05-15-2014, 08:32 AM
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#2721
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something else haha
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Anyone having any luck with Kadala? since the patch I haven't got 1 legendary.
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05-15-2014, 09:24 AM
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#2722
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CP's Resident DJ
Join Date: Jul 2003
Location: In the Gin Bin
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Got two orbs just last night from her that were both upgrades. A Triumvirate and a Chantodos.
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05-15-2014, 09:28 AM
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#2723
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Franchise Player
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http://us.battle.net/d3/en/profile/A.../hero/42373579
Got those boots from her yesterday.
I'm scared to see how much time I've sunk into this game since the expansion.
__________________
Quote:
Originally Posted by JobHopper
The thing is, my posts, thoughts and insights may be my opinions but they're also quite factual.
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05-15-2014, 09:44 AM
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#2724
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Quote:
Originally Posted by Swayze11
Anyone having any luck with Kadala? since the patch I haven't got 1 legendary.
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I was going to say the same thing but got a source with my last 5 shards lol.
Seems like a downgrade but I could imagine that 19% frostnova and 19% cold damage both helping a lot in higher levels, I still run Frozen Orb.
Should I try and reroll one of the resource or cooldown to crit%?
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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05-15-2014, 11:17 AM
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#2725
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something else haha
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Yea crit is a must. I would re-roll resource cost. That is a really nice cold damage source.
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05-15-2014, 11:58 AM
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#2726
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Quote:
Originally Posted by Swayze11
Yea crit is a must.
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I think that's my biggest complaint with the game. If something becomes so necessary for everyone then it shouldn't be there at all. Remove the ability to change crit percentage and damage at all and scale things accordingly, then you could have all kinds of interesting builds.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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The Following User Says Thank You to photon For This Useful Post:
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05-15-2014, 01:16 PM
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#2727
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Franchise Player
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I had a similar thought but sort of went the opposite way - why not remove the stats that everyone is enchanting into something else. Does anyone use cooldown reduction %, reduce resource cost by x, etc?
__________________
Quote:
Originally Posted by JobHopper
The thing is, my posts, thoughts and insights may be my opinions but they're also quite factual.
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05-15-2014, 02:01 PM
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#2728
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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But then you have zero diversity.. not that there's anything wrong with that per se, some RPG type games have very linear advancement paths with only a few choices. But that is pretty boring, I'd rather see all kinds of different builds.. builds where the resource cost is so low they can spam their costing spells with impunity (but the damage of them is reduced because they had to chose resource reduction over damage increase), or cooldowns let them Archon all the time (there's already builds like that). But every drop I get I have to look at it and evaluate it in terms of hit to my crit chance % or crit damage %, which sucks.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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05-15-2014, 02:17 PM
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#2729
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Franchise Player
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So better to be doing bounties this week with the buff to fragments or go plow through rifts themselves?
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05-15-2014, 02:35 PM
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#2730
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Depends on what you need I guess. Even though I have 300 fragments I want a Royal Ring of Grandeur. So I probably should do bounties, but I'll probably split between the two.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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05-15-2014, 02:37 PM
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#2731
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Franchise Player
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Speaking of crit chance and crit damage %, I've been wondering where attack speed falls in that evaluation?
To clarify I'm aware of that ideal ratio of crit chance : crit damage, just wondering if there's any similar theory about attack speed and what gives optimal DPS
__________________
Quote:
Originally Posted by JobHopper
The thing is, my posts, thoughts and insights may be my opinions but they're also quite factual.
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Last edited by saillias; 05-15-2014 at 02:40 PM.
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05-15-2014, 02:48 PM
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#2732
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Not sure, but attack speed should be similar to crit % in that it makes your % crit damage happen more often.
If your build is dependant on something 'proc'ing then attack speed will be more meaningful, whereas if your build is just pure damage then the two will do the same kind thing (how effective one would be vs the other would depend on the actual #'s).
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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05-15-2014, 02:53 PM
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#2733
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CP's Resident DJ
Join Date: Jul 2003
Location: In the Gin Bin
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Quote:
Originally Posted by saillias
I had a similar thought but sort of went the opposite way - why not remove the stats that everyone is enchanting into something else. Does anyone use cooldown reduction %, reduce resource cost by x, etc?
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I am building a bombardment Cruisader that is trying to max out cooldown reduction. FYI, apparently that is 89.99% and they don't truly stack.
Quote:
Originally Posted by saillias
Speaking of crit chance and crit damage %, I've been wondering where attack speed falls in that evaluation?
To clarify I'm aware of that ideal ratio of crit chance : crit damage, just wondering if there's any similar theory about attack speed and what gives optimal DPS
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If your attacks use a resource, or are damage over time, attack speed can be a negative or neutral. How fast are you draining your resource pool? If you are running out, you might look at crit hit/damage instead of attack speed.... and visa-versa.
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The Following User Says Thank You to Shawnski For This Useful Post:
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05-15-2014, 03:03 PM
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#2734
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Franchise Player
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Does it even affect Disintegrate?
__________________
Quote:
Originally Posted by JobHopper
The thing is, my posts, thoughts and insights may be my opinions but they're also quite factual.
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05-15-2014, 03:11 PM
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#2735
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Disintegrate I think ticks on your attack speed, so greater attack speed will mean the % weapon damage will trigger more often.
Some things like Hydra don't tick faster, but the damage will still scale with attack speed (or so I've read).
What it can do though is like Shawnski be a negative. Higher attack speed will consume resources faster, so if DPS is identical (say between a 1H and 2H weapon) the slower will consume less mana for the same DPS. In the case of a ring with more attack speed, you're trading faster resource consumption for increased DPS, but as he said if you're draining your mana pool anyway then you're just increasing your wait time between shorter spurts of damage.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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05-15-2014, 03:37 PM
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#2736
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Franchise Player
Join Date: Nov 2006
Location: Supporting Urban Sprawl
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Quote:
Originally Posted by photon
Disintegrate I think ticks on your attack speed, so greater attack speed will mean the % weapon damage will trigger more often.
Some things like Hydra don't tick faster, but the damage will still scale with attack speed (or so I've read).
What it can do though is like Shawnski be a negative. Higher attack speed will consume resources faster, so if DPS is identical (say between a 1H and 2H weapon) the slower will consume less mana for the same DPS. In the case of a ring with more attack speed, you're trading faster resource consumption for increased DPS, but as he said if you're draining your mana pool anyway then you're just increasing your wait time between shorter spurts of damage.
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Assuming you also have an attack which generates those resources per attack, it increases the speed at which you get them back.
I always considered that pretty much a wash, is there good evidence to support otherwise?
There might be some builds/classes where it would be more relavent than others, I would imagine
__________________
"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
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05-15-2014, 03:45 PM
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#2737
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Yeah it just depends on the build, if you gain resources from attacks then yeah it could be a wash or even a net positive.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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05-15-2014, 03:48 PM
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#2738
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something else haha
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attack speed is really dependent on your build. For example I am an archon/arcane orb wizard and attack speed isn't great for my build.
Ideally I need to increase my cooldown reduction a lot so I can use archon a lot more, but that will come.
In terms of a wave of force wizard, attack speed is pretty important. Also resource cost reduction is very important.
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05-15-2014, 04:13 PM
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#2739
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CP's Resident DJ
Join Date: Jul 2003
Location: In the Gin Bin
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As for the doubling of legendary drops, I have good news and bad news.
The good news is that I am definitely seeing the 2x drop rate (running T3 rifts)
The bad news is if you have absolute shyte luck and get zero legendaries, 2x zero is still.....
I kid... I think you guys will like this week.
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05-15-2014, 08:49 PM
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#2740
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Franchise Player
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Tal Rasha's belt dropped for me today.
Still not stronger than the level 68 I have equipped.
__________________
Quote:
Originally Posted by JobHopper
The thing is, my posts, thoughts and insights may be my opinions but they're also quite factual.
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