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Old 08-21-2017, 09:20 AM   #4657
chemgear
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Hm, Microsoft gave Eurogamer the early exclusive breakdowns of system/tech. Here is there take on the final sales pitch product.

http://www.eurogamer.net/articles/20...e-x-falls-flat

Microsoft's final sales pitch for Xbox One X falls flat

it was hard to make head or tail of what Microsoft's Gamescom show had set out to achieve. In an hour and a half of reheated E3 trailers and recaps, there was perhaps one announcement of a genuine exclusive for Xbox: a vertical console stand for the day one edition of the Xbox One X, as unpackaged by Major Nelson in an abandoned office on the other side of the world.

Whether this was a conference or not was neither here nor there, for Microsoft had requested the attention of an audience hungry for anything after a lacklustre E3, and staring down the barrel of an unconvincing Q4 for Xbox. This was an opportunity to convince the world that the Xbox One X was going to be a worthwhile bet this year, perhaps the last before the console's launch, but when the pre-orders went live at the close of the show it was difficult not to feel that the sales pitch had fallen a little flat.

It all brought up the same question that kept recurring again and again - who is this thing for, and what's Microsoft setting out to achieve with the Xbox One X?

At this point in the console lifecycle, Microsoft needs more than prettier versions of multiplatform games if it's to make serious inroads into Sony's considerable lead this generation.

It needs new and exciting games, and just one reason to make the Xbox One X essential - an Uncharted, or a Breath of the Wild, to make the console's case for it. Forza Motorsport 7, as fine as it looks, doesn't quite cut it - alongside Gears of War and Halo, it feels like yesterday's news, and not the shot in the arm that's needed right now.
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