Thread: Guild Wars 2
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Old 04-26-2012, 01:49 PM   #25
Hemi-Cuda
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Quote:
Originally Posted by llama64 View Post
I was really excited about GW2 until I started seeing videos of game play.

GW1 always seemed to have a delayed aspect to every action in the game. Walking felt like floating, combat felt more like waiting through cast bars and cooldowns. Was fun in it's own right, but even WoW had more of an immediate impact while playing.

GW2 videos seem to show that movement is even more floaty and combat is even more drawn out. Compare that to Diablo3 which easily communicates the impact of character skills through animation and sound.

Maybe the videos were alpha stage and this has been tightened up. Don't want to spend money on a pre-order just to find out that I hate the way the game plays :/
this was my thoughts in my brief time with the last beta weekend. the animations felt very disconnected with what was actually happening. couldn't get into the game at all
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