Clair Obscur: Expedition 33 - Sandfall Interactive/Kepler Interactive
Death Stranding 2: On The Beach - Kojima Productions/Sony Interactive Entertainment
Donkey Kong Bananza - Nintendo EPD/Nintendo
Hades II - Supergiant Games
Hollow Knight: Silksong - Team Cherry
Kingdom Come: Deliverance II - Warhorse Studios/Deep Silver
Clair Obscur is the most nominated game in the awards' history, I should get back to playing that I guess.
__________________ Uncertainty is an uncomfortable position.
But certainty is an absurd one.
Actually I'm at a spot now where there's wave after wave of enemy, and I thought I had it beat after I killed this one bigger enemy, only it kept going and eventually two of that same bigger enemy appeared and kicked my ass and that's actually kind of a wall for me right now.
I've just beaten that. Stumbled across this a couple of days ago and thought little of it ... when the bigger one killed me, I figured I'd just have to get past this one. Nope. All I could do when the two bigger ones dropped in when I finally did well once was laugh. By far the dumbest fight in the game for me, and I spent two days doing other things lol. Went back today and got it on the first try poisonous tacks and the mechanical bees did the trick for me against the bigger ones.
Quote:
Originally Posted by Old Yeller
if it helps, I've found act 2 easier
I've read this a lot, but honestly, I find Act 2 a lot harder and more frustrating so far.
Clair Obscur is the most nominated game in the awards' history, I should get back to playing that I guess.
I rarely tend to 'get in on the hype' when a game is launching, but CO is one that I'm so very glad I listened to a buddy talking it up, and give it a shot. It's easily GotY for me, by a country mile.
The Following 2 Users Say Thank You to WhiteTiger For This Useful Post:
I only played through what's basically the prologue where the premise is setup and you get to the island or whatever and even that much has stuck with me.
__________________ Uncertainty is an uncomfortable position.
But certainty is an absurd one.
Clair Obscur: Expedition 33 - Sandfall Interactive/Kepler Interactive
Death Stranding 2: On The Beach - Kojima Productions/Sony Interactive Entertainment
Donkey Kong Bananza - Nintendo EPD/Nintendo
Hades II - Supergiant Games
Hollow Knight: Silksong - Team Cherry
Kingdom Come: Deliverance II - Warhorse Studios/Deep Silver
Clair Obscur is the most nominated game in the awards' history, I should get back to playing that I guess.
It's always a great time for gaming.
The Following User Says Thank You to chemgear For This Useful Post:
Clair Obscur: Expedition 33 - Sandfall Interactive/Kepler Interactive
Death Stranding 2: On The Beach - Kojima Productions/Sony Interactive Entertainment
Donkey Kong Bananza - Nintendo EPD/Nintendo
Hades II - Supergiant Games
Hollow Knight: Silksong - Team Cherry
Kingdom Come: Deliverance II - Warhorse Studios/Deep Silver
Clair Obscur is the most nominated game in the awards' history, I should get back to playing that I guess.
For me it's Kingdom Come. I was really drawn into the 15th century war tale and fantastic characters like few games have. Only thing keeping it from Witcher 3 perfection is the difficulty curve (starts out extremely difficult then gets too easy). I really liked Expedition 33 but to me it's an 8/10 game. The last act was a negative for me so I'm just a little in the camp that thinks it's overrated.
The Following User Says Thank You to Erick Estrada For This Useful Post:
Yeah KCD2 was amazing, and I'm more an explorer type so the fact it got easy doesn't bug me as much. Hades II is also amazing, if I had to choose between the two I'd probably go with KCD2 though.
__________________ Uncertainty is an uncomfortable position.
But certainty is an absurd one.
The Following User Says Thank You to photon For This Useful Post:
I'm about 8 hours into Expedition 33. Alongside Battlefield 6 and Arc Raiders...it's a damn good stretch of gaming. Once I finish Expedition 33, I'm going to circle back to Dragon Age the Veilguard (bahaha yeah right) KCD2
The Following User Says Thank You to ComixZone For This Useful Post:
Yeah KCD2 was amazing, and I'm more an explorer type so the fact it got easy doesn't bug me as much. Hades II is also amazing, if I had to choose between the two I'd probably go with KCD2 though.
I really enjoyed the first Hades on Game Pass. I'm looking forward to Hades II release on Game Pass whenever that may be.
Elden Ring Nightreign is my personal GOTY (probably unpopular). I put in over 200 hours on that game and still return to it when I'm looking for something to play. DLC is out in December, so still lots of mileage to go.
wasn't sure where to post this, but thought this was neat. Vince Gilligan and Jason Connell (creative director of Ghost of Yotei) talking about their craft.
The Following User Says Thank You to devo22 For This Useful Post:
Just finished getting 100% on Absolum. Fantastic game, one of the best beat-em-ups ever made, but if I had one criticism it's that it's a little short. Took me just under 30 hours to get 100%, whereas with Hades 2 it was well over 100 hours to do the same. And once you're at the endgame and know how to do a proper build the bosses become pretty trivial, it could really do with some kind of escalating difficulty modifiers like Hades and the heat system. Hopefully Dotemu releases some quality updates for it like they did with Streets of Rage 4, there's tons they can do with the systems they already have in place
The Following User Says Thank You to Hemi-Cuda For This Useful Post:
Just finished getting 100% on Absolum. Fantastic game, one of the best beat-em-ups ever made, but if I had one criticism it's that it's a little short. Took me just under 30 hours to get 100%, whereas with Hades 2 it was well over 100 hours to do the same. And once you're at the endgame and know how to do a proper build the bosses become pretty trivial, it could really do with some kind of escalating difficulty modifiers like Hades and the heat system. Hopefully Dotemu releases some quality updates for it like they did with Streets of Rage 4, there's tons they can do with the systems they already have in place
Thanks for the reminder about this game. It's been such a jam packed year for new games I want to play and I really want to try this one out!
wasn't sure where to post this, but thought this was neat. Vince Gilligan and Jason Connell (creative director of Ghost of Yotei) talking about their craft.
If you like these sorts of things and interviews, the Academy of Interactive Arts & Sciences has a bunch of videos that are pretty cool. Here are some recent ones.