trying to build a coastline road is really hard, either it's too close to the water so nothing can be built on that side or it's too far away and too much land is wasted. it would be nice if the road guides included terrain features
If the guides come up based on what kind of road you have or are building, that would be very helpful in helping to determine how big the spaces need to be. From the videos it looked like a lot of people were having problems with the guides sometimes showing up and sometimes not, but as you said i'm sure that will be fixed for the full game.
In the videos the guides seemed kind of arbitrary to me, but if they do indeed relate to the type of road being put down, that will make things a whole lot easier.
What about rezoning for higher density buildings?
It's impractical to lay down high density roads everywhere when you start, but eventually you may want to lay down high density where you have medium or low. So you just have to bulldoze the old road and buildings and lay down the new road and rezone? I guess that's how it's done in the real world...
If the guides come up based on what kind of road you have or are building, that would be very helpful in helping to determine how big the spaces need to be. From the videos it looked like a lot of people were having problems with the guides sometimes showing up and sometimes not, but as you said i'm sure that will be fixed for the full game.
In the videos the guides seemed kind of arbitrary to me, but if they do indeed relate to the type of road being put down, that will make things a whole lot easier.
What about rezoning for higher density buildings?
It's impractical to lay down high density roads everywhere when you start, but eventually you may want to lay down high density where you have medium or low. So you just have to bulldoze the old road and buildings and lay down the new road and rezone? I guess that's how it's done in the real world...
I thought in the old games that you could rezone without knocking buildings down.
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There is no low medium or high density zoning in this game though. It is based on the type of road you have built next to they buildings. There are low, medium and high density roads that determine the types of buildings that get built.
Edit: I think you can rezone from commercial to industrial if you wanted to, but you can not specify the density by rezoning.
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If a building is on a corner adjacent to a high density and a medium density road, can it upgrade to high density, or do both roads have to be high density?
Also, the type of road you use is the upper limit for density.
Low density roads = low only.
Medium = low then medium.
High = low then medium then high.
Buildings upgrade in density (if they are adjacent to the appropriate road) when conditions have been met.
For Residential it is happiness that increases density (work, water, power, police, education, fire, health, parks).
For Commercial it is profit that increases density (although I didn't explore this as much).
For Industry it is profit AND demand for goods that increases density (again, I didn't explore this fully so I'm not 100% sure).
but what about upgrading your roads? if you started zoning in low density, will you be screwed if you want to upgrade your road to medium or high since you followed the guide for low density roads? hopefully they have an option to choose the road guide you want regardless of the actual density you're using
but what about upgrading your roads? if you started zoning in low density, will you be screwed if you want to upgrade your road to medium or high since you followed the guide for low density roads? hopefully they have an option to choose the road guide you want regardless of the actual density you're using
See, this is where I'm not sure. I will need to play with it to figure out.
Side note, kind of a cool tidbit from Ocean today:
To unlock Nuclear Power Plants for a region, a university must be built somewhere in the region and the technology researched at the university. Further to that, a mayor who wants to build one needs a supply of well educated workers and the funds to build and maintain the reactor.
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If your roads become congested as your city becomes more attractive to visitors, you can also drag the roads open so they encompass four lanes rather than two.
If a building is on a corner adjacent to a high density and a medium density road, can it upgrade to high density, or do both roads have to be high density?
If you have a high density road and a medium density road intersecting, the building's maximum density will depend on which road it faces (and therefore which road, high or medium, the zone that created the building was placed on).
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You need to plan out your roads at the beginning or just be fine with some liberal use of the bulldozing tool later on.
How much of a negative impact is that? Things seem to fill in pretty quickly from the beta, but that's maybe because it was only the start and low/med density?
If you bulldoze a high wealth or high density building, the conditions haven't changed...
Or is that going to be a huge setback for a city (especially given the smaller sizes)?
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How much of a negative impact is that? Things seem to fill in pretty quickly from the beta, but that's maybe because it was only the start and low/med density?
If you bulldoze a high wealth or high density building, the conditions haven't changed...
Or is that going to be a huge setback for a city (especially given the smaller sizes)?
No I think it would be fine. The city would recover fairly quickly. Perhaps if you do it in a moment when you are vulnerable financially or something it could hurt you but in general it would just be a short term setback.
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See, this is where I'm not sure. I will need to play with it to figure out.
Side note, kind of a cool tidbit from Ocean today:
To unlock Nuclear Power Plants for a region, a university must be built somewhere in the region and the technology researched at the university. Further to that, a mayor who wants to build one needs a supply of well educated workers and the funds to build and maintain the reactor.
sounds like civilization.
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I actually noticed quite a few touches that Sim City has borrowed from Civ, and I can honestly say I'm totally fine with them, as it makes it more well-rounded as a game.
Roads determine density - wtf? I dont like the sound of that.
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