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Old 06-04-2014, 09:53 PM   #641
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So.... when is the game coming out?

This looks ****ing amazing, and puts my space fantasy to reality.
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Old 06-04-2014, 09:56 PM   #642
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Well this portion of it is for reals out as of today.

The full single player game? 2015ish

The full multiplayer MMO game? 2016ish
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Old 06-04-2014, 10:03 PM   #643
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HOTAS barely works? I thought the whole point of this was to be a space sim, not a space arcade game?

(Haven't got a chance to try it yet beyond just flying around a bit with mouse, which didn't seem very good control wise)
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Old 06-05-2014, 03:09 AM   #644
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SLI and Crossfire are completely buggered which makes my framerate unplayable unfortunately. Everything just goes into graphics glitching and artifacting. Disable one card works but then my framework drops 33%.

Everything has a floaty, laggy feeling to it (don't know if that's just hardware).
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Old 06-05-2014, 08:57 AM   #645
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SLI and Crossfire are completely buggered which makes my framerate unplayable unfortunately. Everything just goes into graphics glitching and artifacting. Disable one card works but then my framework drops 33%.

Everything has a floaty, laggy feeling to it (don't know if that's just hardware).
Same, even on low quality it's unplayable right now. Guess I'll just have to wait until they patch the SLI problems
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Old 06-05-2014, 10:44 AM   #646
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I was having SLI issues until I tried playing it on the TV that I had hooked up rather than my monitor.

Worked great on that :shrug:

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HOTAS barely works? I thought the whole point of this was to be a space sim, not a space arcade game?

(Haven't got a chance to try it yet beyond just flying around a bit with mouse, which didn't seem very good control wise)
Yeah there are a billion workarounds to get different HOTAS setups working. I don't agree with the sim vs arcade thing however, I'm pretty sure CRoberts sold the game as more arcadey than most of the spergs on RSI believed. There's been a lot of player-projection on what exactly the final product is/was supposed to be.

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Everything has a floaty, laggy feeling to it (don't know if that's just hardware).
Turn off COMSTAB.
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Old 06-07-2014, 03:56 PM   #647
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These make the game playable for me:

r_motionblur 0 in game
sys_MaxFps 35 or 45
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Old 06-08-2014, 12:08 AM   #648
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Freelancer variants are out

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Old 06-08-2014, 05:48 AM   #649
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Quote:
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HOTAS barely works? I thought the whole point of this was to be a space sim, not a space arcade game?

(Haven't got a chance to try it yet beyond just flying around a bit with mouse, which didn't seem very good control wise)
Controls, like everything, are very much a work in progress. I actually have tons of fun with mouse + keyboard though.
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Old 06-08-2014, 11:42 AM   #650
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So we can't actually walk inside the new vehicles?
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Old 06-08-2014, 12:50 PM   #651
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I guess not. I was disappointed I couldn't take a look at the interior. But as of right now, I don't think I'm interested in those ships.

As far as AC, so far I've been enjoying my 360 controller. But I could never use a mouse and keyboard in a gaming situation to save my life (unless we are talking Comband and Conquer or Civ).
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Old 06-09-2014, 11:58 PM   #652
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so is it possible to have completely automated turrets like in warthunder? I'm a big fan of using drones and turrets while using flight to position the ship strategically

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Old 06-10-2014, 10:01 AM   #653
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so is it possible to have completely automated turrets like in warthunder? I'm a big fan of using drones and turrets while using flight to position the ship strategically
Probably in the final game, that will be something that can be purchased and also the larger multi-player ships will have player controlled turrets.

I wonder when the Super Hornet will appear.

Currently there are still a lot of bugs. Removing the gattling guns erases all your ammo when you put them back on. Energy weapons on your nose don't get replenished, I can mount weapons (unusable) into missile hardpoints, etc.
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Old 06-10-2014, 01:57 PM   #654
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Well... they did say that customization wasn't going to be in this initial release. People are doing it anyway and sometimes it works and sometimes it doesn't!
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Old 07-03-2014, 08:00 AM   #655
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Patch 12.4 came out last night. Things continue to improve. Lots of improvement on sound in this patch.

Multiplayer becoming more stable. 60,000 players in now.
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Old 07-03-2014, 08:43 PM   #656
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Very cool move by CIG.

They hired Elwin Bachiller Jr as a senior 3D artist.

He was one of the competitors in the "The Next Great Starship" competition.

This is the weapon he did for the competition:

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Old 07-04-2014, 07:45 AM   #657
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Check this out:

http://www.gfycat.com/FrailHeavenlyIberianlynx

Unofficial but awesome.
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Old 07-04-2014, 01:07 PM   #658
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Old 07-25-2014, 06:11 PM   #659
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Hey guys, check this out!

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Old 07-31-2014, 04:53 AM   #660
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The 12.5 patch has released. It is has significantly improved Arena Commander, especially multiplayer.

Give it a shot!
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