03-06-2013, 04:16 PM
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#1421
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Franchise Player
Join Date: Jul 2010
Location: Apartment 5A
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And now it crashed.
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03-06-2013, 04:32 PM
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#1422
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Scoring Winger
Join Date: May 2007
Location: Davenport, Iowa
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As far as a VoiceCom server, I've been thinking about hosting a Mumble server from my home, but I'm not sure if I have enough upload speed. Also, for this application, I'm a zillion miles from 95% of the people playing in the CP SimCity regions, so it probably doesn't make sense.
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03-06-2013, 05:04 PM
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#1423
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Franchise Player
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So I just got kicked out of the game, but...
I was experimenting with having one city of just residential and commercial, and one of mainly industrial. I was only about ten minutes into the test, so I don't really know if it's working. The industrial demand is still very high in the non-industrial city. What I was hoping for was all the residents from one city would leave and go to work in the other city. At least the low wealth residential people. I don't know, maybe it'll work if I give it more chance.
Edit - And now residential demand is out of control in the industrial city.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
Last edited by metallicat; 03-06-2013 at 05:08 PM.
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03-06-2013, 05:35 PM
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#1424
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Franchise Player
Join Date: Mar 2004
Location: Calgary
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Can't login.... WTF
__________________
REDVAN!
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03-06-2013, 05:38 PM
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#1425
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Powerplay Quarterback
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Checking for Updates Issue
Options
03-06-2013 03:07 PM - edited 03-06-2013 04:26 PM
Hi Mayors --If you get stuck on "CHECKING FOR UPDATES" you should delete all files in your User Data.
If you have a desktop shortcut you can right click the icon and select PROPERTIES then delete all files in the User Data folder.
If you launch through Origin go to C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData and delete all files in the User Data folder.
Then run the game again and you should get past that screen.
Note: The recovery tool will not resolve this issue, so please use the directions above.
http://answers.ea.com/t5/Updater/Che...ue/td-p/634232
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03-06-2013, 05:46 PM
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#1426
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Franchise Player
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Quote:
Originally Posted by oilers_fan
So I just got kicked out of the game, but...
I was experimenting with having one city of just residential and commercial, and one of mainly industrial. I was only about ten minutes into the test, so I don't really know if it's working. The industrial demand is still very high in the non-industrial city. What I was hoping for was all the residents from one city would leave and go to work in the other city. At least the low wealth residential people. I don't know, maybe it'll work if I give it more chance.
Edit - And now residential demand is out of control in the industrial city.
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Well it says my workers are commuting. Maybe it works after all.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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03-06-2013, 05:56 PM
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#1427
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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The payoff for Dr. Vu is that he gives a big boost to high tech industry.
__________________

Huge thanks to Dion for the signature!
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03-06-2013, 05:59 PM
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#1428
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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If your launcher is stuck at "Checking Updates", here is the solution:
Quote:
Hi Mayors --If you get stuck on "CHECKING FOR UPDATES" you should delete all files in your User Data.
If you have a desktop shortcut you can right click the icon and select PROPERTIES then delete all files in the User Data folder.
If you launch through Origin go to C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData and delete all files in the User Data folder.
Then run the game again and you should get past that screen.
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__________________

Huge thanks to Dion for the signature!
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03-06-2013, 06:02 PM
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#1429
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Crash and Bang Winger
Join Date: Apr 2006
Location: Langley, BC
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Wow, I'd be really upset if I threw down money for this game and had all the problems a lot of folks here are having. I think I'll pass on this one.
__________________
"I would love to be a goal scorer, but this is how I have to play. You do whatever brings meatloaf to the table."
Ville Nieminen
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03-06-2013, 06:06 PM
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#1430
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Norm!
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Wow what a horrible release, if I'm going to buy this game I'm waiting a good month for them to figure things out.
But between gameplay complaints that I've read about, and logic complaints and just getting into the game complaints people should be fired.
__________________
My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
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03-06-2013, 06:13 PM
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#1431
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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It boils down to resources, when there's an initial rush of everyone who bought the game wanting to play and then a regular play distribution, this will always happen to some degree.
If they sold 1 million copies, and you get 1 million people trying to play at once, but then after the first few days people revert to their regular play times and amounts, then you only have to have resources for some fraction of 1 million.
No company is going to spend 10x the amount they need to on infrastructure just so they can have a perfect experience in the first week. 10 million in infrastructure rather than 1 million?
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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03-06-2013, 06:22 PM
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#1432
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First Line Centre
Join Date: Nov 2006
Location: Calgary
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Quote:
Originally Posted by photon
It boils down to resources, when there's an initial rush of everyone who bought the game wanting to play and then a regular play distribution, this will always happen to some degree.
If they sold 1 million copies, and you get 1 million people trying to play at once, but then after the first few days people revert to their regular play times and amounts, then you only have to have resources for some fraction of 1 million.
No company is going to spend 10x the amount they need to on infrastructure just so they can have a perfect experience in the first week. 10 million in infrastructure rather than 1 million?
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While I know you are right, how is this even legal? I mean, they know full well what their sales are going to be (within a few percent anyway) and still only build an infrastructure that can handle a small percentage of that number. How is it legal for them to keep on selling the game with the full knowledge that there is no chance the consumer will get what they paid for, for a couple of weeks?
I know airlines and hotels are famous for over-booking, but they would never over book by 300%!
There should be some sort of law (or morals, god forbid) that states a game manufacturer cannot sell more than 20% over what their servers can handle. I know Guild Wars 2 restricted the number of copies sold in the beginning, and it is widely regarded as the most successful MMO release ever.
I know, I know. I am being delusional if I think EA would care about anything other than the money.
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03-06-2013, 06:30 PM
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#1433
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Franchise Player
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Kind of makes you shake your head at the things they call "stress testing".
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The Following User Says Thank You to Anduril For This Useful Post:
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03-06-2013, 06:35 PM
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#1434
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Powerplay Quarterback
Join Date: Mar 2006
Location: Trapped in my own code!!
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Quote:
Originally Posted by Anduril
Kind of makes you shake your head at the things they call "stress testing".
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Waitwaitwait....they never said it was the servers they were gonna stress......
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03-06-2013, 06:37 PM
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#1435
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Airlines or hotels aren't the greatest of comparisons since those are 1 time use things (you can only use one hotel room one time each day).
Tons of things operate this way, your ISP doesn't have nearly enough bandwidth to supply all their customers if all of a sudden everyone maxed out their connection. Hosting providers oversell their servers because 90% of users will only ever use 10% of the resources. Even utilities or sewers or what have you can't always handle the highest usage times.
Hard to deal with providing a service where your initial demand is going to be many times your typical demand, and only for that one time.
Like you say, a staged rollout would improve things.
I don't like it or think it's right either, but I don't really see an alternative.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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03-06-2013, 06:38 PM
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#1436
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Even scarier is that until only a few weeks ago, they had been planning on everyone being on one server.
__________________

Huge thanks to Dion for the signature!
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03-06-2013, 06:45 PM
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#1437
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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I remember the WoW launch. They had lots of problems and ended up going from an initial 12 servers day 1 to like 96 servers by day 14 (going off memory but that is roughly correct). Now they have 236.
__________________

Huge thanks to Dion for the signature!
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03-06-2013, 07:00 PM
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#1438
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Yeah wow was funny, you could play somewhat, but you'd rubber band all over, but then you'd go to loot a corpse and be stuck looting for forever.
That's another part of it, I think they were thinking they could handle like 10,000 concurrent users per server or something and in the end it ended up being less than 2000? Again going from memory. So sometimes even your best testing might not expose what your resources can actually handle.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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03-06-2013, 07:10 PM
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#1439
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Franchise Player
Join Date: Jul 2010
Location: Apartment 5A
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I experimented with a T intersection as the entrance to my city, was impressed with results. While still a lot of traffic, not as much congestion as a straight road.
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The Following User Says Thank You to KelVarnsen For This Useful Post:
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03-06-2013, 07:12 PM
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#1440
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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I remember a funny story about that launch... One of the Blizzard developers was at a midnight launch at a Fry's Electronics location doing autographs. He looked outside and saw that the lineup wrapped around the building three times. He went back to the table and said to the other developers there, "Hey guys, I think we're screwed." (Again, this is from memory.)
__________________

Huge thanks to Dion for the signature!
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