07-26-2020, 05:07 PM
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#38
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Norm!
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Major and interesting updates coming up in Release 9 that sound amazing
Spoiler!
Full Alpha 9 Experimental Branch Patch Notes
- Environment hazards Implemented - Solar flares, Micrometeoroids, Nebulae and Siren Worlds.
- New Faction Interactions Implemented - Signaling, NPC Hailing, Distress State and Refugees.
- Signaling - Allows spaceships to communicate simple intents directly, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".
- Distress state - Allows a spaceship and its crew to turn on a distress beacon and call for help.
- Refugees - A new character status in addition to the prisoner status, saved crew members from destroyed spaceships who are looking to be reunited with their faction.
- Suspicion - A new faction status, whereby another faction can be suspicious towards you that you are hiding something from them.
- Implemented a lot of new communication dialogue related to the new faction interaction implementations.
- NPC spaceships now signal and hail the player at times, asking if the player has seen their crew members who sent out a distress call.
- The player can now try to lie in certain dialogue scenarios.
- NPC factions can now help each other in distress situations as well.
- Solar flares - Overload your power nodes and may cause fires aboard your ships.
- Micrometeoroids - Rain down on your ships and strike your mining pods. Shields mitigate to a degree.
- Microbreaches - Small cracks which cause depressurization.
- Siren Worlds - Peculiar planets whose strange signals mess with the mind.
- Nebulae - An interstellar cloud of ionized gases, which has a draining effect on shields.
- Added Space Hazards individually to the game customization screen - Tweak their presence and make them non-existent if you so desire.
- Ability to set the resource amounts for derelicts added to the game customization screen.
- Harsh game difficulty is now rebalanced to be harder.
- Shuttles and miners can now become broken if hit by micrometeoroid.
- Broken crafts can't work and leak oxygen.
- Many Siren World character conditions added: Disorientation, Psychotic, Schizophrenia, Lost Appetite, Insomnia, Aggressivity, Urge to Destroy.
- New Character conditions and behavior possibilities: Committing suicide, poisoning, seeing a captive crew member.
- Implemented an improved way to override crew member schedules for a set amount of hours, for situations needing quick action.
- Crew member schedule overriding can be done by selecting a crew member and from the crew management screen.
- Tweaked Character conditions.
- Tweaked energium to energy rod ratio lower.
- Rebalanced trading prices of resources.
- Made the game log more selective of which conditions and events are listed.
- Hangars can be paused/unpaused to prevent craft from doing work.
- Crew members can fight each other if they get irritated enough.
- Added additional information for grow beds, to easily see if conditions are optimal for plant growth.
- Graphic assets Improvements and Polish: Toilet, Hypersleep chamber, Operations console, Power capacitor, Airlock, Assembler.
- Fixed in-floor power node restrictions to a degree.
- Tweaked the surrender trigger from bullet hits to function in a better way.
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My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
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