Calgarypuck Forums - The Unofficial Calgary Flames Fan Community
Old 06-27-2012, 12:12 AM   #761
Mike F
Franchise Player
 
Mike F's Avatar
 
Join Date: Jul 2003
Location: Djibouti
Exp:
Default

FWIW, I restarted from the save just before you enter the beam to return to the Citadel and got the new ending.

Agree to some degree with some of the comments above - i.e. that they expanded on the original endings giving you a more complete picture of the universe post crucible activation. However, in doing so, I think they destroyed (or made more illogical) the one truly good interpretation available the first time around - that the whole starchild / citadel sequence wasn't really about Shepard making a choice between 3 options that played out as advertised, but a battle by Shepard against indoctrination with only 2 possible outcomes: Shepard refused to succomb to indoctrination and chose to destroy the reapers, resulting in a future that played out as advertised, or Shepard succumbing to indoctrination and not destroying the reapers under the deluded belief that they could be controlled or synthesized, resulting in a future where the reapers weren't stopped (closer to the no choice ending). It was always tenuous given the brief scenes after the latter two choices, but now the extended scenes seem to indicate that there is a reality to the reapers either being controlled or synthesized.

Last edited by Mike F; 06-27-2012 at 12:14 AM.
Mike F is offline   Reply With Quote
Old 06-27-2012, 11:58 PM   #762
Mazrim
CP Gamemaster
 
Mazrim's Avatar
 
Join Date: Feb 2010
Location: The Gary
Exp:
Default

I like what they did with the extended cut. It really fills out the ending in a satisfying way. It explains almost everything I wanted answered. I'm glad they did this.
Mazrim is offline   Reply With Quote
Old 06-28-2012, 12:44 AM   #763
3 Justin 3
Lifetime Suspension
 
Join Date: Jun 2008
Location: On my metal monster.
Exp:
Default

So much for Gold being hard. I've been cleaning up on Gold in the past few days. I guess it is much easier when you have weapons which rape the enemy.

75K a game.
3 Justin 3 is offline   Reply With Quote
Old 06-28-2012, 11:24 PM   #764
WhiteTiger
Franchise Player
 
WhiteTiger's Avatar
 
Join Date: Nov 2010
Exp:
Default

I went and had a looksee at the extended endings. Better, I think, they helped salvage some of their credibility though there are still some serious problems, but...

Spoiler!
WhiteTiger is offline   Reply With Quote
The Following User Says Thank You to WhiteTiger For This Useful Post:
Old 07-02-2012, 09:04 PM   #765
Hemi-Cuda
wins 10 internets
 
Hemi-Cuda's Avatar
 
Join Date: Feb 2006
Location: slightly to the left
Exp:
Default

well those endings were better, but whole "final choice the end" bit is still flawed to start with. i like that they fixed the whole ruining the Mass Effect universe bit by not making the relays explode, but several big flaws are still there. sure they tried to explain how your squadmates ended up on the Normandy, but they did it in a ridiculous way. the final run to the beam, reapers shooting everything in sight, but somehow the Normandy has enough time to land, collect your squad, and then sit there while you say a final goodbye. not even a potshot from a reaper even though they were mere feet away. you don't need to show the Normandy crash landing anywhere because it isn't needed, it serves no purpose in the ending. but instead of just fixing that whole bit by removing it, they make it even dumber

oh and i like how now that i've done both my renegade and paragon playthroughs, several "big" decisions had zero impact. blow up the collector base or keep it? doesn't matter, Cerberus recovers the human reaper anyways. kill or save the Rachni? again doesn't matter. kill or save the council? yep, doesn't matter. that's why ME3 fails so badly, not because it's a bad game or anything, but because it does a disservice to the entire franchise by making the first two games trivial. bah
Hemi-Cuda is offline   Reply With Quote
Old 07-03-2012, 09:04 AM   #766
Yorkshire Flame
Crash and Bang Winger
 
Yorkshire Flame's Avatar
 
Join Date: Feb 2007
Location: If anyone needs me, I'll be in Space
Exp:
Default

Quote:
Originally Posted by Hemi-Cuda View Post
well those endings were better, but whole "final choice the end" bit is still flawed to start with. i like that they fixed the whole ruining the Mass Effect universe bit by not making the relays explode, but several big flaws are still there. sure they tried to explain how your squadmates ended up on the Normandy, but they did it in a ridiculous way. the final run to the beam, reapers shooting everything in sight, but somehow the Normandy has enough time to land, collect your squad, and then sit there while you say a final goodbye. not even a potshot from a reaper even though they were mere feet away. you don't need to show the Normandy crash landing anywhere because it isn't needed, it serves no purpose in the ending. but instead of just fixing that whole bit by removing it, they make it even dumber

oh and i like how now that i've done both my renegade and paragon playthroughs, several "big" decisions had zero impact. blow up the collector base or keep it? doesn't matter, Cerberus recovers the human reaper anyways. kill or save the Rachni? again doesn't matter. kill or save the council? yep, doesn't matter. that's why ME3 fails so badly, not because it's a bad game or anything, but because it does a disservice to the entire franchise by making the first two games trivial. bah
I agree with this completely. I'm somewhat happier with the ending now that there's at least an element of explanation; however, the whole concept is still a bit dumb.

Also, a lot of the complaints were that the three endings were all the same cut-scene, so they fixed that by showing a series of stills with someone narrating over it. The SAME stills regardless of of the ending. Oh, on one ending there's some green painted on the stills.
Yorkshire Flame is offline   Reply With Quote
Old 07-03-2012, 09:44 AM   #767
Hemi-Cuda
wins 10 internets
 
Hemi-Cuda's Avatar
 
Join Date: Feb 2006
Location: slightly to the left
Exp:
Default

all i want now is more stuff set in the Mass Effect universe. it's still one of the best and most fleshed out sci-fi universes ever made, but they need to get some better writers in. i don't think it's a coincidence that both ME3 and the last ME novel took a huge hit in the writing department after Drew Karpyshyn left Bioware. i just hope that they don't use the synthesis ending as canon, because having every character glowing green would be annoying
Hemi-Cuda is offline   Reply With Quote
Old 07-03-2012, 09:55 AM   #768
MarchHare
Franchise Player
 
MarchHare's Avatar
 
Join Date: May 2004
Location: YSJ (1979-2002) -> YYC (2002-2022) -> YVR (2022-present)
Exp:
Default

Quote:
Originally Posted by Hemi-Cuda View Post
all i want now is more stuff set in the Mass Effect universe. it's still one of the best and most fleshed out sci-fi universes ever made, but they need to get some better writers in. i don't think it's a coincidence that both ME3 and the last ME novel took a huge hit in the writing department after Drew Karpyshyn left Bioware. i just hope that they don't use the synthesis ending as canon, because having every character glowing green would be annoying
I think it's far more likely that Control will be used as the default ending for any future games. With Control, you could have a situation where the Reapers helped reconstruct the Mass Relays and repair the damage they caused, but Shepard was ultimately unable to maintain control of them. Now our new hero has to defeat the Reaper threat fully. Plus, the other synthetic lifeforms (EDI, the Geth, etc.) would still be around, and they're really interesting aspects of the ME fiction that I doubt the writers want to completely abandon.

Synthesis just seems weird. Who wants to play a game where every character is an organic/machine hybrid with glowing green circuitry on their faces?
MarchHare is offline   Reply With Quote
Old 07-03-2012, 10:21 AM   #769
Hemi-Cuda
wins 10 internets
 
Hemi-Cuda's Avatar
 
Join Date: Feb 2006
Location: slightly to the left
Exp:
Default

Quote:
Originally Posted by MarchHare View Post
I think it's far more likely that Control will be used as the default ending for any future games. With Control, you could have a situation where the Reapers helped reconstruct the Mass Relays and repair the damage they caused, but Shepard was ultimately unable to maintain control of them. Now our new hero has to defeat the Reaper threat fully. Plus, the other synthetic lifeforms (EDI, the Geth, etc.) would still be around, and they're really interesting aspects of the ME fiction that I doubt the writers want to completely abandon.

Synthesis just seems weird. Who wants to play a game where every character is an organic/machine hybrid with glowing green circuitry on their faces?
i think control should/will be the "real" ending as well, but the reaper threat is done, they need to move on and do something else. the one thing i don't get now though is Shepherd being alive after the destroy ending. seeing him/her take a breath made sense if you bought the indoctrination theory, but now that Bioware has made it clear that there was no indoctrination why have Shepherd live in only one of the endings? i'd like to think that there's some bigger purpose for that final scene, but knowing Bioware it was probably just another half-thought idea they threw in with no real purpose or design behind it
Hemi-Cuda is offline   Reply With Quote
Old 07-03-2012, 12:09 PM   #770
Baxter Renegade
Powerplay Quarterback
 
Baxter Renegade's Avatar
 
Join Date: Jan 2012
Location: in the now
Exp:
Default

Quote:
Originally Posted by Hemi-Cuda View Post
i think control should/will be the "real" ending as well, but the reaper threat is done, they need to move on and do something else. the one thing i don't get now though is Shepherd being alive after the destroy ending. seeing him/her take a breath made sense if you bought the indoctrination theory, but now that Bioware has made it clear that there was no indoctrination why have Shepherd live in only one of the endings? i'd like to think that there's some bigger purpose for that final scene, but knowing Bioware it was probably just another half-thought idea they threw in with no real purpose or design behind it
The indoctrination theory HAS to be the case! Has Bioware actually said that Shepard isn't indoctrinated? The evidence is wayyyy too plentiful when it comes to Shepard being indoctrinated in the final Citadel/Catalyst scene... Throw in waking up amongst the ruins of London after the "destroy" ending (the only option available to decline/beat indoctrination) and it makes way too much sense!

Bioware will (should) release future downloadable content making Shepard's indoctrination the real ending, with an epic final battle scene shown thereafter; The Crucible blasting away reapers with ease. Your recruited war assets (and personnel choices throughout the 3 games) are shown aiding the battle and chipping away at the Reaper forces. The threat is defeated through conventional means.

You've all probably seen this, but I'll post it anyways (long, but a must-watch for any Mass Effect fan):

Baxter Renegade is offline   Reply With Quote
Old 07-03-2012, 12:58 PM   #771
Mazrim
CP Gamemaster
 
Mazrim's Avatar
 
Join Date: Feb 2010
Location: The Gary
Exp:
Default

Quote:
Originally Posted by Baxter Renegade View Post
Bioware will (should) release future downloadable content making Shepard's indoctrination the real ending, with an epic final battle scene shown thereafter; The Crucible blasting away reapers with ease.
I hope not. Let's not forget that the Crucible has no specific weapons or targeting systems (noted by Admiral Hackett and in the codex as well I believe). It's basically a big battery to attach to the Catalyst (the Citadel). If it were to fire, it would likely be like the first Death Star where it would be too slow and overpowered to fire on Reapers, anyway. It's supposed to be a one-shot-kill-all solution.

Also, they've been toting the reapers as incredibly difficult to destroy. In the final fleet attack, it took a ton of ships focusing on one destroyer to take it down. I doubt the combined fleets of the galaxy (remembering that many of them have taken heavy losses before arriving at Earth) could take on the entire Reaper fleet and win, which is why the Refusal ending is correct in how they would lose and only little information capsules would be left to find by the next cycle's population.

They haven't explained where Shepard is or how he/she's alive in what appears to be London in the special Destroy ending, but I imagine they never will.


Regarding the Normandy being able to just float in front of Harbinger without a care in the world, isn't it possible that Harbinger "sees" things via sensors, and the Normandy's stealth systems allow it to be invisible to Reapers? It kinda was able to just fly away from Earth without being attacked at the beginning of ME3, and it weaved through the massive battle over Earth at the end with no problems as well. It also has the Reaper IFF from ME2 which would make it a friendly to Reapers? I imagine all this together should work in their favor, right?

Last edited by Mazrim; 07-03-2012 at 01:02 PM.
Mazrim is offline   Reply With Quote
Old 07-03-2012, 01:07 PM   #772
Hemi-Cuda
wins 10 internets
 
Hemi-Cuda's Avatar
 
Join Date: Feb 2006
Location: slightly to the left
Exp:
Default

Quote:
Originally Posted by Mazrim View Post
Regarding the Normandy being able to just float in front of Harbinger without a care in the world, isn't it possible that Harbinger "sees" things via sensors, and the Normandy's stealth systems allow it to be invisible to Reapers? It kinda was able to just fly away from Earth without being attacked at the beginning of ME3, and it weaved through the massive battle over Earth at the end with no problems as well. It also has the Reaper IFF from ME2 which would make it a friendly to Reapers? I imagine all this together should work in their favor, right?
the collectors had no problem destroying the first stealth Normandy, and attacking the 2nd even with the reaper IFF. somehow i doubt the collectors having better sensor technology than the reapers themselves
Hemi-Cuda is offline   Reply With Quote
Old 07-17-2012, 03:40 AM   #773
3 Justin 3
Lifetime Suspension
 
Join Date: Jun 2008
Location: On my metal monster.
Exp:
Default

The new multiplayer DLC "Earth" is out. It comes with 3 new maps, 3 new guns and a new Platinum difficulty. I've only managed to get to wave 2 on Platinum so far and holy god its ridiculous.

Edit: Ok, we got up to wave 4 on "Cerberus", **** that. By wave 3 of Cerberus you get Brutes, Ravengers, Atlas's out the ass. By wave 4 you get 5+ banshee's --> this is on Cerberus by the way. I imagine by wave 10 it's just Atlas's, Geth Primes, Banshee's, Brutes and Phantoms.

Last edited by 3 Justin 3; 07-17-2012 at 04:02 AM.
3 Justin 3 is offline   Reply With Quote
Old 07-17-2012, 04:48 PM   #774
AR_Six
Lifetime Suspension
 
Join Date: Nov 2011
Exp:
Default

New endings are still pretty stupid. The Destroy ending isn't terrible I guess.

If they'd essentially taken the rejection ending but made it longer so you can watch everyone die, and have all other choices end in either indoctrination (control and synthesis), and have destroy be similarly phyrric, that would have worked for me. A horrifyingly bleak ending is at least a legitimate ending.
Quote:
Originally Posted by MarchHare View Post
I think it's far more likely that Control will be used as the default ending for any future games. With Control, you could have a situation where the Reapers helped reconstruct the Mass Relays and repair the damage they caused, but Shepard was ultimately unable to maintain control of them.
However, in the event of a sequel, I like the control one the best too. I don't like your story arc though. I would prefer that you fast forward 100 years and Shepard has become corrupted and the whole "benevolent controller" thing has morphed into a galactic oppressive state. The new protagonist has to free the galaxy from the crushing grip of an imposed but strictly controlled "utopia" created by the former hero.

Last edited by AR_Six; 07-17-2012 at 04:51 PM.
AR_Six is offline   Reply With Quote
Old 07-18-2012, 01:39 PM   #775
Henry Fool
Franchise Player
 
Join Date: Mar 2004
Exp:
Default

The new multiplayer maps are super glitchy for me, and quite astonishingly boring. Vancouver especially. After Condor and Goddess, which at least give you some spatial challenges, we're given an intersection, a straight corridor, and a giant circle to run around in desperate search of something to shoot.

Too old for that ####. Vancouver must be a great map for freeloaders because it's a goddamn chore to get into contact with the enemy.
Henry Fool is offline   Reply With Quote
Old 08-02-2012, 03:23 PM   #776
Luder
Powerplay Quarterback
 
Join Date: Apr 2008
Exp:
Default

Hmmm...

Luder is offline   Reply With Quote
Old 08-02-2012, 03:40 PM   #777
Mazrim
CP Gamemaster
 
Mazrim's Avatar
 
Join Date: Feb 2010
Location: The Gary
Exp:
Default

Sweet. I'm all for more single player DLC. I guess this might be why Starchild didn't want to say much about the Reaper origins. "Wait for the DLC, Shepard!"
Mazrim is offline   Reply With Quote
Old 08-02-2012, 03:46 PM   #778
cDnStealth
First Line Centre
 
cDnStealth's Avatar
 
Join Date: Oct 2009
Location: Calgary
Exp:
Default

I haven't touched ME3 since I completed it. Will I pick up this DLC? Probably. I've just had no desire to go back and play through the game again which is pretty sad. When I played the first 2 games I immediately started another game after I finished my initial playthroughs.
cDnStealth is offline   Reply With Quote
Old 08-03-2012, 07:03 AM   #779
cDnStealth
First Line Centre
 
cDnStealth's Avatar
 
Join Date: Oct 2009
Location: Calgary
Exp:
Default

So apparently this DLC will change the end of the game. My first response is; I told you so. I knew Bioware/EA would "charge" people for endings. I am interested to see what the new content is like but this is some seriously ####ty buisness practice if you ask me. Big game companies could learn a thing or two from CD Projekt Red.
cDnStealth is offline   Reply With Quote
Old 08-03-2012, 09:23 AM   #780
Fire
Franchise Player
 
Fire's Avatar
 
Join Date: Oct 2001
Location: Calgary, AB
Exp:
Default

Quote:
Originally Posted by cDnStealth View Post
So apparently this DLC will change the end of the game. My first response is; I told you so. I knew Bioware/EA would "charge" people for endings. I am interested to see what the new content is like but this is some seriously ####ty buisness practice if you ask me. Big game companies could learn a thing or two from CD Projekt Red.
I didn't understand from the clip when this DLC is occurring during the time frame of Mass Effect 3. Can someone explain?
__________________

Fire is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:19 AM.

Calgary Flames
2024-25




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Calgarypuck 2021 | See Our Privacy Policy