Quote:
Originally Posted by Hack&Lube
That's where Bioshock is different. It is AI oriented so that all of the creatures or people have personalities and their own jobs and often ignore you unless you get in the way of their lives. Part of the game is surviving by making morality choices in who you support and basically turning the creatures on each other. You can make everybody fight each other if you want to while you stay in the shadows.
Now, it's not as cool as it sounds but I just wanted to point out that Bioshock from the beginning aims to be very different in the FPS genre insofar as npcs and your interaction with them.
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The game just gets so much better when they bring in the Little Sisters and the Big Daddy. Holy crap, it's fun to get a whole bunch of Splicers hammering on the one Big Daddy and watching him kick their asses.