Originally Posted by Joborule
We have 2 days left in the season. And currently we're 60 rankings away from a bronze in the elite division. Lets push for it guys.
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Hey Jobo, I noticed one guy (kingaddi) we played last night had over 300 points (that's what it said in-game during a stoppage, something like 120 goals, 150 assists). I looked at his stats on his club page http://www.easportsworld.com/en_US/c...1/1060/members and it says he only has 98. That doesn't make sense, does it?
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09-23-2010, 05:57 PM
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#365
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Franchise Player
Join Date: Jun 2006
Location: Calgary, Alberta
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Quote:
Originally Posted by KevanGuy
Hey Jobo, I noticed one guy (kingaddi) we played last night had over 300 points (that's what it said in-game during a stoppage, something like 120 goals, 150 assists). I looked at his stats on his club page http://www.easportsworld.com/en_US/c...1/1060/members and it says he only has 98. That doesn't make sense, does it?
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Not at all. That's pretty weird. Could be a glitch in mixing offline Be A Pro stats as well.
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09-23-2010, 06:04 PM
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#366
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First Line Centre
Join Date: Sep 2009
Location: Calgary, Alberta
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Its not a glitch.
EASHL stats only show the points you have for that team.
In-Game it shows total points (all club teams played and OTP)
He could have either switched teams or plays a lot of OTP.
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The Following 2 Users Say Thank You to Diemenz For This Useful Post:
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09-23-2010, 06:54 PM
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#367
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addition by subtraction
Join Date: Feb 2008
Location: Tulsa, OK
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screech is right. additionally, if you leave a club and return, it doesn't show cumulative stats for the player. thats why i show as playing much less games than i have with the team.
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09-23-2010, 10:15 PM
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#368
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Franchise Player
Join Date: Jun 2006
Location: Calgary, Alberta
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Overall we've been doing good this month, but we've shown we could do better then what our record shows currently. In games that we play smart and don't make stupid mistakes and lazy turnovers, we normally come out the victor. In games that we make it difficult for ourselves due to careless hard passes or not utilizing teammates well enough, we make it difficult for ourselves to have any flow and have a shot at winning the game. So there's some things we need to work on so we can make ourselves play smart and well more consistently, which could lead to many more wins.
Don't bunch up - When there are multiple teammates within 5 feet of the puck outside of the faceoffs and in front of the opposing team crease, that's a problem. Not only does it make it easier for the other team to get a turnover from us and then have room to go on the attack, but it prevents us from utilizing the space of the ice and be able to move the puck up the ice. It's much easier to cover a small space of the ice rather then the whole ice. Let's stick to the places we should be and avoid creating huddles when battling for loose pucks or breaking out. We've all seen teams that like to attack the puck carrier in packs. Chances are if he can get the puck to a player that is across the ice, or at least nearby, we will be going on a favorable odd man rush.
Short, simple passes - This is very noticeable when we are losing. When things are going all well, we end up having all our forwards at the opposing team blue line and make it very difficult for our defenders to move the puck up the ice. Short and quick passes are a much more efficient and safe way to get up the ice then going for the long bomb often. Let's work up the ice as a team, rather then making two players make us move up the ice.
Saucer Pass - Now while I did mention that we need to make simple passes, there are times that making a pass that requires a bit more skill can lead to a great scoring opportunity or help you get out of a pickle. The saucer is extremely under utilized for online gaming. Everyone just tends to make normal on ice passes whereas giving some air to the puck would avoid the defender stick and reach your teammate stick. It's a big reason I can kick some ass in online versus, HUT, and get the puck on your guys stick in any spot of the ice. It truly increases the chance of a successful cross ice pass if there are sticks in the way. And that will open up the game for all of us if we can utilizing this tool properly. So if you're not use to the saucer pass, I recommend getting some practice with it. Once you've nailed it down, it'll be very beneficial to you're play.
Drop pass - It's also worth noting the drop pass. If you ever want to do it, it's L2 plus tapping R1. These will be great for 3 on 2s.
Be aware of your teammates - Let's not turnover the puck when we've had a bit of time to lend the puck off to another teammate before getting crunched. It's all about avoiding turnovers, so dump it off to a nearby teammate if you can, other wise wheel back to avoid collision or dump the puck in the zone.
Don't force passes - Again, be aware of your teammates. If they look covered, don't pass to them if you're not certain you can get the puck to them and they have space to do something with it. Be a bit more selfish if need be and keep puck possession. If all else you have to get rid of the puck, then dump it in or take the shot.
Dumping the puck - Something we need to do much more off. There are teams out there that like to line up on the blueline make it difficult to enter the zone by puck possession. Also if we're on a even man rush, it may not be the easiest task to beat the defender and work your way to the net. If you don't have a good option to get the puck into the attack zone and keep it for out team, it's better to dump the puck in and chase after it. If you are going to dump the puck, try to make it a high dump, and aim to the side where we have most players on so they can have a good chance at battling and retrieving the puck. We can go into more detail on how to do dump and chase in the future.
But it's important to note that we should dump the puck with momentum. If you stopped, and your teammates aren't moving forward, it's going to be a dump that basically gives up possession. If you find yourself in that positions, try working the puck back down and reset the attack into the zone with momentum. The best time to dump the puck should be at centre ice so our teammates can chase after the puck without having to accelerate after it.
Slap Shot Dump - If you're in the attack zone and you want to dump the puck down low to give it to a teammate across the ice, hole R1, and then do a slap shot. You have full manual control of aiming with the left stick, so you can still aim at the net if you wish too. Very effective when you have a defender locked down on you on the boards, and can't pass back. Also can be a good escape from point pressure.
Play sound, positional defense - Play your position, and play patient defense, rather then impatient and aggressive defense. I know some will hate to hear this, but don't go for the checks and rather stay between the defender and the net (or opposing teammate) and make the player work his way into getting the puck to the net. This is especially the case when the other team is entering our zone. If we go for the check and we miss or don't knock the player down, we've increased the chance of giving up a goal since your not in your position and don't have a player to cover your spot. With how weak the goalies are this year, you can't trust them to bail you out from making a mistake of which could be avoided.
So less look for the hits less, and make more use of our sticks by poke checks and stick lifts. Rather then knocking the player off there feet right at the blueline, try to work them into a closed spot or slow them down so the backcheckers can catch up. Just being in the opposing players way and block him from the middle of the ice can be good enough defense. Think CPU defense on All Star or Superstar level.
For the forwards when it comes to defense in our zone, be sure to stick in position and look to cover the half boards and point man rather then stick yourself in the slot. Let the defenders and centre focus on cover down low and the slot. This can be helpful when we create a turnover, because you guy can already be in position to transition up the ice.
Be creative - Final advice I'll give here is be creative with the puck. Don't be easy and predictable to defend against. Don't be afraid to make a play by being a littlt bit selfish. Move around with the puck and try to beat defenders if you can. If we all stay very still with the puck and just pass it to other players as a sole method of puck movement, we're going to be an easy to defend against, since they will just have to play their position alone and wait for you to make a mistake. It's when defenders have to work and move around in order to defend us that will lead to scoring opportunities.
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The Following 2 Users Say Thank You to Joborule For This Useful Post:
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09-23-2010, 10:20 PM
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#369
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Franchise Player
Join Date: Jun 2006
Location: Calgary, Alberta
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Alright, here's the first set of examples for some plays we can establish for our team. Over the next few days/weeks, I'll post some more plays for us to use on offense, defense, and breaking out of the zone.
These plays come from the overload formation, which should be the formation we use primarily both even strength and on the powerplay. It allows for low and high boards play development while having good passing options.
Overload: Play 1 - The puck carrier down low will pass the puck to the player on the high boards. He has the option of passing back down low, work into the slot for a shot if it's open, or pass up to the point. If the puck is passed to the defender at the point, he also has three options. If he passes to the other defender, out player from the side boards will move into the high slot looking for a one timer. It's preferred the forward here is left handed to have a better angle on shooting the puck. The centre stays in front of the crease screening the goalie and looking for deflections or rebounds.
This play requires quick puck movement and decision making, because it's meant to catch the defense off guard and leaving a gap for us to attack. Don't force the puck into an area where a defender is covering if it isn't there.
Overload: Play 2 - This play is fairly simple. The puck carrier down low will move up the boards and look for the pinching defender from across the ice for a one timer opportunity. If it's not there, the puck carrier can work into the slot, or pass to the forward who has moved up the point. In case the play doesn't work and results in a turnover, the pinching defender is covered since the defender from the puck side moved over to cover his spot.
If the play doesn't work but we maintain possession, players positioning still maintains a overload formation, and the defender can play as forward until it's safe to switch with the forward defender at the point.
Overload: Play 3 - This play is generally all about a hard shot from the point with two forwards crashing the crease for deflections or rebounds. Puck comes from down low, and is quickly worked to the point, where it's passed to the teammate defender, then passed back to the initial defender for a shot on net if the lane is open. The quick puck movement as usual is meant to get the defense out of position for a split second or more. Defenders be cautious though and watch for opposing players reading the pass between you two. If he gets the puck, it's giving him a shot at the breakaway.
So from these two posts, we can utilize practice mode more often, both schedule and when you and a couple other people may be waiting for a game to finish or such. Lets look to get our first real practice in, so we can work on these plays and general team play. What works for you guys? I probably won't be here tomorrow, but you guys can still go on if you wish. Saturday is a Flames preseason game, so we can do during the afternoon if there are some people around. Sunday evening I will defiantly be available so if there are other around then as well we can do it then as well.
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The Following 3 Users Say Thank You to Joborule For This Useful Post:
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09-24-2010, 09:19 AM
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#370
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First Line Centre
Join Date: Sep 2009
Location: Calgary, Alberta
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Overload Play 2 is my specialty LOL.
I also think we need to make sure players don't skate at other players.
This happens mainly in two places during a game. On the breakout we tend to have 3 right wingers and in the offensive zone we have forwards skating at the defense men assuming the defense will move. Rule of thumb is you only skate to open ice, you don't try to create it.
With Jobo's diagrams hopefully people see the importance of the wingers holding the side boards and working down low. When we are wining we are working the side boards with a strong winger and we keep the puck on that one side, an not having 2 forwards standing out front of the net.
My pet peeve is the walk in over the blue line and slap the puck move. With no screen and nobody around for a rebound its just a waste of possession. Slapping it when we have numbers on a fast break catches all our forward on the rush and allows the other team to have numbers on the way back.
Creating the rush from out of our zone is just as important, turning back only allows the other team to get back and outnumber our forwards in the attacking zone. Rule of thumb with defense is "if there is someone ahead of you, you pass the puck". This will help us not give up odd man rushes as the defense will be ready to adapt to what happens in the neutral zone. It will also allow the forwards to keep their speed into the zone instead of 3 forwards stopping cold at the blue line.
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09-24-2010, 10:43 AM
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#371
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Lifetime Suspension
Join Date: Mar 2010
Location: Lethbridge
Exp:  
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Quote:
Originally Posted by Diemenz
Overload Play 2 is my specialty LOL.
I also think we need to make sure players don't skate at other players.
This happens mainly in two places during a game. On the breakout we tend to have 3 right wingers and in the offensive zone we have forwards skating at the defense men assuming the defense will move. Rule of thumb is you only skate to open ice, you don't try to create it.
With Jobo's diagrams hopefully people see the importance of the wingers holding the side boards and working down low. When we are wining we are working the side boards with a strong winger and we keep the puck on that one side, an not having 2 forwards standing out front of the net.
My pet peeve is the walk in over the blue line and slap the puck move. With no screen and nobody around for a rebound its just a waste of possession. Slapping it when we have numbers on a fast break catches all our forward on the rush and allows the other team to have numbers on the way back.
Creating the rush from out of our zone is just as important, turning back only allows the other team to get back and outnumber our forwards in the attacking zone. Rule of thumb with defense is "if there is someone ahead of you, you pass the puck". This will help us not give up odd man rushes as the defense will be ready to adapt to what happens in the neutral zone. It will also allow the forwards to keep their speed into the zone instead of 3 forwards stopping cold at the blue line.
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I second that. Another great play we have used (variation of play 3), is having a forward on the half wall feeding back to the point, with that D man passing to the other D man for a one timer. Me feeding Diemenz for one timers has worked extremely well in a lot of games where we have both played defense together.
Last edited by Likwid; 09-24-2010 at 10:47 AM.
Reason: Spelling mistakes :/
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09-24-2010, 11:15 AM
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#372
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addition by subtraction
Join Date: Feb 2008
Location: Tulsa, OK
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while we are talking strategy, one thing i think we need to remember is on the breakout not to totally abandon the defenseman when he gets the puck. there are times where i am going to turn it over either because the pressure from the forward is quality or i happen to make a mistake. but unfortunately when that happens, we often have 4 guys already waiting at the opposition blue line. i know i often have to remind myself of this when the other dman has the puck. i will want to start skating out of the zone to be open for a pass, but will have to tell myself to stay back in case of a turnover.
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The Following 2 Users Say Thank You to dobbles For This Useful Post:
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09-24-2010, 11:19 AM
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#373
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addition by subtraction
Join Date: Feb 2008
Location: Tulsa, OK
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also i would like to say that until auto back skate gets fixed, i am fine not getting as many point passes. as we all know, when dmen turn it over up there, its often a breakaway or odd man chance. and with the problem if getting blown by because of auto back skate, i try to be much more conservative. i often bail out of the zone sooner in case i need to get a head start. so at least for myself, don't feel that passes need to be forced back to the point.
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09-24-2010, 01:28 PM
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#374
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addition by subtraction
Join Date: Feb 2008
Location: Tulsa, OK
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Quote:
Originally Posted by ChuckieNZ
I stand corrected - it is confirmed on the PS3 too.
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chuckie, quick question. is the only glitch the fact that you can get +15 on attributes?
because if so, i don't see that as much of an advantage. instead of giving 3 things +5, you give 1 thing +15. there obviously are a few important attributes like speed, but lets say i did the cheat and got myself +10, thats not really a huge advantage over using the +5 and +3. and even though you could get+15 in speed, you are losing the slot and can't boost your agility, acceleration, etc.
am i missing something about this cheat that makes it more effective?
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09-24-2010, 01:42 PM
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#375
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Lifetime Suspension
Join Date: Mar 2010
Location: Lethbridge
Exp:  
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Quote:
Originally Posted by dobbles
chuckie, quick question. is the only glitch the fact that you can get +15 on attributes?
because if so, i don't see that as much of an advantage. instead of giving 3 things +5, you give 1 thing +15. there obviously are a few important attributes like speed, but lets say i did the cheat and got myself +10, thats not really a huge advantage over using the +5 and +3. and even though you could get+15 in speed, you are losing the slot and can't boost your agility, acceleration, etc.
am i missing something about this cheat that makes it more effective?
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Personally if I used the glitch, I could get both my Wrist Shot Power and Wrist Shot Accuracy to 99, which would be deadly.
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09-24-2010, 02:11 PM
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#376
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addition by subtraction
Join Date: Feb 2008
Location: Tulsa, OK
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Quote:
Originally Posted by Likwid
Personally if I used the glitch, I could get both my Wrist Shot Power and Wrist Shot Accuracy to 99, which would be deadly.
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but i am pretty sure the glitch isn't that powerful. since you have a limited amount of boost slots and attribute points, to do so you would probably have to make your player pretty weak otherwise. you would have to devote a lot of XP to the wrist shot categories which would make you weaker in other areas like hand eye, puck handling, awareness, etc. additionally, you would have to use all of your helmet boost slots on wrist shot which wouldn't allow you to devote those slots to other categories.
thats why i don't understand the big deal about this glitch. at most it just allows you to maximize your player in a slightly different way. at first i thought it meant you could do +15 for every gear slot (12 of them) which would give you a boost advantage of 180 points. but pretty sure you still just get the 12 +5's for a total of 60 points which is what everyone gets anyway.
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09-24-2010, 02:23 PM
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#377
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First Line Centre
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What time will people be on tonight?
__________________
Resident beer snob
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09-24-2010, 02:23 PM
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#378
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Lifetime Suspension
Join Date: Mar 2010
Location: Lethbridge
Exp:  
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Quote:
Originally Posted by dobbles
but i am pretty sure the glitch isn't that powerful. since you have a limited amount of boost slots and attribute points, to do so you would probably have to make your player pretty weak otherwise. you would have to devote a lot of XP to the wrist shot categories which would make you weaker in other areas like hand eye, puck handling, awareness, etc. additionally, you would have to use all of your helmet boost slots on wrist shot which wouldn't allow you to devote those slots to other categories.
thats why i don't understand the big deal about this glitch. at most it just allows you to maximize your player in a slightly different way. at first i thought it meant you could do +15 for every gear slot (12 of them) which would give you a boost advantage of 180 points. but pretty sure you still just get the 12 +5's for a total of 60 points which is what everyone gets anyway.
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Very true, although it depends on your play style. I think most people that abuse this glitch would use their points towards shooting and speed, and not care about the rest, as it would still allow them to score goals quite easily on the crappy EASHL goalies.
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09-24-2010, 02:26 PM
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#379
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Franchise Player
Join Date: Sep 2009
Location: Red Deer, AB
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Quote:
Originally Posted by Cactus Jack
What time will people be on tonight?
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I got the day off. So I'll be around most of the day. Can be on whenever
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09-24-2010, 02:29 PM
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#380
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First Line Centre
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I'm on now just in case - tag: Brasileirada
__________________
Resident beer snob
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