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Old 06-15-2010, 10:12 AM   #161
Flaming Choy
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woohoo, new Zelda. Looks like it needs polish though. Not really 1:1 and laggy
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Old 06-15-2010, 10:21 AM   #162
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woohoo, new Zelda. Looks like it needs polish though. Not really 1:1 and laggy
We really need to see the impressions from the showroom floor.

Clearly there was some interference during the press conference.
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Old 06-15-2010, 10:36 AM   #163
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So far Wii has been very impressive.. Goldeneye, Mario Party, new Zelda..
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Old 06-15-2010, 10:41 AM   #164
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Epic Mickey looks a lot better than I thought it would.

The side-scrolling levels based off of classic Mickey cartoons is an awesome idea.
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Old 06-15-2010, 10:52 AM   #165
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Wow Nintendo. So much better than last year! These games all look very very fun.
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Old 06-15-2010, 10:52 AM   #166
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These conferences always reminds me of how many killer IP's Nintendo possesses; Mario, Zelda, Kirby, Metroid, Donkey Kong, etc etc etc. Impressive showing by Nintendo so far.
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Old 06-15-2010, 10:52 AM   #167
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Kirby Wii looked absolutely amazing.
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Old 06-15-2010, 10:53 AM   #168
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Nintendo is crushing this thing. So much win.
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Old 06-15-2010, 10:55 AM   #169
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Alright, 3DS time! I wonder how it will work...
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Old 06-15-2010, 10:57 AM   #170
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Come on Ninty, you could have picked a better colour combo than black and blue. Yikes. Not sure if I dig the two tone.
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Old 06-15-2010, 10:57 AM   #171
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So you expect video game developers do develop both an HD and SD version to fit on one disc?

Have you really thought this all through?
Or two discs, or two different packages, or just a Wii version that WiiHD upconverts. I don't know, but maybe Wii games are scalable (like PC games) and 480p is just a hardware thing?

I don't know, I can't see it being that big of an issue. PS3 split Sony's installed base, Xbox360 split Microsoft's (heck, so did Xbox), Wii split Nintendo's. The Wii won't last forever (even though some grandmas might never want to upgrade). There will be a WiiHD, it's just a question of when and what it will look like. (I really can't see them not having HDMI out.) Now (or soon) might be a good time with Microsoft and Sony making their big moves into motion detection, and giving the classic Nintendo franchises their first HD versions would just be logical as you're probably gonna have the hardware to do it anyways. That would make a lot of sales. What's gonna be the killer app for the next gen XBox or PS? Marginally better graphics and the next iteration of Halo? More likely, they'll be more evolutionary than revolutionary.

No, I haven't thought it all through, and I don't mind you pushing me to do so. It was just an idea. I still think it's a good idea.
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Old 06-15-2010, 11:03 AM   #172
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OMG Kid Icarus!!!!!
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Old 06-15-2010, 11:03 AM   #173
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woah, that looks sweet, especially for a handheld.
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Old 06-15-2010, 11:04 AM   #174
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Wow, Kid freaking Icarus! How many years were we waiting for that one?
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Old 06-15-2010, 11:05 AM   #175
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Are they going to explain how it works? Should I assume it's just the material in the polarizing glasses placed over top of the screen?
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Old 06-15-2010, 11:07 AM   #176
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Yah, that's the only thing I'm really wondering about. How does it work without 3D glasses, and how well will the 3D effects look? Sometimes I get the feeling that the 3DS is too ambitious for our current technology. But we'll see. If anyone can pull off a successful innovative handheld, it's Nintendo.
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Old 06-15-2010, 11:08 AM   #177
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Are they going to explain how it works? Should I assume it's just the material in the polarizing glasses placed over top of the screen?
Yeah, i wonder if it's something that can't really be demonstrated on the here but can be seen on the show floor. Curious for some hands-on reactions.
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Old 06-15-2010, 11:10 AM   #178
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Wow, Metal Gear Solid coming to the 3DS as well. Nice.
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Old 06-15-2010, 11:10 AM   #179
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My guess on how it would work is that they used directional LEDs in the display to broadcast a video signal to each eye.
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Old 06-15-2010, 11:17 AM   #180
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I'd bet the screen is an autostereoscopic screen that uses a parallax barrier.. basically there's a layer over the screen that's filled with tiny slits, allowing each eye to see a different set of pixels.
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