i got the last console (360) after seeing how much the EA NHL game had changed/improved by introducting the skill stick.
I'm mostly a sports game player, and all these "new features" around social networking, cloud/online games & storage, etc, etc, mean little to me.
I'll have to wait till the sports titles are a year or 2 in and hopefully 'revolutionized' the gameplay at least a little, rather than the anual "evolution" we see in the year to year "patches".
Yeah I hope the new NHL games both load way way faster and have much better gameplay. NHL 13 was ridiculously bad to me, hopefully they make playing defense more like actual hockey and less like pokecheck 13, it'd be very cool if they made it realistic like a real game where the sweater blows in the wind when you are going so fast and big hits seem like big hits and the player doesn't bounce around like a little toy. Make it so it's actually possible to play a shut down game like St. Louis, people thought 13 was more like a simulator but I found it anything but realistic, it was damn near impossible just to try and plant a 250 pound d-man in front of the net.
so with the entire PS back catalog being available on the PS4 in online download form (eventually), will they have a way to let you download games you've already purchased without buying them again? if so, that would get me to be a day one buyer. being able to get rid of my entire physical game collection would be a very big selling feature
I doubt it. The only thing I could see them being able to transfer over is any game you've purchased digitally.
I doubt it. The only thing I could see them being able to transfer over is any game you've purchased digitally.
This is my thought too. They could probably find a way to read the disc that gets loaded into the system and authenticate it that way, but I'm sure it would take an afternoon for somebody to find a way to trick the system into reading a disc as anything you'd like and then the floodgates would open. Download only would probably be seen as a way to keep the pirating down, plus it would provide huge incentive to buy your games online instead of buying physical copies.
If were running things I'd make the disc load feature a thing, and then I'd offer the download for a small price ($5 or something). The bandwidth would cost money, and it would keep people from abusing the system should a way to abuse it arise.
This is my thought too. They could probably find a way to read the disc that gets loaded into the system and authenticate it that way, but I'm sure it would take an afternoon for somebody to find a way to trick the system into reading a disc as anything you'd like and then the floodgates would open. Download only would probably be seen as a way to keep the pirating down, plus it would provide huge incentive to buy your games online instead of buying physical copies.
If were running things I'd make the disc load feature a thing, and then I'd offer the download for a small price ($5 or something). The bandwidth would cost money, and it would keep people from abusing the system should a way to abuse it arise.
every game has a barcode with a serial # on the back, why couldn't they just implement a way for you to punch that in which unlocks the downloadable version?
This is my thought too. They could probably find a way to read the disc that gets loaded into the system and authenticate it that way, but I'm sure it would take an afternoon for somebody to find a way to trick the system into reading a disc as anything you'd like and then the floodgates would open. Download only would probably be seen as a way to keep the pirating down, plus it would provide huge incentive to buy your games online instead of buying physical copies.
If were running things I'd make the disc load feature a thing, and then I'd offer the download for a small price ($5 or something). The bandwidth would cost money, and it would keep people from abusing the system should a way to abuse it arise.
The reason I could never see this happening is because there is literally no way for the console to identify that you purchased a game. Console games do not come with serial key numbers so what is to stop a person from putting a game in their PS4, downloading it for free, and then passing the disc on to a friend so they can do the same thing? At best I could see them possible go the 360 route where you could install a game on your system but you'd still have to have the disc in the console when you play for verification.
When it comes to games that you've bought online, a simple account link could transfer over any games/content that you've purchased.
every game has a barcode with a serial # on the back, why couldn't they just implement a way for you to punch that in which unlocks the downloadable version?
This is my thought too. They could probably find a way to read the disc that gets loaded into the system and authenticate it that way, but I'm sure it would take an afternoon for somebody to find a way to trick the system into reading a disc as anything you'd like and then the floodgates would open. Download only would probably be seen as a way to keep the pirating down, plus it would provide huge incentive to buy your games online instead of buying physical copies.
If were running things I'd make the disc load feature a thing, and then I'd offer the download for a small price ($5 or something). The bandwidth would cost money, and it would keep people from abusing the system should a way to abuse it arise.
Xbox allows you to write the disc to the hard drive but the disc needs to be in the drive to play the game. I'm sure they could have a similar system with a downloaded game and the disc to authenticate. No idea about the piracy though. But I can't see why it's any different than the current authentication process. It's not like you can just copy a game to a new bluray/dvd and play it (...can you?).
They really need to make the download copies a lot more competitive though. Can't speak for the PS3, but the Xbox digital copies are always more expensive than a physical copy (except for new release).
Xbox allows you to write the disc to the hard drive but the disc needs to be in the drive to play the game. I'm sure they could have a similar system with a downloaded game and the disc to authenticate. No idea about the piracy though. But I can't see why it's any different than the current authentication process. It's not like you can just copy a game to a new bluray/dvd and play it (...can you?).
They really need to make the download copies a lot more competitive though. Can't speak for the PS3, but the Xbox digital copies are always more expensive than a physical copy (except for new release).
PS3 is relatively the same. The only thing that irritates me is when one of the developers (I'm looking at you EA) has a sale but doesn't translate it to the PS Store.
PS3 is relatively the same. The only thing that irritates me is when one of the developers (I'm looking at you EA) has a sale but doesn't translate it to the PS Store.
I imagine this has more to do with Sony/MS then with individual publishers.
We can only hope that with the increase of digital downloads for consoles the prices will drop like with PC sales. I hate having physical media and prefer to have everything stored on my console HD.
We can only hope that with the increase of digital downloads for consoles the prices will drop like with PC sales. I hate having physical media and prefer to have everything stored on my console HD.
I don't think we will ever see deals of that level in the console marketplace, just because sales numbers at full cost don't justify discounting. PC gamers tend to be a bit tighter in the purse (and have a simpler piracy option), so discounts are required to keep sales numbers up and discourage piracy. Consoles however have a more invasive piracy option (chip mods) that disable the devices online use, and cost money to have installed.
Games that need a sales boost (sleepers, less popular genre games) you might see getting $10 off/price cuts on the downloadable market place, but I wouldn't hold my breath that big-name titles will see 50-66% off sales like they have on PC.
I don't think we will ever see deals of that level in the console marketplace, just because sales numbers at full cost don't justify discounting. PC gamers tend to be a bit tighter in the purse (and have a simpler piracy option), so discounts are required to keep sales numbers up and discourage piracy. Consoles however have a more invasive piracy option (chip mods) that disable the devices online use, and cost money to have installed.
Games that need a sales boost (sleepers, less popular genre games) you might see getting $10 off/price cuts on the downloadable market place, but I wouldn't hold my breath that big-name titles will see 50-66% off sales like they have on PC.
I would argue more to fact that console manufacturers do not cut prices on their games because they need to make up for the loses they incur on their hardware sales. Also, when you're physically manufacturing a disc and all that goes with it you can't just cut your price like in the digital realm. That stuff costs money. I costs virtually nothing to release a game up digitally.
Also, when you're physically manufacturing a disc and all that goes with it you can't just cut your price like in the digital realm. That stuff costs money. I costs virtually nothing to release a game up digitally.
Arguable as to whether a .02c DVD/Blu-Ray and a .10c case + shipping costs is more or less expensive than ~10GB of hosted bandwidth.
I will say this, if I do buy a PS4 I sure as f*** hope they put a wireless card in there that is better than a baked a potato.
I don't think I've ever had an update work since I've had my PS3 (which has been since launch). I have to re-try every time. Not only that, but it crashes the rest of my network at the same time.
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I will say this, if I do buy a PS4 I sure as f*** hope they put a wireless card in there that is better than a baked a potato.
I don't think I've ever had an update work since I've had my PS3 (which has been since launch). I have to re-try every time. Not only that, but it crashes the rest of my network at the same time.
Yep. My PS3 was the first device that enraged me enough to fish a CAT5e cable through my fresh air ducts.