Calgarypuck Forums - The Unofficial Calgary Flames Fan Community

Go Back   Calgarypuck Forums - The Unofficial Calgary Flames Fan Community > Main Forums > The Off Topic Forum > Tech Talk
Register Forum Rules FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 10-28-2011, 12:11 AM   #1
mesaywee
Crash and Bang Winger
 
mesaywee's Avatar
 
Join Date: Apr 2010
Exp:
Default Anti Aliasing worth it?

Hey, I'm trying to figure out what is the most economic way of making my game look its best.

(Battlefield 3 btw)

My graphics settings are:

Texture Quality: Ultra
Shadow: Ultra
Effect: Ultra
Mesh: Ultra
Terrain: Ultra
Terrain Decoration:Ultra
Anti Aliasing deferred: off
Anti Aliasing Post: off
Motion Blur: on
Anisotropic Filter: 16x
Ambient Occulsion: SSAO

Right now my system runs these setting between 39-47 FPS, however sometimes dipping to 35 FPS in the most demanding situations, and peaking at 50 FPS.
I am aiming for a 40 FPS as that is what the human eye can see, im not one of those guys that swears by 80 fps.

So what I'm asking is... Should I turn some of the Ultra's to highs in order to turn on some of the Anti-Aliasing? If so which ones? And is it worth it to turn down the Anisotropic filter to gain FPS? Does Anti-Aliasing add a lot to the image quality?

Last edited by mesaywee; 10-28-2011 at 01:09 AM.
mesaywee is offline   Reply With Quote
Old 10-28-2011, 12:32 AM   #2
SebC
tromboner
 
SebC's Avatar
 
Join Date: Mar 2006
Location: where the lattes are
Exp:
Default

I pretty much always turn off motion blur. It's designed to produce an effect similar to a smooth framerate, but if you can get your framerate up to adequate levels by turning it off... well to me that's better.
SebC is offline   Reply With Quote
Old 10-28-2011, 12:50 AM   #3
FanIn80
GOAT!
 
FanIn80's Avatar
 
Join Date: Jun 2006
Exp:
Default

I might be on crack, but doesn't the use of anisotropic filtering alleviate the need for antialiasing?
FanIn80 is offline   Reply With Quote
Old 10-28-2011, 07:48 AM   #4
photon
The new goggles also do nothing.
 
photon's Avatar
 
Join Date: Oct 2001
Location: Calgary
Exp:
Default

Two different things, anisotropic filtering is filtering of the texture surfaces viewed at oblique angles when further away from the viewer to make them look good. Anti-aliasing removes the jaggies of the edge of a polygon or other thing to make things look smoother.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
photon is offline   Reply With Quote
Old 10-28-2011, 09:45 AM   #5
GoinAllTheWay
Franchise Player
 
GoinAllTheWay's Avatar
 
Join Date: Apr 2003
Location: Not sure
Exp:
Default

I think it worth it for sure. The times I notice the jagged edges this most in game like BF3 is when the wind is blowing bushes or trees off in the distance, somtimes you get that flat line running back and forth across the top of them which makes me think it's someone moving. AA really helps with that affect IMO.
GoinAllTheWay is offline   Reply With Quote
The Following User Says Thank You to GoinAllTheWay For This Useful Post:
Old 10-28-2011, 10:23 AM   #6
Henry Fool
Franchise Player
 
Join Date: Mar 2004
Exp:
Default

I always use at least 4x anti-aliasing.

Does the anisotrophic filtering need to be 16x and how much does that affect performance? Outside the textures, some of those Ultras might have poor cost-benefit ratios, depending on how the game is designed.

There are usually comparisons on the web, like this video:

Henry Fool is offline   Reply With Quote
The Following User Says Thank You to Henry Fool For This Useful Post:
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:11 AM.

Calgary Flames
2024-25




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Calgarypuck 2021 | See Our Privacy Policy