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Old 06-16-2025, 04:19 PM   #8917
Huntingwhale
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Quote:
Originally Posted by Erick Estrada View Post
I enjoyed Expedition 33 and think it's great to see a small studio rewarded for making a game that's somewhat unique and has one of the better musical scores for any game. Unfortunately it's not GOTY material for me because of how the story gets way too convoluted by the end.
I'll go against the grain and say it's not a clear GOTY for me either. I enjoy the game. Just beat Act 1 yesterday. Music is awesome as are the sound effects. I like how the menus aren't paragraphs of stats or text. Nice and simple and easy to get into.

I like the combat system in general but it gets repetitive, and there's bad guys every few steps. Also noticed yesterday that bad guys resurrect when you use the portal entrance to leave an area and return. Bleh, don't like that.

I don't mind the parrying system and feel I get rewarded fairly when I pull it off. What I don't like in the combat are the QTEs to get maximum effect. I have hated QTEs ever since Shenmue introduced in back in the Dreamcast days and I hate it even more when games these days don't give the option to turn it off. I want to watch the beautiful animation play through, but instead I'm paying attention to a square box waiting to press at the right moment, all with sparks and colors flying all over the place. If the QTE took place prior to the animation, I'd be more forgiving, but I feel I haven't gotten to fully watch the attack animations and appreciate them because the QTE happens simultaneously and I am focusing on that. Maybe it's a minor thing nobody else notices/cares about, but first thing I do in most games is go to the options menu and turn of QTEs if they are there. Wish I could do the same here.

Overall a really fun game. Reminds me lot of Persona, but then again I quit Personal 5 about 20 hours in as it got way too boring for me. Hopefully E33 keeps going strong until the end.

Last edited by Huntingwhale; 06-16-2025 at 04:22 PM.
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