Thread: Guild Wars 2
View Single Post
Old 08-16-2012, 11:55 AM   #82
CaramonLS
Retired
 
Join Date: Mar 2003
Exp:
Default

Quote:
Originally Posted by GreenLantern View Post
Watching some of these videos I get a big reminder of UO in the sense of timing for PvP. In UO, being good came down to just being able to time your combos and know when was the right time to use what ability. Pretty simple in theory, and the players that understood it could handle 2-3 guys at once, and win. This game seems to be very similar to that with fewer WoWlike I win buttons.
Yep, this is true.

My only beef with the system however is how you design your template, gear, etc - for the most part if you are in a larger group, you want to have your abilities reflect that. For example the Staff specced elementalist is largely an AoE specialist with minimal duelist capabilites. But in large group combat, this is exactly what you need. You've got everything from AoE slows to Stun fields to AoE Movespeed buffs to AoE Damage.

If you wanted to 1v1 or 1v2 and straight out kill someone you'd have to swap to dagger/dagger or scepter/dagger set ups - change your skill layouts and your armor runes. In this situation, you'd die with the AoE template.

You have to be out of combat to change skills / weapon sets, athough it is pretty easy to do.

You just can't swap it out on the fly as of yet or anything - I can see why they are doing it, but it can be a little frusterating unless you are totally prepared for it.
CaramonLS is offline   Reply With Quote