Nier, at least, does this by design rather than as little more than a lazy way to make a game seem longer. Even so, I only got part way through path C on that one. Noped out at that idiotic sequence where 2B is poisoned and you have to shuffle through a shifting maze of enemies. After an hour of dying on it, I put the game away and moved on.
The worst offenders are JRPGs like Trails of Cold Steel or Final Fantasy Type-0 where you have to play two or three times to get all story line elements. Or the Atelier games that are increasingly expecting you to replay games twice with different protagonists.
Last edited by Resolute 14; 02-11-2019 at 11:21 AM.
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