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Old 05-04-2011, 11:32 AM   #1
JiriHrdina
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Default How do the ratings work?

I noticed today that for the first time the maker of our sim software has released details on how ratings in the sim actually work. This information is public so I feel its only fair to share it. It provides some pretty good insight into how this crazy program works and could impact how you build your team.

Enjoy the read:

Players Rating

Checking -
The higher the stat, more hit he'll give.
Fighting - The higher the stat, more fight he'll be part of.
Discipline - The higher the stat, less penalty he'll take.
Skating - The higher the stat, less chance to get successfully hit. Part of decision making formula*.
Strength - The higher the stat, less chance to get successfully hit. Limited effect on faceoff. (Affect by Coach)
Endurance - Affect all games stats. If a player's is send on ice when he's fatigue, this stat is used in the formula to decide if all stats for this shift will be lower than normal. Also uses in the post-game fatigue formula.
Durability - The higher the stat, less chance to get injure.
Puck Handling - The higher the stat, less chance to get successfully hit / less chance to lost control of puck / better chance in shot block or shot deflection. Part of decision making formula*.
Face Offs - The higher the stat, the more faceoff he'll win.
Passing - The higher the stat, better chance to have a successful pass. Part of decision making formula*.
Scoring - The higher the stat, better chance to score by normal shot or deflection. Part of decision making formula*.
Defense - The higher the stat, better he'll play in defense / he'll block more shot / he'll retrieved more free puck. Part of decision making formula*.
Penalty Shot - The higher the stat, the more chance to score in a penalty shot.
Experience - The higher the stat, the better his morale and his team morale will be. Limited effect on faceoff.
Leadership - The higher the stat, the better his morale and his team morale will be.
Morale - Affect all game stats at beginning of game. The higher the stat, the higher the players performance boost will be. (It's combined with the Team Morale)
Potential - Only used in the STHS Rerate Formula
Weight & Height - The heavier and bigger the players are, the more hit he'll give.

* When a player has the puck, he needs to make a decision of what to do with it. There are 3 results possible: skate, pass or shot. It doesn’t matter if the player skills are at 50 or 99 for this formula. The player’s skills are compared between each other’s for this formula.

The decision is based on 5 skills:
  • Skating (Primary) and Puck Handling (Limited affect) are uses to decide if the players skate.
  • Passing (Primary) and Defense (Limited affect) are uses to decide if the players pass.
  • Scoring (Primary) is uses to decide if the player shot.
So, a players with 99 in the 5 skills has the same % of chance to shot to the net that a player who has 50 in the 50 skills.

Goalies Ratings

Skating - The higher the stat, better chance to stop a shot. (Secondary)
Durability - The higher the stat, less chance to get injure.
Endurance - Uses in the post-game fatigue formula.
Size - The higher the stat, better chance to stop a shot. (Secondary)
Agility - The higher the stat, better chance to stop a shot. (Secondary)
Rebound Control - The higher the stat, less chance for a rebound
Style Control - The higher the stat, better chance to stop a shot. (Primary)
Hand Speed - The higher the stat, better chance to stop a shot. (Primary)
Reaction Time - The higher the stat, better chance to stop a shot. (Primary)
Puck Control - The higher the stat, better chance to intercept puck when puck is dumped.
Penalty Shot - The higher the stat, better chance to stop a penalty shot.
Experience - The higher the stat, the better his morale and his team morale will be.
Leadership - The higher the stat, the better his morale and his team morale will be.
Morale - Affect all game stats at beginning of game. The higher the stat, the higher the players performance boost will be. (It's combined with the Team Morale)
Potential - Only used in the STHS Rerate Formula
Weight & Height - No Impact. The rating Size is use instead.

Note - Age, country, contract length, salaries and star power has no impact in the simulation engine for players and goalies.
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