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Old 06-30-2019, 10:58 PM   #1779
OutOfTheCube
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Quote:
Originally Posted by Mazrim View Post
I think I would have preferred the checkpoint to be after two keys, since it was super frustrating to die on the third key and have to do them all again. The crusher key was much tougher than the other two to safely navigate. Good challenge for this level though, but I would suggest making the areas a bit larger as it felt a bit claustrophobic in the main room especially.

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I originally had the checkpoint after two keys — unfortunately if you die, it resets all the doors, so you come back in to the level and were just stuck there.

Thank you for playing though, and good feedback! I feel like a couple my my levels have felt pretty tight/claustrophobic like that, I’m working on an idea that’s a little brighter and more open.
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