Quote:
Originally Posted by Hack&Lube
Geez guys, differentiate between developers and publishers. It's more than likely that the publishers and not the people who actually put in the hard work to make the game that forced the condition of that form of copy protection.
Securom and Starforce, etc. and all their evils will become even more and more prevalent on retail purchased games. Remember that copies downloaded off Steam (and technically circumventing publisher/distributer) will be able to copied from computer to computer ad infinitum.
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I understand the difference. I have friends and relatives in the industry.
These evils do NOTHING to prevent piracy. Bioshock is available from many different sources. All this does is make the lives difficult for people who want to be honest. It is making me consider aquiring this title through other means.
(and yeah, this can be purchased through Steam, but that is the exception)
Edit: On a related note, Microsoft's Anti-piract measure, Windows Genuine Activation (WGA) was down for part of the weekend (it is now fixed, although original esimates were 3 days to fix), and not only were people unable to activate Vista or XP, people attempting to install updates that required a WGA check were being flagged as non-genuine (and losing some functionality). Imagine if something like this happened to a company without the resources of Microsoft (like Securom or Starforce).