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Old 09-17-2007, 05:06 PM   #11
Kerplunk
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Join Date: Mar 2006
Location: Trapped in my own code!!
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Alright, I'll throw my 2 cents into the ring here.

I was at SAIT years ago in the Computer Technology program. It gave a good overview of the major technologies (at the time), and was aimed more at business applications (design, team communication, etc.).

My bro did the UofC with the concentration in games development. The technology they used tended to be a little out of date, but they went further in depth with stuff like math, but didn't really touch stuff like business communication.

Both had major projects, with the UofC program doing a game, and my SAIT course a database application.

That being said, neither really cover much of the stuff that you should know for video game development. C++ and C# were skipped in both (may have changed now) and that is still the standard for the industry (as far as I know, anyway). What does that mean? Do your own projects, buy books, and learn code tricks online. Moving to a city that has decent development studios help too.

Maybe we can get a CP company going for game development, eh? Seems like there could be enough people for it.
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