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Old 05-11-2010, 07:42 AM   #21
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It's pretty common for me to leave an EB Games store feeling like I've been screwed over...
I agree. It’s so bad I just order my gaming titles online. I’d rather deal with the UPS guy any day of the week than go into one of those stores.
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Old 05-11-2010, 07:43 AM   #22
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Its not like they keep servers up forever. Halo 2, for example... That's not even that old of a game in the grand scheme of things.
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Old 05-11-2010, 10:28 AM   #23
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Yes, because there is still only one disc in use at a time. What does it matter if it is on the first owner or the hundredth owner?
this is true once the disc is transferred to a new person the old person isn't playing it anymore so there is no more strain on the system. Hopefully they lower the price of new games to entice people to just buy new.
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Old 05-11-2010, 10:46 AM   #24
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EA has servers you are hitting, so the 'subscription' to use those servers makes a bit of sense. These things better be cheap though, as its all hardware they already own and development that has already been done. You're paying for floor space and power and someone to make sure everything is powered on.
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Old 05-11-2010, 10:53 AM   #25
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How will this work then if multiple people play on different accounts in one household? I bought NHL 10 last fall. My roommate plays it on my console, under his profile, more than I play on mine. Does this mean we have to buy an extra code to do this?
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Thats why Flames fans make ideal Star Trek fans. We've really been taught to embrace the self-loathing and extreme criticism.
Check out The Pod-Wraiths: A Star Trek Deep Space Nine Podcast

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Old 05-11-2010, 11:12 AM   #26
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^^ That would be gay. Unless there is someway to save the code to an xbox.
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Old 05-11-2010, 11:28 AM   #27
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I bought NHL 11 last fall.
Are you from the future? Did they fix the glitch goals?
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Old 05-11-2010, 11:54 AM   #28
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How will this work then if multiple people play on different accounts in one household? I bought NHL 11 last fall. My roommate plays it on my console, under his profile, more than I play on mine. Does this mean we have to buy an extra code to do this?
I have follow a guy that works at EA on twitter and asked this question.

http://twitter.com/sk88z

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@sk88z What about if there is two gamertags on the same xbox? Like me and my roomate have set up?
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@FlamesKickAss all good. GT's on the box when activated will have access. Only activator, though, will be able to play on other consoles
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Old 05-11-2010, 11:55 AM   #29
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Are you from the future? Did they fix the glitch goals?
I do know someone who has a DeLorean. Just saying
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Thats why Flames fans make ideal Star Trek fans. We've really been taught to embrace the self-loathing and extreme criticism.
Check out The Pod-Wraiths: A Star Trek Deep Space Nine Podcast
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Old 05-11-2010, 12:53 PM   #30
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I don't really see how this is going to go over down here in the States. I'm pretty sure it is going to lead to some sort of case on the Doctrine of First Sale. Over the past 40 years, the balance between protecting copyright and fair use has really swung out of control. Copyright has become a sacred cow. I think that the general public mood is pushing against the constant legal and legislative wins that copyright holders have been enjoying.

Not that copyright is specifically bad. it is an important legal concept, just one that needs to be appropriately managed and balanced.
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Old 05-11-2010, 01:01 PM   #31
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Who is playing pirated games online for the PS3 or Xbox? I thought that you could only play pirated games offline. So if that's the case, this doesn't change that.

And you don't think there's a second hand market for cars?
What? I said the gaming industry is being double dipped. Of course there is a second hand market for cars but you can't "pirate" a car as like as you can pirate a game.

Granted, the PS3 still remains unpirated, but it's extremely easy to pirate 360 games and play online.

I think everyone believes that this will have a huge impact; it won't. Mass Effect 2 already did this, and nothing happened to the product because of it.
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Old 05-11-2010, 01:19 PM   #32
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I don't really have a problem with this. I understand the pressure the developers are under to turn profits and buying a used game doesn't help them in any way. I'm not saying buying a used game is wrong (I do it from time to time), just that if you're going to receive services from the developers they should be able to get a little money from you.
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Old 05-11-2010, 01:38 PM   #33
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At what point do they cut off support for the online versions of their old games? Who should pay for the servers hosting the games if not the people who are looking to play on them?
Aren't most console games peer to peer hosting anyway?
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Old 05-11-2010, 03:13 PM   #34
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What? I said the gaming industry is being double dipped. Of course there is a second hand market for cars but you can't "pirate" a car as like as you can pirate a game.

Granted, the PS3 still remains unpirated, but it's extremely easy to pirate 360 games and play online.

I think everyone believes that this will have a huge impact; it won't. Mass Effect 2 already did this, and nothing happened to the product because of it.

How does the gaming industry lose sales to the second hand market but the auto industry doesn't?

And if the PS3 remains unpirated, how do the software companies lose money to pirates for their products on that platform?
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Old 05-11-2010, 03:18 PM   #35
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How does the gaming industry lose sales to the second hand market but the auto industry doesn't?

And if the PS3 remains unpirated, how do the software companies lose money to pirates for their products on that platform?
i am pretty sure he was saying that the gaming industry has to worry more about 2nd hand sales because they already lose a large chunk of profits because of pirating. he used that to imply that auto makers don't have to worry as much about loss from 2nd hand sales because pirating cars is not an issue for auto makers.

(not saying i agree or disagree, but it seems like you guys are really not understanding each other)
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Old 05-11-2010, 04:55 PM   #36
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How does the gaming industry lose sales to the second hand market but the auto industry doesn't?

And if the PS3 remains unpirated, how do the software companies lose money to pirates for their products on that platform?
Dobbles got it.

They both lose money because of second hand sales, but the video game industry also has to fight off piracy.

Don't know how you were under the impression that I believed auto makers didn't lose money to second hand sales

The PS3 doesn't have to worry about piracy yet, but it a very large threat for the sales on the 360 platform.
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Old 05-11-2010, 06:25 PM   #37
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Will EA also start producing games that don't have massive flaws requiring multiple patches to fix them? Or will they start refunding money to people when they don't patch some of the problems (see the debt issue in manager mode for FIFA 10)? I know a lot of people who resell games, particularly EA games because of some glitch that EA refuses to fix.
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Old 05-11-2010, 06:50 PM   #38
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I don't really see how this is going to go over down here in the States. I'm pretty sure it is going to lead to some sort of case on the Doctrine of First Sale. Over the past 40 years, the balance between protecting copyright and fair use has really swung out of control. Copyright has become a sacred cow. I think that the general public mood is pushing against the constant legal and legislative wins that copyright holders have been enjoying.

Not that copyright is specifically bad. it is an important legal concept, just one that needs to be appropriately managed and balanced.
When you buy a piece of software, even a game, you don't really own it. There's an end user liscensing agreement. You basically liscense the right to play the game and have access to online services which is also stated to be an experience that may change at any time.
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Old 05-11-2010, 09:49 PM   #39
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Dobbles got it.

They both lose money because of second hand sales, but the video game industry also has to fight off piracy.

Don't know how you were under the impression that I believed auto makers didn't lose money to second hand sales

The PS3 doesn't have to worry about piracy yet, but it a very large threat for the sales on the 360 platform.
Piracy and secondary market sales are completely unrelated things, using one as a rationale for going after the other is a moronic approach. Instead of addressing the piracy issue they're looking to get more from the secondary market to offset? I don't think that's the rationale at all, if so it's rather stupid.
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Old 05-11-2010, 10:27 PM   #40
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Piracy and secondary market sales are completely unrelated things, using one as a rationale for going after the other is a moronic approach. Instead of addressing the piracy issue they're looking to get more from the secondary market to offset? I don't think that's the rationale at all, if so it's rather stupid.
Since pirated copies can be played over Xbox Live, those who pirate the game and want to play online will have to purchase a $10 activation code. It's tackling both sides to an extent; really, it's hard to eliminate piracy, so this $10 can grab funds they wouldn't receive in the first place.

And piracy and second hand market are related; both are a means of playing a game a company creates, and causes the company to recognize no profit because of it.

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