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Old 03-06-2013, 04:16 PM   #1421
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And now it crashed.
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Old 03-06-2013, 04:32 PM   #1422
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As far as a VoiceCom server, I've been thinking about hosting a Mumble server from my home, but I'm not sure if I have enough upload speed. Also, for this application, I'm a zillion miles from 95% of the people playing in the CP SimCity regions, so it probably doesn't make sense.
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Old 03-06-2013, 05:04 PM   #1423
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So I just got kicked out of the game, but...

I was experimenting with having one city of just residential and commercial, and one of mainly industrial. I was only about ten minutes into the test, so I don't really know if it's working. The industrial demand is still very high in the non-industrial city. What I was hoping for was all the residents from one city would leave and go to work in the other city. At least the low wealth residential people. I don't know, maybe it'll work if I give it more chance.

Edit - And now residential demand is out of control in the industrial city.
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Old 03-06-2013, 05:35 PM   #1424
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Can't login.... WTF
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Old 03-06-2013, 05:38 PM   #1425
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Checking for Updates Issue
Options
‎03-06-2013 03:07 PM - edited ‎03-06-2013 04:26 PM

Hi Mayors --If you get stuck on "CHECKING FOR UPDATES" you should delete all files in your User Data.

If you have a desktop shortcut you can right click the icon and select PROPERTIES then delete all files in the User Data folder.
If you launch through Origin go to C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData and delete all files in the User Data folder.

Then run the game again and you should get past that screen.

Note: The recovery tool will not resolve this issue, so please use the directions above.

http://answers.ea.com/t5/Updater/Che...ue/td-p/634232
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Old 03-06-2013, 05:46 PM   #1426
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Quote:
Originally Posted by oilers_fan View Post
So I just got kicked out of the game, but...

I was experimenting with having one city of just residential and commercial, and one of mainly industrial. I was only about ten minutes into the test, so I don't really know if it's working. The industrial demand is still very high in the non-industrial city. What I was hoping for was all the residents from one city would leave and go to work in the other city. At least the low wealth residential people. I don't know, maybe it'll work if I give it more chance.

Edit - And now residential demand is out of control in the industrial city.
Well it says my workers are commuting. Maybe it works after all.
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Old 03-06-2013, 05:56 PM   #1427
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The payoff for Dr. Vu is that he gives a big boost to high tech industry.
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Old 03-06-2013, 05:59 PM   #1428
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If your launcher is stuck at "Checking Updates", here is the solution:

Quote:
Hi Mayors --If you get stuck on "CHECKING FOR UPDATES" you should delete all files in your User Data.

If you have a desktop shortcut you can right click the icon and select PROPERTIES then delete all files in the User Data folder.

If you launch through Origin go to C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData and delete all files in the User Data folder.

Then run the game again and you should get past that screen.
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Old 03-06-2013, 06:02 PM   #1429
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Wow, I'd be really upset if I threw down money for this game and had all the problems a lot of folks here are having. I think I'll pass on this one.
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Old 03-06-2013, 06:06 PM   #1430
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Wow what a horrible release, if I'm going to buy this game I'm waiting a good month for them to figure things out.

But between gameplay complaints that I've read about, and logic complaints and just getting into the game complaints people should be fired.
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Old 03-06-2013, 06:13 PM   #1431
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It boils down to resources, when there's an initial rush of everyone who bought the game wanting to play and then a regular play distribution, this will always happen to some degree.

If they sold 1 million copies, and you get 1 million people trying to play at once, but then after the first few days people revert to their regular play times and amounts, then you only have to have resources for some fraction of 1 million.

No company is going to spend 10x the amount they need to on infrastructure just so they can have a perfect experience in the first week. 10 million in infrastructure rather than 1 million?
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Old 03-06-2013, 06:22 PM   #1432
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Quote:
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It boils down to resources, when there's an initial rush of everyone who bought the game wanting to play and then a regular play distribution, this will always happen to some degree.

If they sold 1 million copies, and you get 1 million people trying to play at once, but then after the first few days people revert to their regular play times and amounts, then you only have to have resources for some fraction of 1 million.

No company is going to spend 10x the amount they need to on infrastructure just so they can have a perfect experience in the first week. 10 million in infrastructure rather than 1 million?
While I know you are right, how is this even legal? I mean, they know full well what their sales are going to be (within a few percent anyway) and still only build an infrastructure that can handle a small percentage of that number. How is it legal for them to keep on selling the game with the full knowledge that there is no chance the consumer will get what they paid for, for a couple of weeks?

I know airlines and hotels are famous for over-booking, but they would never over book by 300%!

There should be some sort of law (or morals, god forbid) that states a game manufacturer cannot sell more than 20% over what their servers can handle. I know Guild Wars 2 restricted the number of copies sold in the beginning, and it is widely regarded as the most successful MMO release ever.

I know, I know. I am being delusional if I think EA would care about anything other than the money.
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Old 03-06-2013, 06:30 PM   #1433
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Kind of makes you shake your head at the things they call "stress testing".
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Old 03-06-2013, 06:35 PM   #1434
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Quote:
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Kind of makes you shake your head at the things they call "stress testing".
Waitwaitwait....they never said it was the servers they were gonna stress......
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Old 03-06-2013, 06:37 PM   #1435
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Airlines or hotels aren't the greatest of comparisons since those are 1 time use things (you can only use one hotel room one time each day).

Tons of things operate this way, your ISP doesn't have nearly enough bandwidth to supply all their customers if all of a sudden everyone maxed out their connection. Hosting providers oversell their servers because 90% of users will only ever use 10% of the resources. Even utilities or sewers or what have you can't always handle the highest usage times.

Hard to deal with providing a service where your initial demand is going to be many times your typical demand, and only for that one time.

Like you say, a staged rollout would improve things.

I don't like it or think it's right either, but I don't really see an alternative.
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Old 03-06-2013, 06:38 PM   #1436
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Even scarier is that until only a few weeks ago, they had been planning on everyone being on one server.
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Old 03-06-2013, 06:45 PM   #1437
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I remember the WoW launch. They had lots of problems and ended up going from an initial 12 servers day 1 to like 96 servers by day 14 (going off memory but that is roughly correct). Now they have 236.
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Old 03-06-2013, 07:00 PM   #1438
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Yeah wow was funny, you could play somewhat, but you'd rubber band all over, but then you'd go to loot a corpse and be stuck looting for forever.

That's another part of it, I think they were thinking they could handle like 10,000 concurrent users per server or something and in the end it ended up being less than 2000? Again going from memory. So sometimes even your best testing might not expose what your resources can actually handle.
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Old 03-06-2013, 07:10 PM   #1439
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I experimented with a T intersection as the entrance to my city, was impressed with results. While still a lot of traffic, not as much congestion as a straight road.
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Old 03-06-2013, 07:12 PM   #1440
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I remember a funny story about that launch... One of the Blizzard developers was at a midnight launch at a Fry's Electronics location doing autographs. He looked outside and saw that the lineup wrapped around the building three times. He went back to the table and said to the other developers there, "Hey guys, I think we're screwed." (Again, this is from memory.)
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