Quote:
Originally Posted by GGG
Not money, memory. Every byte mattered in those days.
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Mario wasn't pushing the NES to its limits, plenty of later games had way more sprites, music and textures, which makes me think it was a money issue. NES tech may not have been as well understood by Developers at the time, creating an effective byte limit that was later overcome, but with a larger budget I'm sure they could have done more.