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Old 04-03-2024, 01:36 PM   #7729
Mazrim
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Quote:
Originally Posted by OutOfTheCube View Post
I found they kinda went overboard on the puzzles, I was well in to the second half of the game and facing another dungeon full of puzzles where you had to bounce orbs around and rush to another spot to bounce another one in another specific way in a tight time limit over and over and just got kind of sick of it. And the visual performance on Switch got rough in the second half too.
I don't disagree with any of what you said, but I'll note that there are ways to fix all of those issues. You can change puzzle timing to be more lenient at any time, and you can turn off visual effects to improve performance on the Switch version. I ended up turning them back to defaults at some point and lived with the performance issues. I noticed the game ran more smoothly in docked mode than portable mode.

I took a break after finishing the base game before diving into the DLC. When I read the description of the DLC and that it had their biggest dungeon ever, I knew I'd want a break because the dungeons are definitely long. Those minor gripes don't cancel out all the great things the game does. I'm glad there's a game out there that tries to make both combat and puzzle solving trickier than normal, and I'm glad they have options to make things easier for those who don't want that.
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