The main difference between the DK2 and Crescent Bay was how much clearer, crisper and convincing the VR world presented by Crescent Bay looked.
The Dev Kit 2 uses a display from a Galaxy Note 3 which works out as 960 x 1080 per eye. In smartphone terms that seems high res but if there's one thing VR needs to feel 'real' it's pixels and pixels and pixels. Try out a
Gear VR to see exactly what we mean.
The consumer edition Rift actually offers a 2160 x 1200 resolution; one resolution over the two OLED displays on board, working at 233 million pixels per second, with a 90Hz refresh rate.
It's not real life, by any stretch, and the
HTC Vive actually seems more impressive even though, on paper, the display hardware is on par. However, it's definitely 'real' enough for you to get lost in the virtual worlds you're thrown in to.