That video sure is a nice answer to the other video that made it look like defending in this version would be a nightmare. It appears at first glance that the puck doesn't mysteriously go through players as much. I love the poke-check, so I'm happy to hear it'll be more effective.
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I hate the puck going mysteriously through players. Basically there should be no situation (or at best a 10% chance) where you're standing in a passing lane and the pass goes clean through you. Should at least deflect in one of innumerable geometrically possible directions. Including on goal and back to the passer. If it goes through but is deflected slightly the intended recipient can still get the puck but it should decrease the shot quality or make it not feasible to shoot, i.e. player has to reach for it. Would cut down on the one-timer freebie thing so much and have an element of realism where the miraculous goalie has very little.
I like the idea of giving people a reason to, for example, vary speed and pull up to get the defender out of position and create a passing lane.
I could see that 'vision control' skating backwards move pissing me off. ie in that defense video, at the 3 min mark. How on earth is that realistic...
Last edited by kobasew19; 08-07-2012 at 12:12 AM.
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I could see that 'vision control' skating backwards move pissing me off. ie in that defense video, at the 3 min mark. How on earth is that realistic...
I like it in theory and am excited to try it out, but it sure isn't something I see players do a whole lot in a regular game.
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I like it in theory and am excited to try it out, but it sure isn't something I see players do a whole lot in a regular game.
Yeah, same, I'm interested to see how it works. Hopefully there is a risk to doing it when the defense is right on you. Maybe lowered puck control, more inaccurate passes. Also I'm hoping that they lose that shield of invincibility that they get now when they turn their back to you.
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Yeah, same, I'm interested to see how it works. Hopefully there is a risk to doing it when the defense is right on you. Maybe lowered puck control, more inaccurate passes. Also I'm hoping that they lose that shield of invincibility that they get now when they turn their back to you.
don't forget invincibility once somebody gets hit (nobody else can hit them as well).....they said they were going to allow multi-player hits but took it out
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I could see that 'vision control' skating backwards move pissing me off. ie in that defense video, at the 3 min mark. How on earth is that realistic...
Extremely realistic, everything he did in the corner can be done on skates. It is however stupid to turn your back to the play like he did.
I know some around here really have a hate-on for the replays, but I love them and the improvements in the video above look awesome. I enjoyed reading in the blog that the game will be better at picking out the strongest play from the sequence to show. It would always annoy me when you'd deke out 3 guys, make a crazy move on the goalie, hit the post and then watch a replay of a failed hip check.
I'll be happy if even 2 of the cpu guys on my team do more than skate into each other, watch the puck go by, and then speed skate towards the opposing player with the puck just to stand next to him or take a slashing penalty.
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Extremely realistic, everything he did in the corner can be done on skates. It is however stupid to turn your back to the play like he did.
sure its possible on skates. but how many times a year do you see moves like that from radim vrbata???? outside of datsyuk and a couple others, no one makes moves like that in game.
thats the problem overall, the nhl series is built like a skills competition or all star game. every time up the ice is some forward figure skating and making huge dekes. real hockey is entirely different. its sloppy, its gritty, its slow. but since that doesn't translate as well to a video game, they continue to make some arcady version of hockey that caters to people who play forward.
^Fully, 100% agree. There is still a lot of holdover from the 16bit games where it obviously was just a video game loosely based on hockey. The technology is now available where they could make it into a reasonably accurate simulation but haven't taken that step yet for fear it would narrow their market. Which is fully understandable. But I'd love to play the "flight simulator" version of NHL.
^Fully, 100% agree. There is still a lot of holdover from the 16bit games where it obviously was just a video game loosely based on hockey. The technology is now available where they could make it into a reasonably accurate simulation but haven't taken that step yet for fear it would narrow their market. Which is fully understandable. But I'd love to play the "flight simulator" version of NHL.
This is probably going to come across a little douchy, but I don't intend it to be....
The only version of hockey that will be realistic is actually playing hockey. No video game is going to have the same intangibles that playing a real game of hockey has, and I'm ok with that.
I really like what they have done with NHL this year and it looks very good. All sports games will always have an arcadey feel too them, they aren't meant to be a true simulation of the sport; If they were the game would be too frustrating to play. I don't think people would enjoy the 82 games grinding it out playing a perfect version of hockey, look at how much you invest into just watching the 82 games. These sports video games do need to have arcadey elements to them or they wouldn't be fun to play for a huge amount of people.
I don't know, man, I think it would be more fun for me. I do agree that for a large segment of the people who might buy NHL, it would not be, which is why I say it's totally understandable that they don't make the game that way. And since I'm still buying it no matter what, it would be stupid of them to remove the arcadey elements.