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Old 02-04-2020, 07:57 AM   #2020
OutOfTheCube
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The thing I loved most about BOTW is that I don't think I ever played a game that respected the player, and their choices and freedom, more. Like in any of the shrines -- sure there's a way they're designed to be solved, but if you can think of a different solution with your tools and abilities, it will work. Same with traversing the world and interacting with it -- generally if you can think of something you want to try, it'll work.

I love how right after the tutorial you get your first mission... "Defeat Ganon" -- and it just leaves it up to you from there. Brilliant design. So many open world games are just masked linear games with tons of filler packed in (think Assassin's Creed recent releases), but BOTW makes the open world integral to everything.
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