Thread: Guild Wars 2
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Old 04-25-2012, 03:06 PM   #12
MaDMaN_26
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Quote:
Originally Posted by CaramonLS View Post
Not a ton of Ilum videos from SWTOR, otherwise the cat would be been out of the bag on its terribleness.
I don't think even bio-ware would argue Illum was a failure... but was it their fault? What do suppose makes this open world PVP any different? I'm not sure I know what bio-ware could have done differently ... if people decide that instead of fighting that standing in large groups and trading kills is the best way to get the rewards that were intended to motivate players to pvp, what can dev's do? ... Why can't this same thing happen in GW2.

Not trying to be snarky, but I have read up on GW2 much and maybe there is a fundamental difference I am not aware of. It sounds cool... but so did Illum before it was played. The dev's never imagined the players would do what they did... is it possible for any dev team to truly make a world pvp environment go as intended?

GW2 will be interesting to watch.
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