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Old 09-04-2020, 08:02 AM   #99
Matata
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Quote:
Originally Posted by GGG View Post
Not money, memory. Every byte mattered in those days.
Mario wasn't pushing the NES to its limits, plenty of later games had way more sprites, music and textures, which makes me think it was a money issue. NES tech may not have been as well understood by Developers at the time, creating an effective byte limit that was later overcome, but with a larger budget I'm sure they could have done more.
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