Quote:
Originally Posted by T@T
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The XFPS is functional but not very precise and many people actually say it sucks by itself. This is a limitation of the way consoles are programmed to take input from analog joysticks which are inherently imprecise.
In order for players to be able to use mouse/keyboard on an Xbox, they actually needed to buy the XFPS and a special electronics kit called a XIM (Xbox Input Machine) which would run you over $200 to $300. With the newer versions that additionally was plugged into a separate PC or laptop because you needed to emulate mouse/keyboard and do the calculations neccessary to translate the X/Y postion of a mouse with the way an analog joystick works which is completely different because it has a deadzone and accelerates more as you angle the stick. Analog sticks are inherently never going to be as accurate and consoles are programmed to compensate for that by deadzones and motion stability tricks. You needed a separate computer and special software to deal with that and translate a mouse input into the console game.
You would then have to buy the XFPS and then the XIM for the original model. The new XIMs have a chip built into a custom controller which plugs into your computer allow you to use a separate PC which also runs the software to do the calculations and logic necessary to compensate for how console games are designed for analog stick limitations.
http://xim360.com/
Q: What is XIM?
A: In its simplest form, XIM is a device with the main purpose of interfacing an Xbox 360’s controller port with a computer. XIM works with any PC connected peripheral in theory but it is most commonly used as a keyboard and mouse adapter for the Xbox 360.
Q: The 360? What about the PS3?
A: The first generation XIM used the XFPS’s PS2 port to interface with the 360. The XFPS does a horrible job at keyboard and mouse translation but has a decent Playstation 2 adapter port. This inadvertently allows the XIM to interface with some PS2->PS3 adapters. As fate would have it, the first generation XIM works better for the PS3 than the 360. This is due to the 35ms of lag and low polling rate of the questionable XFPS.
Q: So if the XIM uses the PS2 port of the XFPS then it works like a PS2 controller right? Won’t it work with a PS2 then as well?
A: No, the XIM will not work directly with the Playstation 2. We use a protocol that the XFPS understands as a PS2 controller, its not the full PS2 controller protocol.
Q: OK, I get how the GEN 1 XIM works, how does the new XIM 2 work?
A: It’s a lot simpler. Let’s take a look at a picture to help us out.