07-08-2010, 09:40 AM
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#1
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Scoring Winger
Join Date: Apr 2006
Location: Sec. 222
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Apple's take on new Advertising.
Saw this video yesterday, being in advertising I thought this was pretty cool.
iAd: http://www.brandchannel.com/home/post/2010/07/06/Apples-iAds-Take-Off.aspx
__________________
"I'd wish you good luck tonight but I hate the Oilers" - Me to MacTavish in the elevator at the Sheraton Hotel on New Years
Last edited by Pokerface; 07-08-2010 at 02:01 PM.
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07-08-2010, 10:07 AM
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#2
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Lifetime Suspension
Join Date: Sep 2008
Location: Bitter, jaded, cursing the fates.
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You know what would be cooler?
Paying $5 more for each app to eliminate all potential ads.
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07-08-2010, 10:12 AM
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#3
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Dances with Wolves
Join Date: Jun 2006
Location: Section 304
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Quote:
Originally Posted by HeartsOfFire
You know what would be cooler?
Paying $5 more for each app to eliminate all potential ads.
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I'm sure many developers will do this as there are tons of users like you that would be willing to pay a slight premium to do away with the ads completely. Should be interesting to see how much revenue developers could get using this.
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07-08-2010, 10:17 AM
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#4
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Scoring Winger
Join Date: Apr 2006
Location: Sec. 222
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Well you had to know Ads on your phone were coming soon. Tons of money to be made there, and on the flip side tons of money to be made blocking them.
I liked how it wasn't abrasive and you actually had to want to experience the Ad instead of it being in your face.
__________________
"I'd wish you good luck tonight but I hate the Oilers" - Me to MacTavish in the elevator at the Sheraton Hotel on New Years
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07-08-2010, 10:19 AM
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#5
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GOAT!
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60% going to the developers. Pretty good deal, considering all they have to do is agree to enable some code in their app. Apple does all the other stuff. Making the adds, filtering the target audience, bringing in the advertisers, etc etc.
I'm curious what the actual revenue will be though. Like, 60% is great... but 60% of what?
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07-08-2010, 10:21 AM
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#6
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Lifetime Suspension
Join Date: Sep 2008
Location: Bitter, jaded, cursing the fates.
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I would assume sales of the app from the iTunes store?
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07-08-2010, 10:22 AM
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#7
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Franchise Player
Join Date: Aug 2005
Location: Calgary
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Apples?
Ahh you mean Apple's.
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Rudy was the only hope in 08
2011 Election: Cons 40% - Nanos 38% Ekos 34%
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07-08-2010, 10:23 AM
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#8
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GOAT!
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Quote:
Originally Posted by HeartsOfFire
I would assume sales of the app from the iTunes store?
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But I don't think every ad is going to culminate in an app store purchase. Most ads are going to be for things out in the real world.
Unless you mean sales of their own app (the one that houses the ad)? That wouldn't make sense either, since developers already get 70% of that revenue.
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07-08-2010, 10:33 AM
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#9
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Lifetime Suspension
Join Date: Sep 2008
Location: Bitter, jaded, cursing the fates.
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Ahh. Then my assumption was incorrect.
Forgive me, I'm not very iPhone/iPod Touch/iPad savvy. As much as I would love to have a gadget like that, I can't justify spending the money on one. Yet.
My 5th gen iPod classic needs a new battery though. I'm going to run it into the ground until it bricks. Right now it practically needs a constant AC source in order to function.
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07-08-2010, 10:42 AM
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#10
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Lifetime Suspension
Join Date: Apr 2008
Location: 51.04177 -114.19704
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With a thread title like this, I thought I was coming in here to hear a Granny Smith's take on viral marketing.
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07-08-2010, 10:51 AM
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#11
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GOAT!
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I'm trying to remember how much Google pays for clicks. It's been so long since I did any of that stuff. All I remember was there was some kind of ridiculously confusing bidding system or something.
There's got to be something like that at play here, too. 60% is just way too vague. How are they going to measure this stuff? You can't really do a click thing, since these aren't stationary ads... do you treat an ad with a kind of funnel system like Google Analytics uses? Is there a destination action that, once someone clicks that, the action gets flagged as a successful clickthrough, and then someone gets paid? Something like a final "click here to visit our website" action?
Or... is it easier than all of that, and they just literally take 60% of all iAd revenue for the month, and divide it by the number of developers in the program? That won't really work either, since one app will obviously generate more ad activity than another... and then there's geographical factors too. Own This World might not get a lot of iAd action on the overall scale, but it will probably beat out quite a few of the major apps within Calgary (Alberta, even?)...
Yeesh. Need more input.
Edit: I'm not implying Own This World is going to enter into the iAd arena, btw. KT's app is just the perfect example of geographical stuff I was talking about.
Last edited by FanIn80; 07-08-2010 at 10:58 AM.
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07-08-2010, 03:12 PM
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#12
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GOAT!
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Whoa...
Quote:

Developer Earns Nearly $1,400 in One Day With iAds
App Store developer Jason Ting has released data on iAd revenue from the first day of sales for a "utility app" that was released just yesterday, clocking in nearly $1,400 in revenue on an astounding "eCPM" of nearly $150. The data appears to be from Ting's LED Light for iPhone 4 Free, which was part of a series of apps approved by Apple yesterday that can control the iPhone 4's LED camera flash on the rear of the device for use as a flashlight. Ting's application is available in both a paid version and the iAd-supported version for which he has provided data.
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Those are some pretty crazy numbers. I'm pretty sure what I'm trying to figure out is in that article somewhere, but... I'm not big on the marketing jargon.
Edit: Ok, so CPM = cost per thousand, and the iAd platform is a base CPM of $10 with an additional $2 per clickthrough. What constitutes a clickthrough, though... Is it a funnel-system, or is there just one big designated endpoint? There's no way that just simply bringing up the add will count, because there would be way too many accidental clicks and ensuing closures...
(Also, as pointed out in the article, there's no way devs can expect to make that much coin. This was just a an app that people wanted to play with (LED Flashlight) and a brand new ad platform that people are curious about.)
Last edited by FanIn80; 07-08-2010 at 03:22 PM.
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07-08-2010, 03:16 PM
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#13
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It's not easy being green!
Join Date: Oct 2001
Location: In the tubes to Vancouver Island
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Could developers finally be able to make money off of the app store?
__________________
Who is in charge of this product and why haven't they been fired yet?
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07-08-2010, 03:24 PM
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#14
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GOAT!
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Hopefully.
This guy has two versions of his app: one that costs $$ and one that is free, but iAd supported. I'm hoping this guy is nice enough to release some month-end stats on both. Would be a pretty cool comparison to see which one makes him more money.
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07-08-2010, 03:36 PM
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#15
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ALL ABOARD!
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Keep in mind these numbers are for a new product (iAd). People are curious about how they work. I was clicking all sorts of ads in magazines on the iPad when I first got it. It was a novelty. The click-through rates will drop drastically when people start seeing past them.
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The Following User Says Thank You to KTrain For This Useful Post:
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07-08-2010, 08:58 PM
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#16
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Franchise Player
Join Date: Oct 2007
Location: still in edmonton
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Great, now this Apple garbage is spilling out of the Tech Forum. What's next a thread in FoI on Marcus Naslund?
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