In the accessibility area there's an option to have the combat QTEs auto-succeed.. took me forever to even figure out how to even tell when to press them.. who's ever heard of a progress bar around the perimeter of the icon!?
Jeeez, I should edit my post to not reveal how dumb I am, but too late. Thanks for this, last night's combat was much more fun!
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I'll go against the grain and say it's not a clear GOTY for me either. I enjoy the game. Just beat Act 1 yesterday. Music is awesome as are the sound effects. I like how the menus aren't paragraphs of stats or text. Nice and simple and easy to get into.
I like the combat system in general but it gets repetitive, and there's bad guys every few steps. Also noticed yesterday that bad guys resurrect when you use the portal entrance to leave an area and return. Bleh, don't like that.
I don't mind the parrying system and feel I get rewarded fairly when I pull it off. What I don't like in the combat are the QTEs to get maximum effect. I have hated QTEs ever since Shenmue introduced in back in the Dreamcast days and I hate it even more when games these days don't give the option to turn it off. I want to watch the beautiful animation play through, but instead I'm paying attention to a square box waiting to press at the right moment, all with sparks and colors flying all over the place. If the QTE took place prior to the animation, I'd be more forgiving, but I feel I haven't gotten to fully watch the attack animations and appreciate them because the QTE happens simultaneously and I am focusing on that. Maybe it's a minor thing nobody else notices/cares about, but first thing I do in most games is go to the options menu and turn of QTEs if they are there. Wish I could do the same here.
Overall a really fun game. Reminds me lot of Persona, but then again I quit Personal 5 about 20 hours in as it got way too boring for me. Hopefully E33 keeps going strong until the end.
I think the QTE is kind of what helps this game rise above normal turn based games as without that it may have got lost in the shuffle. I do agree that QTE in general is not something I am fond of but in this game I felt they did a really good job of integrating it. That's a good observation in that it does take away from witnessing some of the animations as your eyes and ears are largely focused on the cues for QTE attacks or dodge/parry. Still a very good game and will probably land in my top 5 this year.
QTEs were fun when they first came out back in the Dreamcast days since it was something new and fun to pull off. Then it got stale when many games began doing it and gamers like me wanted to put down their controllers to watch cutscenes, only to realize that the character was going to have to perform some action or die. So instead of sitting back and watching the cutscene with beer/joint in hand, I had to sit in the ready position holding my controller waiting to do something.
Some games do it nicely, like the Walking Dead games where it's actually part of the action and there are different QTE movements. I found them in E33 to be pretty stale. Just press A once or twice at a certain point on the outline of the box. I just started act 2, so unless there is some other kind of cool mechanic I have yet to see, it's the same thing repeatedly.
I personally would rather just turn them off, sit back and watch the cutscene. Then again, E33 also forces me to press A to advance the dialogue during some scenes which also somewhat ruins the flow, so I guess I'm stuck holding my controller regardless
Have you done any emulation before? It's a fairly simple process but it takes a few steps. You need a ROM, which is the .bin file in the zip from that site. You need to install an emulator, like RetroArch. You also need the Genesis core and bios. The former is downloadable in RetroArch but the latter requires some searching (or I could PM you).
What do you want to play it on? A PC, Steam Deck or phone would all work.
Very little experience with ROMs. I was hoping by some miracle I could run this on a Mac. I played the crap out of 94 and reading through those upgrades just sounds amazing! Too bad it doesn't show up on a PS4/5 because if it did, shut up and take my money!
If Marathon bombs I wonder if Bungie is cooked. They badly need something to stick after Destiny 2 bombed.
It doesn't bode well for Bungie, Sony shuttered Firewalk Studios directly after its failure with Concord. Not to mention the recent layoffs of 40% of the personnel at Bend Studios.
It would be very disappointing, considering that Bungie made some of my favorite FPS games.
Destiny 2 is not doing well due to a few reasons, I'm sure Marathon and all of it's issues are having a small impact, but I think it's mostly due to the rampant cheating in the PVP part of the game that Bungie is struggling to handle, but it's also mostly due to the fact it's at the end of it's yearly content cycle and the playerbase always drops in numbers during this time, but even I'll admit it's lower then it usually is. It'll probably pick back up again next month when the next big DLC (Edge of Fate) arrives along with massive changes coming to the games buildcrafting/sandbox.
Well after playing Monster Train 2 for the past week, I feel comfortable calling it the best deck builder ever made. The first one was already pretty close to Slay The Spire for that honor, and it improves upon it in pretty much every way. Pretty high initial difficulty when you start, but once you grasp the mechanics it feels like most runs can be won if you make the correct decisions (unlike STS where most runs you lose simply because the RNG is so unforgiving). And if you luck out and get the right artifact/unit combinations for a game breaking build, it's quite fun to watch the carnage play out
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Well after playing Monster Train 2 for the past week, I feel comfortable calling it the best deck builder ever made. The first one was already pretty close to Slay The Spire for that honor, and it improves upon it in pretty much every way. Pretty high initial difficulty when you start, but once you grasp the mechanics it feels like most runs can be won if you make the correct decisions (unlike STS where most runs you lose simply because the RNG is so unforgiving). And if you luck out and get the right artifact/unit combinations for a game breaking build, it's quite fun to watch the carnage play out
Neat, I liked the original and saw that the sequel had came out last month.