Battlefront looks amazing. I am interested to see some extended gameplay. Hopefully the launch goes a lot smoother than BF4. Frostbite is a nice engine. They need to make another Battlefield set in WWII.
I didn't realize Mirror's Edge Catalyst was coming out so soon. Very excited for that game.
ME4 trailer was pretty good. The music for it was an interesting choice. I am ready for a new Mass Effect.
The Division looks like it underwent a significant downgrade texture wise.
Rainbow Six. I think I've given up hope on ever getting another classic R6 style title. Intrigued by the multiplayer of Siege and T-hunt is back. Although, if that was an older R6 title all of the hostages would have been immediately executed with that kind of breach.
Not sure what to think about the new direction for Ghost Recon.
So much for gamers complaining about game prices. Maybe they could just release the game at $120 because that's what some of these people are going to end up paying for it.
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^ Is that really any different then people paying $250 for the Halo 5: Guardian Edition? Majority of people there are only paying $29 so you could say it is a good move towards cheaper prices.
31 days to go, already has $2.3 million raised and 29k backers.
Decent marketing idea by Sony to do this IMO.
Could have funded it on their own but it has done a decent job of generating hype, and social media interest, for a game that hasn't done well in NA in the past
Last edited by SuperMatt18; 06-16-2015 at 08:25 AM.
Anyone else still glad they have star wars battlefront from E3 2 years ago for $39.99?
Lol I wish. I'm tempted to pre-order ahead games that aren't coming out until late 2016 or maybe later because of this. Who knows how much more they're going to try to gouge us on game prices in the next few years.
Am I the only one that thinks its strange Sony announced a kickstarter? I can only imagine the vitriol spewed at MS had they used the same tactic.
Asking customers to invest money up front before fully funding development of the game?
Makes sense for small developers but to see Sony announce this at E3 was kind of surprising.
Is this going to become more common?
__________________
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Am I the only one that thinks its strange Sony announced a kickstarter? I can only imagine the vitriol spewed at MS had they used the same tactic.
Asking customers to invest money up front before fully funding development of the game?
Makes sense for small developers but to see Sony announce this at E3 was kind of surprising.
Is this going to become more common?
I found it strange. A company like sony has the resources needed to develop any game. I think kickstarter campaigns need to be used for independant studios to come out with fresh ideas, not sony or MS to save some cash.
I was blown away by the FFVII remake. I've been waiting so long.
Well, it isn't to save cash so much as make it - the money they would otherwise be spending can be invested into other endeavours. And if it works smart move. But probably not one of those things they can make a habit of doing. However, at its heart, is a Kickstarter any different than taking pre-orders for a game still months or years from release?
SE is just rolling in FF love lately. Type-0, Heavensward, XV, FF World and the VII remake. Five new releases inside of 4 years, assuming they can stick to schedules. Nevermind all the other IP with new games coming out too. Amazing what raking in MMORPG subscription revenue can do for your ability to develop games.
Am I the only one that thinks its strange Sony announced a kickstarter? I can only imagine the vitriol spewed at MS had they used the same tactic.
Asking customers to invest money up front before fully funding development of the game?
Makes sense for small developers but to see Sony announce this at E3 was kind of surprising.
Is this going to become more common?
It was certainly different and I've some journalists and commenters feel the same way. I'm not really sure how I feel about it.
I can't imagine that the budget for Shenmue was remotely close to 2 million. Hell, the original Shenmue cost $70 million back on the Dreamcast. I think it needed something crazy like every Dreamcast owner buying the game twice at full retail for them to make their money back.
It's almost like a way for them to show/gauge how much real support they would get to encourage real financial backing behind the scenes.
Could be wrong but kickstarter seems to be fairly mainstream now. I've had pretty good luck with projects so far, just one that is tracking rather late out of nearly a dozen.
Well, it isn't to save cash so much as make it - the money they would otherwise be spending can be invested into other endeavours. And if it works smart move. But probably not one of those things they can make a habit of doing. However, at its heart, is a Kickstarter any different than taking pre-orders for a game still months or years from release?
SE is just rolling in FF love lately. Type-0, Heavensward, XV, FF World and the VII remake. Five new releases inside of 4 years, assuming they can stick to schedules. Nevermind all the other IP with new games coming out too. Amazing what raking in MMORPG subscription revenue can do for your ability to develop games.
Very much yes. There is a big difference. With a pre-order you're generally pre-buying a game from a known developer. You're guaranteed to get that game, you only have to put down a small sum of money and you can cancel your pre-order at any time. With Kickstarter, you pay all up front. There is no guarantee the game will actually be released and refunds are a lot harder to come by.
When you pre-order, you're buying a game. When you back a kickstarter, you're funding a company to make a product. Yes, you're getting something in return but you're not actually pre-buying the game.