I finally had a breakthrough playing arena. I was trying to get better by reading forums/blogs about the arena (which heroes/characters are the best, what your mana curve should look like) and I think it did more harm than good.
All I can say is if you don't know why a card is good, you're not going to be using it correctly in game so you might as well not pick it. Just go with the cards you think is best.
Also, try to think about the hero you are playing against, and prepare for their spells/weapons accordingly (ie. don't load your board with 2 health minions against a paladin.)
I highly doubt it because there are so many features that could still be added to this game. The game itself seems balanced but things like detailed statistics, replays, spectating, chat lobby, etc etc could really add extra life to this game and let you do a lot of other things when you're not in a match.
I think the Open Beta will start by blizzcon and will last at least 6-12 months. I'd say next blizzcon is the official release.
Damn you Jean Luc, looks like a 2014 release date now
I didn't get a chance to use it because it's a little too situational. I don't remember what the other picks were, but they were bad too and I just wanted to have fun
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That moment. The opponent has 4 health, I have a sinister strike card in my hand, no minions and my daggers equipped. I have no minions left. I have 11 health left and he just wiped my minions off the board. He has 3 minions left and can kill me next turn.
He has 2 mana left. He plays a random totem and gets an 0/2 taunt card.
Blizzard is lucky they don't allow you to chat with your opponent. Sheer rage.
Warsong Commander I think is a cool card, it really helps shift or keep the initiative.
My only 9-win arena run, I had two of 'em! They were great with Sen'jin Shieldmasta and Fen Creeper... haste out a taunt, smack the hero with it, and then it protects the Commander and forces them to trade minions on their turn.
Well, that was a disgustingly good deck/draw I just faced in arena. Turn 1 Mana Wyrm, turn 2 Mana Wyrm + Mirror Image, then on subsequent turns, removal, another Mirror Image and Counterspell. Even if I could've kept my drops on the board they'd have to get through four taunts before I can take out the 1-drops doing a combined 10 damage a turn.
lately i've been playing a lot of arena to build up enough cards for my deck. For the guys playing Druid, I'm having a hard time with Druid, I don't really understand how to play that class at all actually.
For the guys playing Druid, I'm having a hard time with Druid, I don't really understand how to play that class at all actually.
That's odd, I find Druid to be pretty straight forward - assuming you're not talking about the beginner deck (which is just terrible). Druid has some nice creatures, a lot of versatility (in the choice cards), decent removal. Kind of crappy power though IMO. You could also try a spellpower druid (swipe is awesome with + spell damage) or mana ramp druid, but I tend to stick to fairly generic beatdown decks. You have cards like Power of the Wild and Druid of Claw that are strictly better than their neutral equivalents (Bloodfen Raptor and Fen Creeper) at your disposal. Starfire and Starfall are favorites.
It's actually possible to win on your first turn. If your opponent coins Millhouse, you can hit him with 2x Pyroblast + 2x Fireball.
If you need help getting the Druid to level 10... try playing against Druid!