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Old 08-03-2012, 08:46 AM   #301
Russic
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Interesting...

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NHL is always tuned using NHL players and teams and we do not have separate gameplay for EASHL specifically. This year we have decided that you can no longer be better than an NHL player in any stats for EASHL, that way we don’t see 99 wrist shot accuracy and power being able to blow shots past goalies as easily. You will no longer be able to have 99 of any stat.
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Old 08-03-2012, 09:23 AM   #302
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Interesting...

I really like that idea, seems like it will be more skill based.
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Old 08-03-2012, 09:36 AM   #303
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i am fine with that change to the max ratings. however, i think they need better root cause analysis.

the reason people can load up and max out certain stats is because other stats have little to no value in the game. why waste points on durability when i can just keep cramming that xp into speed/agility?

thats the problem they really need to address. for human controlled players, they dont need ratings like aggressiveness. and they need to make others more useful. i often quit putting xp into passing as i find that the higher it goes, the worse i do. so once again, that allows me to unrealistically dump more xp into other categories.
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Old 08-03-2012, 09:45 AM   #304
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i'm not a EASHL player at all.

Am curious why they allow variance in ratings at all? Why not have everybody be a ~75 in all attribute players, leaving the differentiation factor be the player holding the control?
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Old 08-03-2012, 09:48 AM   #305
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Hopefully this one is a lot better than NHL12. NHL 12 is too computery (for a lack of better word) for my liking.

NHL09 was the best game they've made so far. They seem to be getting worse and worse with every year since then.
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Old 08-03-2012, 10:26 AM   #306
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i'm not a EASHL player at all.

Am curious why they allow variance in ratings at all? Why not have everybody be a ~75 in all attribute players, leaving the differentiation factor be the player holding the control?
Because this would take a lot of the fun out of EASHL. Half the point is to customize your player to the type of style you want to play. Some guys have a 5 foot 10 185 pound dude who skates fast and dekes every chance. My guy is a 220lb 6'2 power forward who forechecks hard, takes punishment along the wall before spinning off his check to feed the guy in the slot, because that's how I like to play. Getting your Legend card so you have another 500 xp to spend to upgrade your character's skills is one of the driving forces behind playing EASHL.

And I don't get the "no more having 99 in a stat". 99 is an arbitrary number that says you're X good. What are they doing now? You're only allowed to get to, say, 94? What is the point of that. If they want to change it they could have your development based on the skills you actually use (i.e. if you take a lot of wrist shots your wrist shot power increases, if you hit a lot bodychecking goes up, etc). But that seems like it'd take a lot of work to implement and would be frustrating when it inevitably screws up because let's face it, EA just cannot accomplish something like that functionally.

EDIT: Just read in more detail... so your cap depends on your player type. That's fine but it's kind of stupid, they already have a built-in denial mechanism like that and it's the fact that getting a point to shot power after you're at 85 cost like 70-80 xp. Just make it more costly for certain players to get that kind of stat. I should be able to have a defensive defenseman with a wicked wrist shot if I really, really want to, because it's feasible that such a player could exist in the real world. Just make it so if you want to get there you have to give up a lot to do it. These limitations make no sense to me.

Last edited by AR_Six; 08-03-2012 at 10:30 AM.
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Old 08-03-2012, 10:48 AM   #307
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Because this would take a lot of the fun out of EASHL. Half the point is to customize your player to the type of style you want to play. Some guys have a 5 foot 10 185 pound dude who skates fast and dekes every chance. My guy is a 220lb 6'2 power forward who forechecks hard, takes punishment along the wall before spinning off his check to feed the guy in the slot, because that's how I like to play. Getting your Legend card so you have another 500 xp to spend to upgrade your character's skills is one of the driving forces behind playing EASHL.

And I don't get the "no more having 99 in a stat". 99 is an arbitrary number that says you're X good. What are they doing now? You're only allowed to get to, say, 94? What is the point of that. If they want to change it they could have your development based on the skills you actually use (i.e. if you take a lot of wrist shots your wrist shot power increases, if you hit a lot bodychecking goes up, etc). But that seems like it'd take a lot of work to implement and would be frustrating when it inevitably screws up because let's face it, EA just cannot accomplish something like that functionally.

EDIT: Just read in more detail... so your cap depends on your player type. That's fine but it's kind of stupid, they already have a built-in denial mechanism like that and it's the fact that getting a point to shot power after you're at 85 cost like 70-80 xp. Just make it more costly for certain players to get that kind of stat. I should be able to have a defensive defenseman with a wicked wrist shot if I really, really want to, because it's feasible that such a player could exist in the real world. Just make it so if you want to get there you have to give up a lot to do it. These limitations make no sense to me.
fair enough. how do u get to a point of being able to increase your attributes?

I think they track your users goals, assists, hits, +/-, blocked shots (ideally), faceoffs.

Based on that, at the time of creation a user should be able to select their body type and have X points they can pick and choose to assign to the standard/default attribute ratings that are considered somewhat static (like speed, agility, deking, puck control, etc).

After that, the tracked stats would kick in and increase the relevant dynamic attributes (ie. shot attributes based on goals, pass attributes based on assists/turnovers, etc, etc).

The other thing they could do is reward players who complete # of games, where all or certain attributes go up after a tiered threshold is completed.
as an example:
1 point after 100 games
2 points after 200 games
5 points after 400 games

again, just spit balling, not a EASHL player, but every year there are soo many complaints jsut wondering if there's a better way of rewarding players and improving players that is fair and can't be hacked.
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Old 08-03-2012, 12:10 PM   #308
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fair enough. how do u get to a point of being able to increase your attributes?
You start as a rookie and progress through levels (rookie 2, rookie 3, veteran 1, veteran 2, etc etc). You "level up" based on games played, games won, and keeping your "overall" rating at a certain level.

Overall rating is based on 3 things: position score (being roughly where the game thinks a player playing your position should - so if you don't backcheck you lose points, if you're never in the offensive zone you lose points, etc). Second is team play which is a pretty bull#### stat largely based on turnovers, but also things like hits, shots on goal, blocked shots, takeaways, faceoffs won, penalties taken, going offside, etc. It's adjusted for your player type (power forwards get more team play for hits). Problem is it ends up being a terrible measure of whether you're actually playing well. Third thing is stats, pretty straightforward. Depending on your player type, you need different things to get a higher rating (i.e. a defensive defenseman gets more credit for an assist than a playmaker does). Problem is, it bases quite a bit on your plus minus, which is INCREDIBLY stupid in EASHL when you're always on the ice except when in the penalty box. Not to mention plus minus is a dead stat.

Quote:
Based on that, at the time of creation a user should be able to select their body type and have X points they can pick and choose to assign to the standard/default attribute ratings that are considered somewhat static (like speed, agility, deking, puck control, etc).

After that, the tracked stats would kick in and increase the relevant dynamic attributes (ie. shot attributes based on goals, pass attributes based on assists/turnovers, etc, etc).
I'd be fine with this but I honestly don't trust EA to program it in a way that would actually work properly. Team play for example is so awful that it actually gets in the way of enjoying the game a lot of the time and you end up playing a certain way because it's "what the computer wants" rather than actually leading to your team winning the game. I.e. if I'm trying to boost my stats I'm better off taking low-percentage shots off the half wall the instant I get the puck on my stick, rather than trying to create scoring chances and taking the risk my pass into the slot will be picked off or deflect away.

Quote:
The other thing they could do is reward players who complete # of games, where all or certain attributes go up after a tiered threshold is completed.
as an example:
1 point after 100 games
2 points after 200 games
5 points after 400 games
Also would be fine with this, and would be much easier to not screw up and would let people play the game the way they want rather than trying to program in AI standards for how people should ideally play.

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again, just spit balling, not a EASHL player, but every year there are soo many complaints jsut wondering if there's a better way of rewarding players and improving players that is fair and can't be hacked.
Probably, although if they just fixed the way they determine how "good" you were in a game, it would work reasonably well.
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Old 08-03-2012, 12:47 PM   #309
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i am fine with that change to the max ratings. however, i think they need better root cause analysis.

the reason people can load up and max out certain stats is because other stats have little to no value in the game. why waste points on durability when i can just keep cramming that xp into speed/agility?

thats the problem they really need to address. for human controlled players, they dont need ratings like aggressiveness. and they need to make others more useful. i often quit putting xp into passing as i find that the higher it goes, the worse i do. so once again, that allows me to unrealistically dump more xp into other categories.
this almost feels like a step towards that.....first time that the ratings are different (eashl to regular)
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Old 08-03-2012, 02:11 PM   #310
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all the eashl talk got me remembering the biggest thing they need to add to that mode: line changes.

i am not proposing that a team would need 18 skaters. here is how i think it should work:
when your guy gets tired, he does have to go to the bench and change. when he does, he is replaced by another version of himself. so if you are playing center, version 1 goes to change and is at 57% stamina. on pops version 2 with the same attributes and 100% stamina. treat it just like the regular game. if you are a defenseman, you get 3 versions of yourself. if you are a forward, you get 4.

that way you include one of the most important parts of hockey in real life that is ignored in the game, but you dont have to have giant teams nor do you have to sit on the bench while others play.

what say you CP nation?!?!?!?!
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Old 08-03-2012, 02:14 PM   #311
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Line changes could be an option. But I don't really mind the status quo gameplay in that area. There are other things I think they need to fix before that, like being able to kick people out of the game if they're being jackasses and fixing goalie mechanics so it's not a borderline impossible position to play (i.e. everyone's wishing the goalie would quit because the AI goalie is undoubtedly going to be 10 times better).

After playing yesterday, dear god do they need to fix interference penalties.
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Old 08-03-2012, 02:32 PM   #312
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Quote:
Originally Posted by dobbles View Post
all the eashl talk got me remembering the biggest thing they need to add to that mode: line changes.

i am not proposing that a team would need 18 skaters. here is how i think it should work:
when your guy gets tired, he does have to go to the bench and change. when he does, he is replaced by another version of himself. so if you are playing center, version 1 goes to change and is at 57% stamina. on pops version 2 with the same attributes and 100% stamina. treat it just like the regular game. if you are a defenseman, you get 3 versions of yourself. if you are a forward, you get 4.

that way you include one of the most important parts of hockey in real life that is ignored in the game, but you dont have to have giant teams nor do you have to sit on the bench while others play.

what say you CP nation?!?!?!?!
In theory it sounds cool but, I don't think the servers would be able to handle it. Everything loads, even the colors of the goalies pads adds to loading time and will make it more laggy. They had to degrade the logos on the players shirts cause the high quality logos were causing problems. Even when you break a stick, in offline the bench holds out a stick for you, in EASHL they don't have it because it causes issues. When it first came out, online when you lost your helmet it caused the game to freeze.

I like the idea as I think it will add to the realism of it though.
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Old 08-03-2012, 03:54 PM   #313
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Quote:
Originally Posted by AR_Six View Post
Line changes could be an option. But I don't really mind the status quo gameplay in that area. There are other things I think they need to fix before that, like being able to kick people out of the game if they're being jackasses and fixing goalie mechanics so it's not a borderline impossible position to play (i.e. everyone's wishing the goalie would quit because the AI goalie is undoubtedly going to be 10 times better).

After playing yesterday, dear god do they need to fix interference penalties.
you know you bring up 2 things that i think combine to make a problem. if you have votekick, the human goalie will probably get kicked every game just out of principle. as you note, most humans are terrible, so i could see that getting abused really bad. with that said, i would love vote kick abilities as well. been playin a lot of drop in games lately and there are tons of people that just act like asshats.
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Old 08-03-2012, 03:56 PM   #314
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In theory it sounds cool but, I don't think the servers would be able to handle it. Everything loads, even the colors of the goalies pads adds to loading time and will make it more laggy. They had to degrade the logos on the players shirts cause the high quality logos were causing problems. Even when you break a stick, in offline the bench holds out a stick for you, in EASHL they don't have it because it causes issues. When it first came out, online when you lost your helmet it caused the game to freeze.

I like the idea as I think it will add to the realism of it though.
you know, thats a good point. i assume you are saying that line changes would slow it down because they would have to include the animations for guys going on and off the bench?

thats super unfortunate that its that way. i was wondering why in eashl there was no stick out.
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Old 08-03-2012, 06:57 PM   #315
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Line changes could be an option. But I don't really mind the status quo gameplay in that area. There are other things I think they need to fix before that, like being able to kick people out of the game if they're being jackasses and fixing goalie mechanics so it's not a borderline impossible position to play (i.e. everyone's wishing the goalie would quit because the AI goalie is undoubtedly going to be 10 times better).

After playing yesterday, dear god do they need to fix interference penalties.
there are good goalies, they are just rare.......i'd prefer an above-average or better goalie over a cpu goalie anyday because of glitch shots. also kicking players would never work since in otp people tend to play as a group and when they do they can kick out whoever they want instead of the jackass
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Old 08-03-2012, 08:45 PM   #316
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there are good goalies, they are just rare.......i'd prefer an above-average or better goalie over a cpu goalie anyday because of glitch shots. also kicking players would never work since in otp people tend to play as a group and when they do they can kick out whoever they want instead of the jackass
Agree. Although, it would be good if a player doesn't move, or if there is no controller input for 5 or 10 minutes then they get automatically booted.
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Old 08-04-2012, 01:35 PM   #317
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there are good goalies, they are just rare.......i'd prefer an above-average or better goalie over a cpu goalie anyday because of glitch shots. also kicking players would never work since in otp people tend to play as a group and when they do they can kick out whoever they want instead of the jackass
I disagree with this. I play a ton of drop in and rarely do I see people playing it in groups. Usually if they have a group of friends on they're in a club game. When I have seen it (maybe 10% of the time?) the guys playing as a group aren't the ones who are the problem. Anyone who treats online EASHL as a social thing to do with their friends is usually a pretty decent player.

The guys who are the problems are the goalie who simply cannot play the position and lets in 75% of shots, the goalie who lets in a bad goal, hears groans and throws a tantrum about being criticized, spending the rest of the game giving the other team the empty net, the dude who does nothing but run around bodychecking people taking interference penalties for no apparent reason, and most importantly, the defenseman who decides he's going to play like a forward. These guys are usually solo players and they get called out for dicking around by anyone with a mic, including me.
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Agree. Although, it would be good if a player doesn't move, or if there is no controller input for 5 or 10 minutes then they get automatically booted.
That's even too long. More like 5 minutes of actual gameplay time.

If they don't put in a thing to pre-choose your position before joining a game and it remains a musical chairs kind of thing, sitting there sulking so as to keep everyone else waiting because you didn't get the position you wanted should result in being banned from EASHL. Pick a position or leave, dickwad.
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Old 08-04-2012, 02:37 PM   #318
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I haven't really read the whole thread, but when does everyone expect the demo to come out?

I've read that historically it comes out around August 20th, give or take a few days.
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Old 08-04-2012, 02:39 PM   #319
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New defense video. Puck looks so loose now which I like, and the hitting looks like it got beefed up a bit. And the poke check works. Looks decent.

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Old 08-05-2012, 10:12 AM   #320
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I disagree with this. I play a ton of drop in and rarely do I see people playing it in groups. Usually if they have a group of friends on they're in a club game. When I have seen it (maybe 10% of the time?) the guys playing as a group aren't the ones who are the problem. Anyone who treats online EASHL as a social thing to do with their friends is usually a pretty decent player.

The guys who are the problems are the goalie who simply cannot play the position and lets in 75% of shots, the goalie who lets in a bad goal, hears groans and throws a tantrum about being criticized, spending the rest of the game giving the other team the empty net, the dude who does nothing but run around bodychecking people taking interference penalties for no apparent reason, and most importantly, the defenseman who decides he's going to play like a forward. These guys are usually solo players and they get called out for dicking around by anyone with a mic, including me.

That's even too long. More like 5 minutes of actual gameplay time.

If they don't put in a thing to pre-choose your position before joining a game and it remains a musical chairs kind of thing, sitting there sulking so as to keep everyone else waiting because you didn't get the position you wanted should result in being banned from EASHL. Pick a position or leave, dickwad.
drop-in isn't otp.......i play net occasionally and if my D aren't playing D, i will #### around until they play their position or quit because if they're not playing their position, why should i play my position? it's not like my goalie grades go down much anyways so #### them......
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