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Old 03-16-2013, 01:58 PM   #1841
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This entire fiasco is demonstrating that the quality of one's mustache does not influence the quality of one's project.
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Old 03-16-2013, 02:38 PM   #1842
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At this point I've given up on the game until some more updates happen that will fix the regional and AI issues. Both Civ 5 Bundle ($12) and Tropico 4 Bundle ($10) both came on sale through Steam so they can keep me busy for a while. I'm happy with the game when it works but it seems once you get past a certain point it just gets all screwy and it's getting annoying. However I think I need to get over expecting a game to come out complete now a days. Being able to update the game at a later date is a huge plus for the company and huge negative for the consumer at initial release. Oh well...
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Old 03-16-2013, 05:49 PM   #1843
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One of my cities is at 320,000 people (region of 410,000 and only two cities so far) and it's just a damn nightmare. I've (obviously) run out of room to expand, and despite my putting in street cars AND buses (and no intersections for the streetcars to get confused about), traffic is a nightmare. As a result of this, police, fire, and ambulance coverage are as good as useless. Of course the game insists I need more... as I stare at my fire-trucks stopped at a green light because in their infinite wisdom, they decided to make it 'part of the game' that emergency services queue just like normal traffic. Sorry, that's not how a REAL city works!

My city makes money hand over fist thanks to resources, but without destroying the damn thing and redoing it all, the city boundaries just aren't big enough to fit all the important pieces in.
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Old 03-16-2013, 05:57 PM   #1844
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Update from the lead scripter, aka screw it upper, today.

http://www.simcity.com/en_US/blog/ar...traffic-update

No real news from a few days ago. Still the same changes coming currently in testing. Same example video.
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Old 03-16-2013, 06:00 PM   #1845
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Quote:
Originally Posted by TorqueDog View Post
One of my cities is at 320,000 people (region of 410,000 and only two cities so far) and it's just a damn nightmare. I've (obviously) run out of room to expand, and despite my putting in street cars AND buses (and no intersections for the streetcars to get confused about), traffic is a nightmare. As a result of this, police, fire, and ambulance coverage are as good as useless. Of course the game insists I need more... as I stare at my fire-trucks stopped at a green light because in their infinite wisdom, they decided to make it 'part of the game' that emergency services queue just like normal traffic. Sorry, that's not how a REAL city works!

My city makes money hand over fist thanks to resources, but without destroying the damn thing and redoing it all, the city boundaries just aren't big enough to fit all the important pieces in.
How do you fit resource mining in a city with that population without causing sickening air pollution?


For those not making hand over fist in money -Play this game - plan a new city but start with lots of money so you do it properly not on the fly with patch work
  1. tax EVERYTHING at 20% (max).
  2. Eliminate expenses you don't need as your city shrinks. I.e. remove all hospitals off the bat, but keep your water treatment plants and destory them only as capacity is freeded - your new utopia doesn't want to start on ground full of sewage
  3. Destroy ALL buildings which become abandonded
  4. Remove more expenses as needed (every dollar per hour saved adds up alot at the end)
  5. See how much money you can make before you only making $4000/hr, at this point, your just killing time
  6. DESTROY EVERYTHING THATS left - via disater or bulldozer
  7. Plan a new grid - You now have millions of dollars to buy the roads you want off the bat, and to plan for odd shape buildings with your dream grid and setting
  8. Buy things you don't normallly have and cause problems to place later - airport, treatment plants, powerplant service roads for future expansion
  9. TRY NOT TO build to much waster but still planning for expansion - You will have negative $/hr for a while but you need to get positve again, your bundle of cash will run out before you know it, and you will be poor again, trust me
  10. Enjoy utopia .... untill you get back to 250,000 sims at which case despite starting anew all your planning goes down the toilet somehow and your city becomes the same disater it was at the start
  11. Repeat

In all honestly, i had a city of 150,000 sims, and i was able to start anew with over $2,000,000 and I am currently enjoying my new set up, but swearing at myself for the mistakes i made again.
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Old 03-16-2013, 08:42 PM   #1846
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saw FarCry 3 on sale on Steam, so that was enough to get me to uninstall SimCity and shelve it for good. i'd say i'd hope for it to get better, but with the SimCity Store coming in the near future showing EA's plan to nickel and dime you ala The Sims, i think it's better to just forget that this game ever existed
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Old 03-16-2013, 11:06 PM   #1847
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Quote:
Originally Posted by Hemi-Cuda View Post
saw FarCry 3 on sale on Steam, so that was enough to get me to uninstall SimCity and shelve it for good. i'd say i'd hope for it to get better, but with the SimCity Store coming in the near future showing EA's plan to nickel and dime you ala The Sims, i think it's better to just forget that this game ever existed
Nickel and diming? More like twenty and fiftying.
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Old 03-16-2013, 11:54 PM   #1848
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Quote:
Originally Posted by Kavy View Post
How do you fit resource mining in a city with that population without causing sickening air pollution?
When you place the industrial areas, it gives you the direction of the wind and it never changes. So I just decide which resource I want to go after, and plan my residential areas away from where the wind will blow the air pollution.
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Originally Posted by Azure
Typical dumb take.
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Old 03-17-2013, 02:02 AM   #1849
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Quote:
Originally Posted by Kavy View Post
How do you fit resource mining in a city with that population without causing sickening air pollution?


For those not making hand over fist in money -Play this game - plan a new city but start with lots of money so you do it properly not on the fly with patch work
  1. tax EVERYTHING at 20% (max).
  2. Eliminate expenses you don't need as your city shrinks. I.e. remove all hospitals off the bat, but keep your water treatment plants and destory them only as capacity is freeded - your new utopia doesn't want to start on ground full of sewage
  3. Destroy ALL buildings which become abandonded
  4. Remove more expenses as needed (every dollar per hour saved adds up alot at the end)
  5. See how much money you can make before you only making $4000/hr, at this point, your just killing time
  6. DESTROY EVERYTHING THATS left - via disater or bulldozer
  7. Plan a new grid - You now have millions of dollars to buy the roads you want off the bat, and to plan for odd shape buildings with your dream grid and setting
  8. Buy things you don't normallly have and cause problems to place later - airport, treatment plants, powerplant service roads for future expansion
  9. TRY NOT TO build to much waster but still planning for expansion - You will have negative $/hr for a while but you need to get positve again, your bundle of cash will run out before you know it, and you will be poor again, trust me
  10. Enjoy utopia .... untill you get back to 250,000 sims at which case despite starting anew all your planning goes down the toilet somehow and your city becomes the same disater it was at the start
  11. Repeat

In all honestly, i had a city of 150,000 sims, and i was able to start anew with over $2,000,000 and I am currently enjoying my new set up, but swearing at myself for the mistakes i made again.
It's really awesome how in a city building game, one of the most ideal builds is to keep your population as low as possible.
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Old 03-17-2013, 09:16 AM   #1850
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I had high hopes for this game, kind of glad I procrastinated on the purchase. I'll wait now until things get ironed out.
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Old 03-17-2013, 07:46 PM   #1851
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The $20 off $30 bonus expires tomorrow, did anyone use it? Any games in their list of titles for that deal worth getting?
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Old 03-17-2013, 09:18 PM   #1852
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The $20 off $30 bonus expires tomorrow, did anyone use it? Any games in their list of titles for that deal worth getting?
What a short deadline for a coupon, another thing that pissed me off. I don't want to give them another $10+, so I'm not using it.
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Old 03-18-2013, 10:56 AM   #1853
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Free games:
The eligible titles are Battlefield 3 (Standard Edition), Bejeweled 3, Dead Space 3 (Standard Edition), Mass Effect 3 (Standard Edition), Medal of Honor Warfighter (Standard Edition), Need For Speed Most Wanted (Standard Edition), Plants vs. Zombies and SimCity 4 Deluxe Edition

Source:
http://www.ea.com/news/for-our-patie...zXpXuOC_zYDJBg


Not a bad time to grab Dead Space 3?
Never finished ME3 before getting rid of it but leaning Dead Space 3.
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Old 03-18-2013, 11:02 AM   #1854
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lame, most of those i have zero interest in and the other i already own. pretty pitiful selection considering how many games are available on Origin
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Old 03-18-2013, 11:09 AM   #1855
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It's unfortunate it's not NFS Most Wanted 2005... the last good NFS.
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Old 03-18-2013, 11:12 AM   #1856
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I'll probably go with Medal of Honor Warfighter as I have bf3 and dead space and mass effect are both the 3rd so probably MOD will be easiest to get into
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Old 03-18-2013, 11:13 AM   #1857
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Originally Posted by Hemi-Cuda View Post
lame, most of those i have zero interest in and the other i already own. pretty pitiful selection considering how many games are available on Origin
LOL those are pretty bad. Bejeweled 3 and Plants vs Zombies can be had for $5 or less on Steam. Warfighter was a terrible game. ME3 and BF3 have been out for ages and can probably be bought for $10-$20. Dead Space 3 is probably the only one worth grabbing.
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Old 03-18-2013, 11:18 AM   #1858
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Is this for anyone who purchased the game from any place? Or just purchased through the Origin store?
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Old 03-18-2013, 11:23 AM   #1859
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Is this for anyone who purchased the game from any place? Or just purchased through the Origin store?
anyone who activates the game before March 25th, so doesn't matter in store or online.
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Old 03-18-2013, 11:24 AM   #1860
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Is this for anyone who purchased the game from any place? Or just purchased through the Origin store?
Anyone who activated Sim City on their origin account before March 25th.
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