11-15-2009, 07:11 PM
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#1
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First Line Centre
Join Date: Aug 2006
Location: Calgary
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RTS games
I've recently started playing AoE3 and Rise of Nations again...seems like real time strategy is a dying genre though. Is it because they're too expensive to develop or because they don't transfer well to consoles? Discuss
SC2 in 2010 though, can't wait!
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11-15-2009, 07:13 PM
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#2
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Franchise Player
Join Date: Nov 2006
Location: Supporting Urban Sprawl
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I am far to ADD to play RTS gam... hey look at those blinking lights.
__________________
"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
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11-15-2009, 07:14 PM
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#3
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Franchise Player
Join Date: Oct 2007
Location: still in edmonton
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There was a phase when all I played was a RTS games. I would venture to guess they're demise has to do with their portability to consoles.
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11-15-2009, 08:30 PM
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#4
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Franchise Player
Join Date: Jul 2003
Location: Sector 7-G
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Yeah, but think of the days you've gained back in your life.
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11-16-2009, 06:12 AM
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#5
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First Line Centre
Join Date: Aug 2004
Location: Hong Kong
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I've never liked RTS games... but I found a different sort of RTS that I have totally gotten into. It's called Heroes of Newerth, and is based on the popular Warcraft 3 mod "DotA". Check it out!
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11-16-2009, 09:52 AM
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#6
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Franchise Player
Join Date: Apr 2003
Location: Not sure
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Only good RTS atm is Company of Heroes IMO. One of the best all time that I ever played had to be The Moon Project. Wow that was a game, HUGE maps, tons of units you could build, tons of upgrades. Best thing about the game was each faction didn't get 10 or so vehicles with upgrades you could research instead you would research the chassis and weapons independantley and create almost any unit you wanted.
If anyone knows of a current RTS that is similar to The Moon Project, I would love to hear about it.
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11-16-2009, 09:57 AM
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#7
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Franchise Player
Join Date: Mar 2007
Location: Calgary
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I havent played an RTS since Starcraft.. After playing that game there wasnt anything even close in quality. Every game either lacked balance or was a poor concept overall.
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The Following User Says Thank You to burn_this_city For This Useful Post:
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11-16-2009, 06:47 PM
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#8
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Powerplay Quarterback
Join Date: Oct 2008
Location: Calgary
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League of Legends is also really fun. Spin off DotA and not like HoN which is a direct rip of DotA with more features.
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11-16-2009, 08:02 PM
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#9
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First Line Centre
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I think that the RTS genre doesn't do well is because they don't appeal to a wide enough audience. I know some games, like Starcraft and Warcraft, have broken into more casuals players, but a lot of times these games take too much time and are too in depth for most people.
I don't play them because I find them incredibly boring, and I hate to Micromanage everything.
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11-17-2009, 07:18 AM
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#10
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One of the Nine
Join Date: Jul 2007
Location: Space Sector 2814
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I like RTS games. I was a big fan of the LOTR: Battle for Middle Earth games. The only problem is that EA is a terrible company and their online play was just a huge head ache. It would literally take up to a hour to finally get a 4 man match to load... and then usually someone would get booted 30 minutes in because of stability issues.
That experience turned me off from RTS for a while.. might be better now though. I will be playing SC2 for sure.
__________________
"In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
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11-17-2009, 07:24 AM
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#11
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First Line Centre
Join Date: Mar 2006
Location: Edmonton, AB
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Quote:
Originally Posted by burn_this_city
I havent played an RTS since Starcraft.. After playing that game there wasnt anything even close in quality. Every game either lacked balance or was a poor concept overall.
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Quoted for truth.
In fact, I don't know how you can not agree with this comment if you have ever played Brood War (SC EXP) at a semi competetive level.
Fact is, for me, StarCraft ruined the RTS genre because I couldn't play an RTS without thinking "isn't as good as StarCraft".
War3 was a good attempt, and was enjoyable because of it's match making system, but in the end it didn't even come closs to what StarCraft had to offer.
Here's hoping StarCraft II is even close to what StarCraft was.
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11-17-2009, 11:09 AM
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#12
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#1 Goaltender
Join Date: Apr 2009
Location: Back in Calgary!!
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[quote=GoinAllTheWay;2155226]Only good RTS atm is Company of Heroes IMO.
Ya thats a great game. Best combination of realism and strategy.
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11-17-2009, 01:01 PM
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#13
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Franchise Player
Join Date: Mar 2007
Location: Calgary
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Quote:
Originally Posted by Deegee
Quoted for truth.
In fact, I don't know how you can not agree with this comment if you have ever played Brood War (SC EXP) at a semi competetive level.
Fact is, for me, StarCraft ruined the RTS genre because I couldn't play an RTS without thinking "isn't as good as StarCraft".
War3 was a good attempt, and was enjoyable because of it's match making system, but in the end it didn't even come closs to what StarCraft had to offer.
Here's hoping StarCraft II is even close to what StarCraft was.
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Warcraft 3 had so much promise until they introduced the heros which made the game unplayable online. I was a huge Brood War junky for years. 2v2 Lost Temple
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11-17-2009, 04:45 PM
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#14
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First Line Centre
Join Date: Apr 2006
Location: Calgary
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RTS's are too complex by definition. There's so much to think about in a single game: resource management, base management, units, scouting, positions. Then you have the twitch component, which is the micromanagement within the battle itself. Compare it with an FPS, seemingly the most popular type of game, where you only need to know the map, and the rest is completely twitch reactions and aiming, no thinking at all.
What was wrong with War 3's hero concept? I thought it was pretty nifty and added a new dimension.
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11-17-2009, 04:59 PM
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#15
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Franchise Player
Join Date: Mar 2007
Location: Calgary
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Quote:
Originally Posted by Regorium
RTS's are too complex by definition. There's so much to think about in a single game: resource management, base management, units, scouting, positions. Then you have the twitch component, which is the micromanagement within the battle itself. Compare it with an FPS, seemingly the most popular type of game, where you only need to know the map, and the rest is completely twitch reactions and aiming, no thinking at all.
What was wrong with War 3's hero concept? I thought it was pretty nifty and added a new dimension.
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It made everything you talked about secondary to running around the map and hitting lucky upgrades for your hero. No matter how well you managed everything it boiled down to who had the superior hero. It was stupid and poorly planned. I pray that SC2 skips that aspect of the game.
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11-17-2009, 05:45 PM
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#16
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Franchise Player
Join Date: Apr 2003
Location: Not sure
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Quote:
Originally Posted by Regorium
There's so much to think about in a single game: resource management, base management, units, scouting, positions. .
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But..for the people that do enjoy a RTS, those are the appeals of the game. Building up resources, planning your defence, deciding how you are going to attack the enemy base, longe range offense/defence.....AWESOME stuff.
I LOVE FPS, play tons of them but pretty sure I could burn more time playing a RTS in one sitting. It has to be the right one but man, I have burnt entire evenings playing a RTS only stopping when I realize I have to pee like a race horse or the fact that it's like 3AM and I should get my ass into bed.
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11-17-2009, 07:14 PM
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#17
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Scoring Winger
Join Date: May 2007
Location: Davenport, Iowa
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I'll agree with both people above who mentioned it: Companies of Heroes is definitely worth playing. Multiplayer is fun, and the single player campaign is great.
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11-18-2009, 04:20 AM
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#18
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First Line Centre
Join Date: Aug 2004
Location: Hong Kong
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Quote:
Originally Posted by DrJ
League of Legends is also really fun. Spin off DotA and not like HoN which is a direct rip of DotA with more features.
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Yeah...
Except LoL totally SUCKS. HoN is so much better, even if it is a standalone rip (to be fair, they got the DotA creator's permission before they made HoN).
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11-18-2009, 10:57 AM
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#19
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Powerplay Quarterback
Join Date: Jan 2009
Location: Calgary
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Quote:
Originally Posted by SoulOfTheFlame
Yeah...
Except LoL totally SUCKS. HoN is so much better, even if it is a standalone rip (to be fair, they got the DotA creator's permission before they made HoN).
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Not to rag on you specifically, but I hate how many bloody acronyms are out there, especially when it comes to gaming. What, can't type a name so everyone can know which games you are talking about?
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The Following User Says Thank You to Knalus For This Useful Post:
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11-18-2009, 10:41 PM
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#20
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First Line Centre
Join Date: Aug 2006
Location: Calgary
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Quote:
Originally Posted by Regorium
RTS's are too complex by definition. There's so much to think about in a single game: resource management, base management, units, scouting, positions. Then you have the twitch component, which is the micromanagement within the battle itself. Compare it with an FPS, seemingly the most popular type of game, where you only need to know the map, and the rest is completely twitch reactions and aiming, no thinking at all.
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that's kinda the point lol. complexity makes games a helluva lot more interesting and adds replay value.
this is overgeneralizing but if you've seen one fps you've seen them all. the graphics keep improving and there are minor gameplay elements, but because twitch reactions are so important you're basically playing whackamole in 3d
Last edited by Flames0910; 11-18-2009 at 10:44 PM.
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