https://www.bungie.net/en/News/News?aid=14083
Strikers got a pretty significant buff. Sunbreakers nerfed. Defenders a slight adjustment.
Titan Patch Notes (
buffs in bold):
Sunbreaker
Melee
Titan Melee: Extend Titan Melee range (+12.5%)
Sunstrike: Decrease DOT Time (6.5s ->5.5s)
Super
Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
Hammer of Sol: Slow Hammer travel speed by (-1.32%)
Passives
Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
Flameseeker: Turn down Hammer tracking bonus (-25%)
Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
Fleetfire: Added +1 Agility stat
Firekeeper: Added +1 Recovery stat
Cauterize: Added cooldown (0s -> 3s)
Movement
Catapult Lift: Faster Initial velocity (+5%)
Striker
Melee
Titan Melee: Extend Titan Melee range (+12.5%)
Storm Fist: Increase base damage (+18.2%)
Overload: Now also provides faster melee recharge (+50%)
Discharge: Additional Damage (+7.69%)
Discharge: Changed AOE to spherical shape
Amplify: Increased Super energy bonus (+30%)
Passives
Headstrong: Now also provides Faster Sprint
Transfusion: Improve cooldown(5s ->3s)
Unstoppable: Now provides a total of +2 Armor (+1 additional)
Unstoppable: Increased damage resistance (+25%)
Juggernaut: Improved Shield health (+14.3%)
Juggernaut: Now works when airborne
Movement
Catapult Lift: Faster Initial velocity (+5%)
Defender
Melee
Titan Melee: Extend Titan Melee range (+12.5%)
Super
Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
Movement
Catapult Lift: Faster Initial velocity (+5%)