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Old 09-17-2007, 06:23 PM   #15
Kerplunk
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Join Date: Mar 2006
Location: Trapped in my own code!!
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Ya, I know C# isn't as fast as C++, but I'm not sure if the 360 uses pure C# with the CLR (like the XNA), or if the system handles binary compiles from C++ as well.

Ah hell, just start will C++. That's a good base for most programming these days.

Look up GameDev.net as well. It has tons of articles, forum links, book reviews, and stuff to get you started on your own.
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