Quote:
Originally Posted by NuclearFart
I tried all the plasmids a few times (save/reloading), but used mostly lightning, decoy, telekenesis and enrage.
Killing the big daddies a number of ways. Lightning + shock buck, crossbow electro-traps + grenades, chemical gun lightning thing (2nd easiest), enrage alot of other guys (daddy vs daddy is the best), using that camera-bullseye plasmid (easiest way), and freeze wrenching....probably a few other ways I can't remember.
I saved the little girls...I'm sure there is an alternate ending if you harvest them, I guess that's some replay value but I'm not sure I enjoyed the game that much that I'd be willing to waste the time doing it again for that.
No, I never did play system shock 1 or 2, although I am familiar with both.
It sounds like you quite enjoyed your playthrough, but did you think it was worthy of all the hype? Would you kindly please do tell 
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I had previously played system shock 2 so many of the game play mechanics were familliar. FPS's as they stand right now are pretty derivative, as the primary goals are usually go through the environment and reach the goal.
I haven't really read any of the hype, and was just getting it on past experience with system shock 2.
I like it because you can use the environment against your enemies, and that you are no longer the single lone warrior verses the unending legions of the big bad™ with the requisite BFG™. Nor is it YAWW2S* with scripted sequences. The AI still has problems with different elevations, and the pathfinding could have been better, but for the obstacles placed in your way they did work for the art deco environment. Setting off the camera alarm and spending 20 bucks to shut down the sentry robots sent your way makes for a nifty way of getting spawns to do escort duty. I enjoyed the themes presented in the game, as they helped provide the moral background for the later half.
However, this game isn't without it's warts. the openness of the world lends to aimlessly wandering the halls wondering where to go next. Some of the goals take away from exploration time. No vehicles. No rail shooting sequences. Variety of enemies isn't all that great(could have used 1 or 2 more different mobs rather than reusing the splicers). No real annoyance enemies that suddenly leap out of nowhere. (Spider splicers don't really count.)
Overall it was worth full retail price for me, for story and environment. If there is an expansion for this I'll be getting that too. It also passed the second most important test of a game for me, the amount of time before I get bored of it and want to cheat(either via trainer or code) I'm on my 2nd playthrough and have no inclination on finding cheats or trainer. (no disc however is probably high up on the list)
I didn't have a problem with the securom activation on my system. I ran everything on high with 2x anti aliasing @1024x768
My system specs are as follows
A8N-SLI Premium
Athlon AMD S939 3800+ Oc'd to 2.4 ghz.
2 GB DDR400 Micron
EVGA 7800GT 256mb
Seagate 320GB 7200RPM
SoundBlaster Audigy 2ZS
LG DVDwriter
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*YAWW2S-Yet Another World War 2 Shooter