05-01-2014, 01:42 PM
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#281
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#2 960 Prankster
Join Date: Dec 2003
Location: In a Pub
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I agree that the cop revealing their role is a bad idea. What if before the real cop has a chance to post a Mafia member decides to claim the role, why would we believe/not believe them. They can start feeding us wrong info saying Mafia members are really Townies taking them off the radar and making them falsely trustworthy.
This tactic would allow the real cop one "informed" investigation on the liar and then truthfully know they are Mafia. But what could they do with this info, why would we then believe the the real cop?
Alongside the previous posted risks I think an attempted reveal would completely screw the town. It's better for the cop to stay hidden and then try to steer votes during the day.
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05-01-2014, 01:52 PM
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#282
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Franchise Player
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Someone mentioned earlier that I haven't been posting much to start this game and that's similar to last game and how I played....
In my view at least, a lot of the speculation this early on is pretty much baseless and serves only as noise and muddles the water. In reality, there simply isn't a whole lot to go by on day 1 and requires some leaps of faith to buy into.
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05-01-2014, 01:55 PM
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#283
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Franchise Player
Join Date: Nov 2006
Location: Salmon with Arms
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The Doctor has a pretty effective role, the cop moreso, but how can we use the role blocker?
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05-01-2014, 01:56 PM
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#284
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Franchise Player
Join Date: Nov 2006
Location: Supporting Urban Sprawl
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Stop night kills and identify scum if you pick right.
__________________
"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
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05-01-2014, 02:04 PM
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#285
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#2 960 Prankster
Join Date: Dec 2003
Location: In a Pub
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From past experience (I hope pointing this out isn't a violation) for a night kill the mafia has to identify the specific member who does the night kill, so blocking the wrong Mafia member will not stop the kill.
Hopefully this helps the Role Blocker and was explained better in their PM.
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05-01-2014, 02:07 PM
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#286
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Franchise Player
Join Date: Jun 2011
Location: Austria, NOT Australia
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Quote:
Originally Posted by HalifaxDrunk
From past experience (I hope pointing this out isn't a violation) for a night kill the mafia has to identify the specific member who does the night kill, so blocking the wrong Mafia member will not stop the kill.
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correct, it says so in the role PMs on page 1. The roleblocker has to be extremely lucky to get it right IMO
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05-01-2014, 02:20 PM
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#287
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Franchise Player
Join Date: Nov 2006
Location: Supporting Urban Sprawl
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Quote:
Originally Posted by HalifaxDrunk
From past experience (I hope pointing this out isn't a violation) for a night kill the mafia has to identify the specific member who does the night kill, so blocking the wrong Mafia member will not stop the kill.
Hopefully this helps the Role Blocker and was explained better in their PM.
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Quote:
Originally Posted by devo22
correct, it says so in the role PMs on page 1. The roleblocker has to be extremely lucky to get it right IMO
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You are right, but lucky on Day 1 and lucky on Day 8 are 2 entirely different ballgames. The Roleblocker survives a few days and I suspect he could become a powerhouse.
Of course, I am just guessing, never having played before.
__________________
"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
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05-01-2014, 02:28 PM
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#288
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Hero
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You guys are all trying to pull information and clues out of thin air with your schemes - it's too early too learn anything substantial as it's simple for Mafia to bluff. The mistakes Mafia made last game won't happen again in the first vote, as I presume they will be quite patient before they decide they need to begin group lynching.
Completely embrace the chaos and vote for Completely.
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05-01-2014, 02:37 PM
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#289
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Crash and Bang Winger
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Quote:
Originally Posted by Lego Man
I'm going to randomly flip a Loonie. If I flip heads, someone else HAS to vote for Completely.
There you have it.
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Lego >< how many times did u use that RNG to get heads?
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05-01-2014, 02:39 PM
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#290
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Hero
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Quote:
Originally Posted by Completely
Lego >< how many times did u use that RNG to get heads?
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Literally once.
I thought it would be funny to have it end up tails and have a pointless post (hey, it was a 50/50 chance)... but that's not the way the cookie crumbled on this day.
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05-01-2014, 02:42 PM
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#291
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Crash and Bang Winger
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Quote:
Originally Posted by HalifaxDrunk
I agree that the cop revealing their role is a bad idea. What if before the real cop has a chance to post a Mafia member decides to claim the role, why would we believe/not believe them. They can start feeding us wrong info saying Mafia members are really Townies taking them off the radar and making them falsely trustworthy.
This tactic would allow the real cop one "informed" investigation on the liar and then truthfully know they are Mafia. But what could they do with this info, why would we then believe the the real cop?
Alongside the previous posted risks I think an attempted reveal would completely screw the town. It's better for the cop to stay hidden and then try to steer votes during the day.
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Only issue with that, is seems like people who try and steer the votes end up with a target on their backs. You'd have to be able to still complete the argument on why this person is suspicious without making yourself look like scum.
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05-01-2014, 02:46 PM
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#292
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Franchise Player
Join Date: Aug 2008
Location: California
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Quote:
Originally Posted by Rathji
1. GGG voted for Activestick based seemingly entirely upon his experience, which is something scum would do in order to weed out a Townie who might be more devastating to the Mafia long term.
2. LegoMan used a random number generator, with screenshots to generate a name. Of course, he could have fixed it to just appear random.
Of those 2 choices, GGG is the most likely to be acting in the best interests of the Mafia, because it gets rid of a player who is experienced. Since there are 5 times the people (26 vs 4) outside a particular mafia compared to inside a particular mafia, the best choice the first day is to target an experienced player.
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I don't think I am acting in the best interests of the Mafia although my basic strategy of picking someon on day 1 to vote for can construed in the way you presented.
The most important part of my strategy was to vote for someone early. This is something that most people were reluctant to do. Before I voted for someone the game wasn't started it was just introductions. After my vote accusations started coming out. So I believe my initial vote for someone helped the town. The mafia gains the most on day 1 if a lot of people both town and mafia remain silent and a railroad vote occurs right at the end. I don't think it matters who we pick on day 1 as long as discussion was started.
In addition I picked ActiveStick, if I was picking to eliminate the best experienced player at the end I would have voted to eliminate undercoverbrother as it was him and Wood as Masons that unraveled the serial killer. Or Dsalivan, or Delgar who all clearly have a lot of experience playing the game. We really have no idea how AS will play as town or mafia.
My vote for activestick was based on a desire to vote someone out who has played before because it would have really sucked to have been Drake or Flameswin who were killed day 1 and have had to wait 6 weeks before getting to play again. Is that the best strategy for the town?? I don't think it makes too much of a difference who goes out day 1 as long as we don't kill a role.
My first reaction when Ineedanother also voted for Activestick is that he was mafia, and getting on early on a town vote. If I were mafia I would want each of my four members to vote for different people and be in early and not change. This eliminates any way of tracking for early votes. Also the way Ineedanother phrased his voting was purely agreeing with me putting all the responsibility on me for the choice rather than providing any kind of justification on his own. Although my thoughts on Ineedanother I think are paranoia rather than anything concrete.
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05-01-2014, 02:48 PM
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#293
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First Line Centre
Join Date: Jun 2011
Location: Edmonton
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I think the only way that randomness works is to use something complicated that requires an input from the next poster to start the formula. It has to be complicated enough that the poster providing the input won't be able to figure it out in time to game the system. Posting things from random.org are meaningless as they can be staged or manipulated.
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05-01-2014, 03:00 PM
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#294
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Franchise Player
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3rd real time day in and we seem no closer to a decision.
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05-01-2014, 03:05 PM
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#295
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Lifetime Suspension
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Quote:
Originally Posted by activeStick
Someone mentioned earlier that I haven't been posting much to start this game and that's similar to last game and how I played....
In my view at least, a lot of the speculation this early on is pretty much baseless and serves only as noise and muddles the water. In reality, there simply isn't a whole lot to go by on day 1 and requires some leaps of faith to buy into.
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Well of course day 1 is about leaps of faith. EVERYTHING muddies the water on this day, because we've got nothing to go on. That's why you have to look at what you can. Day 1 or not, you showed a true penchant for controlling the game and being involved, but you've been almost silent so far. That exact same method got you far last time, so it'd make sense to try it again.
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05-01-2014, 03:07 PM
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#296
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Franchise Player
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How likely do we think it is that when the fathers started to fly the mafia members just shut it down and let us go after each other?
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05-01-2014, 03:09 PM
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#297
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Lifetime Suspension
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Personally, I think we come together, pick someone to vote out, and make it happen. We're not going to learn much without a vote under our belts, so instead of spinning the tires let's make it happen and go for it. Even if we don't all vote together, I say we just vote for whoever we feel most comfortable and get things rolling.
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The Following User Says Thank You to strombad For This Useful Post:
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05-01-2014, 03:12 PM
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#298
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Norm!
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There's no patterns, no voting patterns, we can talk about posting styles, but in the last game that didn't mean anything at all.
We have people that are doing a good job of laying low and we have others that are latching on to theory.
Pretty much on game one we're aiming the gun into a crowd and pulling the trigger just to hear the noise.
This game starts getting into patterns and tells in day 3.
The big tell will be who gets night killed, I would assume that the people that are putting out theories are going to be pretty clear targets.
For all we know both mafias might night kill the same person which is good for us because it means one kill, and if that one kill gets protected by the shadowy doctor that means zero night kills and one lynch which wouldn't be a bad result for the first day.
I'm sticking with my vote because frankly its more along the lines of hearing the gun noise then any hunch that I can play.
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05-01-2014, 03:18 PM
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#299
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#2 960 Prankster
Join Date: Dec 2003
Location: In a Pub
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Quote:
Originally Posted by CaptainCrunch
For all we know both mafias might night kill the same person which is good for us because it means one kill, and if that one kill gets protected by the shadowy doctor that means zero night kills and one lynch which wouldn't be a bad result for the first day.
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The Mafia could kill one of each other's members, and us Townies pick off another. Three down in one night, highly unlikely but statistically possible, that would be fantastic.
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05-01-2014, 03:20 PM
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#300
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Franchise Player
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So is everyone going with ineedanother then?
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