Also enjoyed Police Quest. I can always remember one of the later versions, when you actually got to drive around in the squad car, one of the calls was to a river with some naked guy going crazy. You could shoot him, but it ended the game. You'd just restart, manage to find your way back there after trying to navigate with the most useless mini-map in the corner... ahh good times.
Something about this game, I keep thinking of some fungus that would hurt you.. that's about all I can remember.
Space Quest 3 might be the best game I've ever played. It had fun game play, and was genuinely funny. It also had two giant robots fighting towards the end, which is something that always boosts a story for me (Robot Jox I'm looking at you).
The ending was tough as hell though, shields could only be at the front or the back. Frustrating to say the least.
Love the old Sierra adventure games. Especially Space Quest.
The Internet makes it difficult to play those types of games now because its way too tempting to just go find a walkthrough if you get stuck. In the old days it would take me months to pass those games. And it was always such a feeling of satisfaction when you finally made it to the end.
The Internet makes it difficult to play those types of games now because its way too tempting to just go find a walkthrough if you get stuck. In the old days it would take me months to pass those games. And it was always such a feeling of satisfaction when you finally made it to the end.
Oh boy, you're telling me.
I remember my dad bought a walkthrough for it, it was pretty neat and fit in with the game well, but we only used it once. The entire document (it certainly wasn't a book) was coded and you needed a red see through plastic thing to uncode the words, it was pretty nifty.
What I hate about those games is they can let you get in a state where you can't win. The game doesn't tell you that. It lets you spend hours and hours down in your basement, going insane, trying to figure out that missing piece. And before the Internet, you have no resource to rely upon. Damn games.
What I hate about those games is they can let you get in a state where you can't win.
The original games did do that -- like if you forgot to take an item right and the beginning, you could keep playing long after until you reached the point when you needed it but then have no way of going back for it. I don't know how many times I restart games right from the beginning trying to find things I may have overlooked the first time around. Towards the end of the series though, close to the time they went from type to point-and-click games, the games wouldn't let you get into a state like that anymore.
I gotta laugh when I see you guys saying that there were no walkthroughs before the internet...guess you never heard of BBS's? The good old days, of dialing up single-line BBS's, getting busy signal after busy signal, waiting for the guy ahead of you to finish up his one hour allotment for the day. Downloading the walkthough via xmodem, and waiting nearly five minutes for that tiny text file to finish downloading to ...gasp...a floppy in your shiny new dual-floppy system.
I gotta laugh when I see you guys saying that there were no walkthroughs before the internet...guess you never heard of BBS's? The good old days, of dialing up single-line BBS's, getting busy signal after busy signal, waiting for the guy ahead of you to finish up his one hour allotment for the day. Downloading the walkthough via xmodem, and waiting nearly five minutes for that tiny text file to finish downloading to ...gasp...a floppy in your shiny new dual-floppy system.
That... that.. sounds more difficult then any adventure game I've ever played.
Also enjoyed Police Quest. I can always remember one of the later versions, when you actually got to drive around in the squad car, one of the calls was to a river with some naked guy going crazy. You could shoot him, but it ended the game. You'd just restart, manage to find your way back there after trying to navigate with the most useless mini-map in the corner... ahh good times.
Something about this game, I keep thinking of some fungus that would hurt you.. that's about all I can remember.
That was Police Quest 2... that park part was soooooooooo frustrating for me until I learned that you actually had to adjust your gun at the shooting range, lol.
Man I loved Space Quest and Police Quest.
Actually bought compatible versions of those games from FS last year, it was $2/series, so I have them all now to play again.
I gotta laugh when I see you guys saying that there were no walkthroughs before the internet...guess you never heard of BBS's? The good old days, of dialing up single-line BBS's, getting busy signal after busy signal, waiting for the guy ahead of you to finish up his one hour allotment for the day. Downloading the walkthough via xmodem, and waiting nearly five minutes for that tiny text file to finish downloading to ...gasp...a floppy in your shiny new dual-floppy system.
haha, I remember those! You used to wait all day just to get online and play whatever lame game it was... And it was just some dude in him moms basement with a dedicated phone line for it.
As well as one from the Penny Arcade guys that I'm REALLY looking forward to, though it's action adventure, but I think is still heavy on the adventure part, still looks great:
That was Police Quest 2... that park part was soooooooooo frustrating for me until I learned that you actually had to adjust your gun at the shooting range, lol.
Man I loved Space Quest and Police Quest.
Actually bought compatible versions of those games from FS last year, it was $2/series, so I have them all now to play again.
Loved Police Quest 1. And in PQ 2, I was stuck at the shooting range. I don't even remember even passing that point...
A lot are short and some are bad, but most are excellent and innovative and cool. Some are even close to bettering their real life 80s and 90s commercial adventure games. They are currently working on another installment of the Indiana Jones franchise. The Stargate SG-1 game is very good.
The 2nd game in the series is set in a sci-fi setting like Space Quest with some humor but mostly horror and it's damn frightening I tell you, these games that are done in nothing but low resolution 2D sprites!
I gotta laugh when I see you guys saying that there were no walkthroughs before the internet...guess you never heard of BBS's? The good old days, of dialing up single-line BBS's, getting busy signal after busy signal, waiting for the guy ahead of you to finish up his one hour allotment for the day. Downloading the walkthough via xmodem, and waiting nearly five minutes for that tiny text file to finish downloading to ...gasp...a floppy in your shiny new dual-floppy system.
Oh I remember that. The busy singles were so frustraing I made a script with a bunch of those AT commands (ATDT was dial if I remember) that would constantly redial until I got through.
But when I first started playing the Quest series I was probably only 8-9 years old (King's Quest I was the first one I played). I didn't discover BBSs until I was much older, around 13 or so.