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Old 07-23-2015, 03:28 PM   #161
Yamer
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Hopefully they will have an option where you start as a new expansion team, getting a draft of the 'scrubs' and other unprotected players in a fantasy expansion draft. I think that would be cool enough to make me buy it.
I remember they had that in 1999(?), where you could start as the expansion Predators or Thrashers, complete with Expansion Draft.

It was pretty cool. Would be even better to build a team from the bottom up with the modern Be A GM mode.
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Old 07-23-2015, 04:33 PM   #162
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I remember they had that in 1999(?), where you could start as the expansion Predators or Thrashers, complete with Expansion Draft.

It was pretty cool. Would be even better to build a team from the bottom up with the modern Be A GM mode.
That'd be cool, I hope they have that whenever expansion happens
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Old 07-23-2015, 06:44 PM   #163
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My wish list:

BaP:
-Ability to play in CHL as 16 y/o working towards your draft year. If you play at 16 you start with a low overall (low to mid 50's) with the ability to work hard up to the 80's. If you play at 18 you start with a mid overall (low to mid 70's) with the ability to work to 80-81ish.
-Ability to play in AHL if you aren't performing at NHL level including waivers, etc.
-Ability to build chemistry with players you play with frequently so NPC players learn your tendencies and adjust accordingly. (IE if I walk the line as a D-man for a point shot, my team moves in front of the net for tip/rebound. Or if I make a power move around the net, my winger moves into the low slot on the open side. Etc etc.)
-Ability to build fame and recognition with fanbase/around the league so you can become a desirable commodity for UFA/trades. Also request/veto trades if your star level (or whatever) is high enough.
-Have your style of play determine how your teammates play with you on the team depending on star level. So if you are a star player and are lazy on the back check, your team becomes disinterested in defensive play, focusing more on feeding you for moar goalz.
-Star players can also join All-Star game, and high level players can participate in choosing teams ala previous ASGs.
-ASG skills comp (skipable)

BaGM:
-Country of origin selection
-Fame/recognition scale comparable to BaP mode which improves/decreases your desirability around the league.
-Have control of your AHL affiliate which can help/hinder player/prospect development.
-Be able to draft a created player, rather than just placing them on your roster (feels more genuine)
-Playable ASG/Skills comp
-Every 4 years have a world tournament akin to the Olympics (but not the Olympics for legal reasons) and high level GMs can pick players from their country to play in the tournament.
-More in depth trade deadline akin to previous games (last NHL I played was NHL 11)
-Exp points which can go towards improving player development, scouting (both pro&am) and medical staff, among other things. (Again akin to NHL 11)
-Expansion draft/create a team.

I would really like to see BaP get completely overhauled because it felt like I was playing 09 again, with out the option of playing in the AHL.
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Old 07-24-2015, 09:36 AM   #164
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Originally Posted by Trailer Fire View Post
My wish list:

BaGM:
-Country of origin selection
-Fame/recognition scale comparable to BaP mode which improves/decreases your desirability around the league.
-Have control of your AHL affiliate which can help/hinder player/prospect development.
-Be able to draft a created player, rather than just placing them on your roster (feels more genuine)
-Playable ASG/Skills comp
-Every 4 years have a world tournament akin to the Olympics (but not the Olympics for legal reasons) and high level GMs can pick players from their country to play in the tournament.
-More in depth trade deadline akin to previous games (last NHL I played was NHL 11)
-Exp points which can go towards improving player development, scouting (both pro&am) and medical staff, among other things. (Again akin to NHL 11)
-Expansion draft/create a team.

I would really like to see BaP get completely overhauled because it felt like I was playing 09 again, with out the option of playing in the AHL.
Logical player progression/regression would be an excellent first step, IMO.

A player with high potential of being elite should never, ever regress when he improves in every statistical category from the previous season. Happens far too often in the current crop of games.
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Old 07-24-2015, 09:50 AM   #165
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Some great points Trailer Fire and I agree with pretty much all of them. It sucks so bad going through the draft and being drafted by the Oilers and not being able to escape for a couple seasons. I want to pull a Lindros if I'm drafted by the Oilers.
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Old 07-24-2015, 12:28 PM   #166
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Logical player progression/regression would be an excellent first step, IMO.

A player with high potential of being elite should never, ever regress when he improves in every statistical category from the previous season. Happens far too often in the current crop of games.
Just last night Sean Monahan went from a 92 to 88 despite being green Elite. Oliver Kylington, in his second year, went from a 77 to a 71 and dropped from green Elite to yellow Top 6. Despite all this, some random 6th round draft pick with a red AHL potential went from a 59 to 76. This was all in the same season.
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Old 07-24-2015, 12:40 PM   #167
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I'd like to see

HUT
-Special tournaments and conditions to tournaments (salary caps, country requirements, only players from certain leagues), with great rewards for first time completions such as pucks and packs (untradable packs)
-Removal of ability to quit without a loss in the first minute if a goal has been scored
-Rewards for achieving certain tasks (such as score X number of goals with a player, score X number of team goals, get X number of shutouts, win without mashing the pokecheck buttom 3,000 times in one game)


Be a GM
-Ability to add created players in Be a GM mode, and edit stats
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Old 07-24-2015, 02:30 PM   #168
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Just last night Sean Monahan went from a 92 to 88 despite being green Elite. Oliver Kylington, in his second year, went from a 77 to a 71 and dropped from green Elite to yellow Top 6. Despite all this, some random 6th round draft pick with a red AHL potential went from a 59 to 76. This was all in the same season.
It's so mind-blowingly illogical.
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Old 07-24-2015, 02:55 PM   #169
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Goalie animations look greatly improved.
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Old 07-24-2015, 02:55 PM   #170
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It's so mind-blowingly illogical.
So is actual prospect development oftentimes... I don't really have a problem with it being wacky, just needs to be weighted in favour of good prospects getting better. It shouldn't be anything close to a rule. Some prospects should hit, some should disappoint but still be okay, and others should bust completely, despite high expectations. That's how it actually works.
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Old 07-24-2015, 02:58 PM   #171
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^So is actual prospect development oftentimes...
and even more importantly - it isn't linear.

Prospect development isn't a straight line upwards.
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Old 07-24-2015, 03:08 PM   #172
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Interesting comment on a Kinda Funny Gamescast a couple weeks ago: Colin was wondering why some of these games get yearly releases when they could do every other year and add supplemental content. He mentioned that he posed the question to Rammer on the NHL team at E3, and his response was something along the lines of "that's where things are going".
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Old 07-24-2015, 03:31 PM   #173
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and even more importantly - it isn't linear.

Prospect development isn't a straight line upwards.
What annoyed me most about prospect development is that they all developed in the same areas and other categories were ignored. Pretty much every prospect that came up had stellar shooting and skating and not much else. Defensive categories typically didn't grow, physical definitely doesn't, the sense category rarely changes.

I've always thought that they should put more weight into the senses category. There are plenty of rookies that have stellar physical attributes, but what is holding them back is their ability to read the play at the next level. This is going way back, but Konstantin Koltsov was basically a speed skater with a bullet shot. But he was terrible in the NHL because his hockey sense was bad. In NHL games they'd just drop his ratings everywhere to make him a low overall player. His physical attributes should still be amazing, but he should have low offensive sense so that he just ends up in the wrong position.

The Madden games have different categories for players for things like clutchness or their ability to be a ball hawk. It'd be nice if the NHL games had attributes that made snipers be able to find the open ice easier, some players should have a higher chance at protecting the puck then others, etc.

The big thing they need to do is make the players actually play differently. Johnny Superbman did a fantastic video where he compared Crosby to John Scott in the current gen systems and there was barely a difference between the two in terms of in game ability.
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Old 07-24-2015, 05:16 PM   #174
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Physical changes would be nice too. Draft a 18 year old in BaGM and they never grow an inch or put on weight
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Old 07-24-2015, 06:51 PM   #175
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Physical changes would be nice too. Draft a 18 year old in BaGM and they never grow an inch or put on weight
They did that in previous games. I drafted a 6'9 guy one year and he topped out at 6'11 and over 250 lbs. I'd also like to see the height minimums lowered. Why wouldn't I be allowed to make a guy that's 5'3? I want my speedy shifty wheel demon. 5'7 just doesn't cut it.
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Old 07-24-2015, 07:18 PM   #176
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What annoyed me most about prospect development is that they all developed in the same areas and other categories were ignored. Pretty much every prospect that came up had stellar shooting and skating and not much else. Defensive categories typically didn't grow, physical definitely doesn't, the sense category rarely changes.

I've always thought that they should put more weight into the senses category. There are plenty of rookies that have stellar physical attributes, but what is holding them back is their ability to read the play at the next level. This is going way back, but Konstantin Koltsov was basically a speed skater with a bullet shot. But he was terrible in the NHL because his hockey sense was bad. In NHL games they'd just drop his ratings everywhere to make him a low overall player. His physical attributes should still be amazing, but he should have low offensive sense so that he just ends up in the wrong position.

The Madden games have different categories for players for things like clutchness or their ability to be a ball hawk. It'd be nice if the NHL games had attributes that made snipers be able to find the open ice easier, some players should have a higher chance at protecting the puck then others, etc.

The big thing they need to do is make the players actually play differently. Johnny Superbman did a fantastic video where he compared Crosby to John Scott in the current gen systems and there was barely a difference between the two in terms of in game ability.
I agree with you, however you have your expectations way too high. Seems to me like the NHL franchise is almost a joke to EA and they laugh at how bad of a product people will buy.

The other sports franchises at least sort of resemble the real thing but even the basic animations for the NHL games are god awful.

Many of those finer aspects of player attributes were present in 2k4 football, I remember dominating with Ed Reed on defence and smashing through bad defense with Alstott. Owens was a superstar that could break triple coverage and find open areas... 11 years ago. Even the crowds had better animations.
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Old 07-25-2015, 04:30 PM   #177
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Too bad. There's no demo this year, just the beta.

https://www.easports.com/nhl/ask?utm...2&sf39605778=1
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Old 07-25-2015, 04:39 PM   #178
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They did that in previous games. I drafted a 6'9 guy one year and he topped out at 6'11 and over 250 lbs. I'd also like to see the height minimums lowered. Why wouldn't I be allowed to make a guy that's 5'3? I want my speedy shifty wheel demon. 5'7 just doesn't cut it.
Nice! Didn't get 15 so didn't know that
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Old 07-25-2015, 06:05 PM   #179
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Nice! Didn't get 15 so didn't know that
That was in NHL 11 iirc. Players don't grow in 15. Sam Bennett is 5'11 and 170ish.
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Old 07-25-2015, 07:03 PM   #180
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Hmm. Don't think I ever noticed it in 14 either. If that's the case, I hope they bring it back.
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