07-16-2014, 10:04 PM
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#461
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First Line Centre
Join Date: Sep 2009
Location: Calgary, Alberta
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Quote:
Originally Posted by Ashasx
The crowd looks a little too orange.
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Yep.
EA can't get anything right. Will not buy.
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PSN: Diemenz
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07-16-2014, 11:41 PM
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#462
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Lifetime Suspension
Join Date: Sep 2005
Location: The Void between Darkness and Light
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Finally a substantive trailer.
That looks very promising, but I worry a bit about how the 'super players' might handle in that span nvironkent of bouncing pucks and collisions.
A big issue I have with the game play of the current game is how certain attributes create changes in space time. I hope physical attributes have less of an effect on an outcomes that should otherwise be contested. Warship should be able to handle pucks better than your average player, especially at speed, but he should be a literal magnet for the puck.
It looks very promising, especially the more nuts and bolts explanation.
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07-17-2014, 12:12 AM
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#463
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First Line Centre
Join Date: Sep 2009
Location: Calgary, Alberta
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I think I got what you were saying but there's a few words in there that make me feel like I'm taking crazy pills lol
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PSN: Diemenz
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07-17-2014, 01:14 AM
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#464
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Scoring Winger
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Quote:
Originally Posted by Diemenz
I think I got what you were saying but there's a few words in there that make me feel like I'm taking crazy pills lol
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"'super players' might handle in that span nvironkent of bouncing pucks and collisions
Warship should be able to handle pucks better than your average player, especially at speed, but he should be a literal magnet for the puck."
These 2 statements right here I'm having problems with... I think I understand, but I'm still not sure
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07-17-2014, 07:59 AM
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#465
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First Line Centre
Join Date: Sep 2012
Location: Calgary AB
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speach to text maybe
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Quote:
Originally Posted by puckluck2
Well, deal with it. I wasn't cheering for Canada either way. Nothing worse than arrogant Canadian fans. They'd be lucky to finish 4th. Quote me on that. They have a bad team and that is why I won't be cheering for them.
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07-17-2014, 08:23 AM
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#466
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First Line Centre
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I want to know "how certain attributes create changes in space time"
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07-17-2014, 08:24 AM
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#467
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First Line Centre
Join Date: Sep 2009
Location: Calgary, Alberta
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Quote:
Originally Posted by Esoteric
I want to know "how certain attributes create changes in space time"
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Hahah
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PSN: Diemenz
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07-17-2014, 01:45 PM
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#468
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Lifetime Suspension
Join Date: Sep 2005
Location: The Void between Darkness and Light
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Insomnia informed phone typing, actually.
In reference to space time, in nhl 14, some players have the ability to bend the laws of physics and warp to different Areas of the ice, most often, frustratingly, as they are being defended almost perfectly.
The general rules and mechanics of the game change inexplicably for these players and ruins the game playing experience.
I was using datsyuk in that example that got changed to warship. With the pucks bouncing and the rebounds being more random, I hope it isn't a case of super players bypassing many of these things and having an unrealistic ability to coral and make extremely good plays on what should be contested and battled for pucks. Even if he comes out of the puck battle more often than not, having the 'battle' will make the game so much better than Datsyuk shrugging off the hit from chara and sniping the loose puck top corner with a 100 mile wrister for a bouncing contested puck.
I hope now that puck handling effects how well your player settles a rolling or bouncing puck at speed instead of having it effect how indestructable you are stickhandling as you cut across the middle like how it is now.
Puck control should be about the quality of your passes and shots while moving. The faster you are going, the more influential the puck control attribute. Hand eye should be about picking up loose pucks, deflections and receiving passes at speed.
Balance should affect the accuracy of your shot and dangles at speed, etc.
The game could be outrageously frustrating should the old attribute system be paired with this new puck/body system.
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07-18-2014, 09:23 AM
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#469
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Self-Retired
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I really wish they would take the "Attributes" a bit further for HUT.
Instead of Spd, Hands, Shot, Chk and Def... Expand it in a way of BAP by actually taking time to make a player unique.
In the game, for example, Neal, Iginla, Landeskog, Ladd, etc.. are very much the same player based on attributes.
EA needs to add Shot quickness, Aggresiveness, Agility, Acceleration, Board strength, offensive zone awareness. Make these attrinutes static so that it makes a player unique so you can actually build a unique team. Not just your standard run of the mill super team. And they need to bring back the cap. Being able to have a team of Stamkos, Crosby, Datsyuk, Malkin, Chara, Weber, Price and so on is a bit rediculous.
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07-18-2014, 04:02 PM
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#470
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Self-Suspension
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Quote:
Originally Posted by Diemenz
You can tie up players out front of the net by clicking down the right thumbstick, this prevents them from receiving passes or tipping pucks in "most" cases. However this feature is hardly ever used by defenders. In the NHL Rule 56.1 has drastically changed the "clear the front of the net" hack and slash system that the NHL used to have, there is some contact but not nearly as much as there used to be because of that rule. I imagine EA wants to mimic the NHL rules so they use the tie up button to simulate jostling out front of the net.
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The difference between reality and the games is huge though, in NHL 14 a player can be in front of the net or he can come from behind the net and it can be impossible to change their motion. The game refuses to initiate contact and the player slides by in a weird jittering animation and the dman just glides with his hands up not making any effort to impede his motion.
Rules or not, being unable to change another players direction of travel while standing in front of the net is silly. I imagine EA was bad at programming contact, however; the trailer does seem to indicate that there is much more initiation of contact and cutting across the path of a dman will result in atleast an impedance of his direction of travel which is what it's like in reality.
The other huge issue was lag, it was impossible for me to ever play a single game of EASHL without stuttering during every stride, every shot and every pass making for jittery headache inducing gameplay. Don't tell me it's just my connection and it's not common because a small amount of research would show you it was a persistent issue for a large portion of the player base and yes I did port forwarding as well as various other methods all to no effect.
In terms of simulation and reality one gameplay element I'd like to see is d-men being able to bail out the goalie and defend the goal line or push pucks back with their hand.
Last edited by AcGold; 07-18-2014 at 04:07 PM.
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07-18-2014, 04:19 PM
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#471
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Lifetime Suspension
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It's just your connection, it's not common
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07-18-2014, 06:00 PM
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#472
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Scoring Winger
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Quote:
Originally Posted by AcGold
The difference between reality and the games is huge though, in NHL 14 a player can be in front of the net or he can come from behind the net and it can be impossible to change their motion. The game refuses to initiate contact and the player slides by in a weird jittering animation and the dman just glides with his hands up not making any effort to impede his motion.
Rules or not, being unable to change another players direction of travel while standing in front of the net is silly. I imagine EA was bad at programming contact, however; the trailer does seem to indicate that there is much more initiation of contact and cutting across the path of a dman will result in atleast an impedance of his direction of travel which is what it's like in reality.
The other huge issue was lag, it was impossible for me to ever play a single game of EASHL without stuttering during every stride, every shot and every pass making for jittery headache inducing gameplay. Don't tell me it's just my connection and it's not common because a small amount of research would show you it was a persistent issue for a large portion of the player base and yes I did port forwarding as well as various other methods all to no effect.
In terms of simulation and reality one gameplay element I'd like to see is d-men being able to bail out the goalie and defend the goal line or push pucks back with their hand.
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The issues in front of the net that you seem to be speaking of was because of that protective bubble they but around the crease, so it caused a lot of issues with people being able to get to the front of the net without much issue as the defender would get "pushed" away from the crease.
I think it was operation sports that mentioned that the bubble around the crease seems to have been removed. Plus a lot of the issues you bring up are mostly because of old technology. Best to stay out of the past I say, and know that with more power, they will be able to do more.
The ps3 version has peaked. It pretty much peaked in NHL 12 and each year it was just minor tweaks here and there... As fans we get frustrated because we want more. Developers get frustrated cause they want to do more, but are limited to the tech, and then have to settle for new "features" and hope that is enough.
With the next gen consoles they now have the power to do what they want to.
I just ask that people stop talking about the old gen versions and base that opinion on how the next gen game will be.
If you're buying this game for the old gen consoles, then your concerns are probably valid.
If you're buying this game for the next gen consoles then your concerns aren't valid as no one knows what it will or will not be.
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07-18-2014, 06:06 PM
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#473
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Jordan!
Join Date: Jul 2009
Location: Chandler, AZ
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Quote:
Originally Posted by Ashasx
The crowd looks a little too orange.
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McDonald's Heritage classic jerseys?
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07-18-2014, 06:11 PM
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#474
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Resident Videologist
Join Date: Mar 2002
Location: Calgary
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Quote:
Originally Posted by Bouw N Arrow
McDonald's Heritage classic jerseys?
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You mean the jerseys that are darker and more of a maroon than all the other red jerseys we have?
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07-18-2014, 10:07 PM
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#475
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Self-Suspension
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Quote:
Originally Posted by TjRhythmic
The issues in front of the net that you seem to be speaking of was because of that protective bubble they but around the crease, so it caused a lot of issues with people being able to get to the front of the net without much issue as the defender would get "pushed" away from the crease.
I think it was operation sports that mentioned that the bubble around the crease seems to have been removed. Plus a lot of the issues you bring up are mostly because of old technology. Best to stay out of the past I say, and know that with more power, they will be able to do more.
The ps3 version has peaked. It pretty much peaked in NHL 12 and each year it was just minor tweaks here and there... As fans we get frustrated because we want more. Developers get frustrated cause they want to do more, but are limited to the tech, and then have to settle for new "features" and hope that is enough.
With the next gen consoles they now have the power to do what they want to.
I just ask that people stop talking about the old gen versions and base that opinion on how the next gen game will be.
If you're buying this game for the old gen consoles, then your concerns are probably valid.
If you're buying this game for the next gen consoles then your concerns aren't valid as no one knows what it will or will not be.
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It's called a discussion, of course I hope the connection issues are fixed and the crease doesn't have an invisible bubble. The problem is putting faith in EA, after Battlefield 4 and NHL 14 I'm definitely in the wait and see camp. Telling me not to talk about the past versions is silly, you don't need to give us a common sense lesson. I was merely going over the rather large faults of NHL 14 that I hope are fixed.
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07-18-2014, 10:44 PM
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#476
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First Line Centre
Join Date: Sep 2009
Location: Calgary, Alberta
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Quote:
Originally Posted by AcGold
It's called a discussion, of course I hope the connection issues are fixed and the crease doesn't have an invisible bubble. The problem is putting faith in EA, after Battlefield 4 and NHL 14 I'm definitely in the wait and see camp. Telling me not to talk about the past versions is silly, you don't need to give us a common sense lesson. I was merely going over the rather large faults of NHL 14 that I hope are fixed.
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If you're allowed to have an opinion so is he. If you want to have a discussion have one just understand that when someone's opinion doesn't match yours you don't need to belittle them. Please refrain from using "us" in this type of instance because I can assure you no one else thought he was giving a "common sense lesson".
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PSN: Diemenz
Last edited by Diemenz; 07-18-2014 at 10:49 PM.
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07-18-2014, 11:22 PM
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#477
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Lifetime Suspension
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NHL 15 Thread
Quote:
Originally Posted by AcGold
It's called a discussion, of course I hope the connection issues are fixed and the crease doesn't have an invisible bubble. The problem is putting faith in EA, after Battlefield 4 and NHL 14 I'm definitely in the wait and see camp. Telling me not to talk about the past versions is silly, you don't need to give us a common sense lesson. I was merely going over the rather large faults of NHL 14 that I hope are fixed.
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Just to be picky:
EA is a publisher. It publishes games. That means it pays for the development of the games. It distributes the games, etc. What it doesn't do is develop the games. So when you're talking about development issues like connection and invisible bubbles, you're actually talking about EA Sports (specifically EA Canada).
Battlefield, on the other hand, is developed by DICE. So your issue with Battlefield should be completely irrelevant to NHL 15, as while EA can give advice or direction, they do not actually fix/break parts of games that you dislike/like.
So, not trusting EA is fine I guess, but it's also kind of irrelevant to your critique of NHL 15. Battlefield, NHL, Mass Effect, The Sims, and Dead Space are all published by EA, but they're all built by different studios, different people, and thus, the problems or successes in the development of one does not relate to the problems or successes of another.
Hell, NHL and FIFA are made by the same studio, and they even have unique problems and successes in their development! lol.
Pointlessly long and wordy, I know, but it just seem a lot of the complaints aren't really valid to EA specifically. They are the third best publishing company in terms of game quality (ahead of Nintendo, Sony, Microsoft, Activision, etc.), so clearly they have some studios that are doing things really well.
Last edited by Chill Cosby; 07-18-2014 at 11:47 PM.
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07-19-2014, 02:25 AM
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#478
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Scoring Winger
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Quote:
Originally Posted by AcGold
It's called a discussion, of course I hope the connection issues are fixed and the crease doesn't have an invisible bubble. The problem is putting faith in EA, after Battlefield 4 and NHL 14 I'm definitely in the wait and see camp. Telling me not to talk about the past versions is silly, you don't need to give us a common sense lesson. I was merely going over the rather large faults of NHL 14 that I hope are fixed.
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I understand it is a discussion forum and I like having discussions, but you seem to take everything as an attack... which is fine, whatever, you against the world and all that jazz, I get it. Just it is tough having a discussion with someone when everything is taken personal.
I was actually agreeing with you, if you could imagine, about the shortcomings of NHL 14, but again, that was on the ps3, built on a different engine.
NHL 15 for the next gen consoles is, by all accounts, a brand new game. It's built on a brand new engine that was developed for the next gen consoles so there is nothing to compare it too... FIFA 14 is the only game that you could look at with regards to how NHL will be since they are both developed on the Ignite engine, and both made by the same company.
Like I said, if you're getting the game for ps3 or the 360, then yeah, it is probably valid to have some concerns about whether or not they fixed what you feel are big issues in the previous version.
Given that NHL 15 is a brand new game for the next gen consoles the arguments don't fit...
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07-19-2014, 11:56 AM
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#479
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Self-Suspension
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"I just ask that people stop talking about the old gen versions and base that opinion on how the next gen game will be. "
which is what I commented on, me against the world? No, talk about a condescending bunch of people though, holy crap.
And EA rushes their developers to publication which is why many products are unfinished/don't work, now don't have a hissy fit.
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07-19-2014, 12:33 PM
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#480
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First Line Centre
Join Date: Nov 2006
Location: Calgary
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Sorry to interrupt the 12 year old girl fight, but EA just released another screenshot of the Saddledome.
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