Calgarypuck Forums - The Unofficial Calgary Flames Fan Community

Go Back   Calgarypuck Forums - The Unofficial Calgary Flames Fan Community > Main Forums > The Off Topic Forum
Register Forum Rules FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 07-08-2010, 09:40 AM   #1
Pokerface
Scoring Winger
 
Pokerface's Avatar
 
Join Date: Apr 2006
Location: Sec. 222
Exp:
Default Apple's take on new Advertising.

Saw this video yesterday, being in advertising I thought this was pretty cool.



iAd: http://www.brandchannel.com/home/post/2010/07/06/Apples-iAds-Take-Off.aspx
__________________
"I'd wish you good luck tonight but I hate the Oilers" - Me to MacTavish in the elevator at the Sheraton Hotel on New Years

Last edited by Pokerface; 07-08-2010 at 02:01 PM.
Pokerface is offline   Reply With Quote
Old 07-08-2010, 10:07 AM   #2
HeartsOfFire
Lifetime Suspension
 
Join Date: Sep 2008
Location: Bitter, jaded, cursing the fates.
Exp:
Default

You know what would be cooler?

Paying $5 more for each app to eliminate all potential ads.
HeartsOfFire is offline   Reply With Quote
Old 07-08-2010, 10:12 AM   #3
Russic
Dances with Wolves
 
Russic's Avatar
 
Join Date: Jun 2006
Location: Section 304
Exp:
Default

Quote:
Originally Posted by HeartsOfFire View Post
You know what would be cooler?

Paying $5 more for each app to eliminate all potential ads.
I'm sure many developers will do this as there are tons of users like you that would be willing to pay a slight premium to do away with the ads completely. Should be interesting to see how much revenue developers could get using this.
Russic is offline   Reply With Quote
Old 07-08-2010, 10:17 AM   #4
Pokerface
Scoring Winger
 
Pokerface's Avatar
 
Join Date: Apr 2006
Location: Sec. 222
Exp:
Default

Well you had to know Ads on your phone were coming soon. Tons of money to be made there, and on the flip side tons of money to be made blocking them.

I liked how it wasn't abrasive and you actually had to want to experience the Ad instead of it being in your face.
__________________
"I'd wish you good luck tonight but I hate the Oilers" - Me to MacTavish in the elevator at the Sheraton Hotel on New Years
Pokerface is offline   Reply With Quote
Old 07-08-2010, 10:19 AM   #5
FanIn80
GOAT!
 
FanIn80's Avatar
 
Join Date: Jun 2006
Exp:
Default

60% going to the developers. Pretty good deal, considering all they have to do is agree to enable some code in their app. Apple does all the other stuff. Making the adds, filtering the target audience, bringing in the advertisers, etc etc.

I'm curious what the actual revenue will be though. Like, 60% is great... but 60% of what?
FanIn80 is offline   Reply With Quote
Old 07-08-2010, 10:21 AM   #6
HeartsOfFire
Lifetime Suspension
 
Join Date: Sep 2008
Location: Bitter, jaded, cursing the fates.
Exp:
Default

I would assume sales of the app from the iTunes store?
HeartsOfFire is offline   Reply With Quote
Old 07-08-2010, 10:22 AM   #7
mykalberta
Franchise Player
 
mykalberta's Avatar
 
Join Date: Aug 2005
Location: Calgary
Exp:
Default

Apples?

Ahh you mean Apple's.
__________________
MYK - Supports Arizona to democtratically pass laws for the state of Arizona
Rudy was the only hope in 08
2011 Election: Cons 40% - Nanos 38% Ekos 34%
mykalberta is offline   Reply With Quote
Old 07-08-2010, 10:23 AM   #8
FanIn80
GOAT!
 
FanIn80's Avatar
 
Join Date: Jun 2006
Exp:
Default

Quote:
Originally Posted by HeartsOfFire View Post
I would assume sales of the app from the iTunes store?
But I don't think every ad is going to culminate in an app store purchase. Most ads are going to be for things out in the real world.

Unless you mean sales of their own app (the one that houses the ad)? That wouldn't make sense either, since developers already get 70% of that revenue.
FanIn80 is offline   Reply With Quote
Old 07-08-2010, 10:33 AM   #9
HeartsOfFire
Lifetime Suspension
 
Join Date: Sep 2008
Location: Bitter, jaded, cursing the fates.
Exp:
Default

Ahh. Then my assumption was incorrect.

Forgive me, I'm not very iPhone/iPod Touch/iPad savvy. As much as I would love to have a gadget like that, I can't justify spending the money on one. Yet.

My 5th gen iPod classic needs a new battery though. I'm going to run it into the ground until it bricks. Right now it practically needs a constant AC source in order to function.
HeartsOfFire is offline   Reply With Quote
Old 07-08-2010, 10:42 AM   #10
amorak
Lifetime Suspension
 
Join Date: Apr 2008
Location: 51.04177 -114.19704
Exp:
Default

With a thread title like this, I thought I was coming in here to hear a Granny Smith's take on viral marketing.
amorak is offline   Reply With Quote
Old 07-08-2010, 10:51 AM   #11
FanIn80
GOAT!
 
FanIn80's Avatar
 
Join Date: Jun 2006
Exp:
Default

I'm trying to remember how much Google pays for clicks. It's been so long since I did any of that stuff. All I remember was there was some kind of ridiculously confusing bidding system or something.

There's got to be something like that at play here, too. 60% is just way too vague. How are they going to measure this stuff? You can't really do a click thing, since these aren't stationary ads... do you treat an ad with a kind of funnel system like Google Analytics uses? Is there a destination action that, once someone clicks that, the action gets flagged as a successful clickthrough, and then someone gets paid? Something like a final "click here to visit our website" action?

Or... is it easier than all of that, and they just literally take 60% of all iAd revenue for the month, and divide it by the number of developers in the program? That won't really work either, since one app will obviously generate more ad activity than another... and then there's geographical factors too. Own This World might not get a lot of iAd action on the overall scale, but it will probably beat out quite a few of the major apps within Calgary (Alberta, even?)...

Yeesh. Need more input.


Edit: I'm not implying Own This World is going to enter into the iAd arena, btw. KT's app is just the perfect example of geographical stuff I was talking about.

Last edited by FanIn80; 07-08-2010 at 10:58 AM.
FanIn80 is offline   Reply With Quote
Old 07-08-2010, 03:12 PM   #12
FanIn80
GOAT!
 
FanIn80's Avatar
 
Join Date: Jun 2006
Exp:
Default

Whoa...

Quote:


Developer Earns Nearly $1,400 in One Day With iAds

App Store developer Jason Ting has released data on iAd revenue from the first day of sales for a "utility app" that was released just yesterday, clocking in nearly $1,400 in revenue on an astounding "eCPM" of nearly $150. The data appears to be from Ting's LED Light for iPhone 4 Free, which was part of a series of apps approved by Apple yesterday that can control the iPhone 4's LED camera flash on the rear of the device for use as a flashlight. Ting's application is available in both a paid version and the iAd-supported version for which he has provided data.
Those are some pretty crazy numbers. I'm pretty sure what I'm trying to figure out is in that article somewhere, but... I'm not big on the marketing jargon.

Edit: Ok, so CPM = cost per thousand, and the iAd platform is a base CPM of $10 with an additional $2 per clickthrough. What constitutes a clickthrough, though... Is it a funnel-system, or is there just one big designated endpoint? There's no way that just simply bringing up the add will count, because there would be way too many accidental clicks and ensuing closures...

(Also, as pointed out in the article, there's no way devs can expect to make that much coin. This was just a an app that people wanted to play with (LED Flashlight) and a brand new ad platform that people are curious about.)

Last edited by FanIn80; 07-08-2010 at 03:22 PM.
FanIn80 is offline   Reply With Quote
Old 07-08-2010, 03:16 PM   #13
kermitology
It's not easy being green!
 
kermitology's Avatar
 
Join Date: Oct 2001
Location: In the tubes to Vancouver Island
Exp:
Default

Could developers finally be able to make money off of the app store?
__________________
Who is in charge of this product and why haven't they been fired yet?
kermitology is offline   Reply With Quote
Old 07-08-2010, 03:24 PM   #14
FanIn80
GOAT!
 
FanIn80's Avatar
 
Join Date: Jun 2006
Exp:
Default

Hopefully.

This guy has two versions of his app: one that costs $$ and one that is free, but iAd supported. I'm hoping this guy is nice enough to release some month-end stats on both. Would be a pretty cool comparison to see which one makes him more money.
FanIn80 is offline   Reply With Quote
Old 07-08-2010, 03:36 PM   #15
KTrain
ALL ABOARD!
 
KTrain's Avatar
 
Join Date: Oct 2003
Exp:
Default

Keep in mind these numbers are for a new product (iAd). People are curious about how they work. I was clicking all sorts of ads in magazines on the iPad when I first got it. It was a novelty. The click-through rates will drop drastically when people start seeing past them.
KTrain is offline   Reply With Quote
The Following User Says Thank You to KTrain For This Useful Post:
Old 07-08-2010, 08:58 PM   #16
Yeah_Baby
Franchise Player
 
Yeah_Baby's Avatar
 
Join Date: Oct 2007
Location: still in edmonton
Exp:
Default

Great, now this Apple garbage is spilling out of the Tech Forum. What's next a thread in FoI on Marcus Naslund?
__________________
Quote:
Originally Posted by Locke View Post
Thats why Flames fans make ideal Star Trek fans. We've really been taught to embrace the self-loathing and extreme criticism.
Check out The Pod-Wraiths: A Star Trek Deep Space Nine Podcast
Yeah_Baby is online now   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:22 AM.

Calgary Flames
2024-25




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Calgarypuck 2021 | See Our Privacy Policy