Quote:
Originally Posted by GreenLantern
What do you think are the biggest mistakes new gms make?
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Running a campaign/story "on the rails". No matter how you want a story to go, your players are going to go different directions. Not having plans for them to do so and get them back on track (or being able/willing to roll with them going off the rails) seems to be something most DM's experience, esp right around the beginning.