Guild Wars really isn't a traditional MMO though is it? It's more like Diablo or something, where the actual fighting is all instances with small #'s of people, and even the common areas are instanced based on population.
Or is Guild Wars 2 different?
EDIT: Doing away with the holy trinity style, or "the old way"? I'm officially interested.
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Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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