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Old 05-31-2007, 11:45 AM   #4
MarchHare
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Join Date: May 2004
Location: YSJ (1979-2002) -> YYC (2002-2022) -> YVR (2022-present)
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I'm wondering if they didn't just use the CivIII engine and develop on top of that.
I'm pretty sure that's what they did. The article is kind of vague, but it sounds like this is just a custom scenario mod for Civ III.

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And Civ 3 was only released in '01, how the heck could this have been in development for 10 years. Something tells me the reporter was fed a line or doesn't have a clue.
The article did say that active development work on the project has only been going on for the last two years, but it was likely in the concepual stage for much longer than that.

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(no battles in Canada? Check the War of 1812. Queenston Heights and Lundy's Lane were a couple pretty big battles)
I don't think anyone said that there were no battles in Canadian history, but we certainly have a less bloody past than many other countries. Peacefully gaining our independance by signing a document instead of having a violent revolution certainly contributed a lot to that.

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I dunno, it probably had a team of at least 15 guys and you don't make peanuts in that industry. Assuming a year development cycle and an average wage of $100,000/yr and you're already over a million. Add in advertising, promotion, etc and it's way over that.
The average programmer/designer/artist/etc. working on a computer game earns *much less* than $100k per year. I know several people who work in the game industry, and none of them are in it for the money. Civ III certainly would have cost more than $1M to produce, but I don't think it would have been more than $2-3M, if you only factor in the costs of actually developing the game (i.e. excluding marketing, packaging, distribution, etc.).

Since anyone who owns a copy of Civ III can create a custom scenario for virtually no money, I really don't understand how this could have cost $1M to produce.
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