The reason I advocate for Yakuza Zero as the starting point is while Yakuza 1 was the first game released in the series, Yakuza Kiwami (I'll call it Kiwami 1) is very much the sequel to Zero rather than the mirror image remake of Yakuza 1 which is quite a dated game. Zero is basically a reboot of the universe with major improvements and the Kiwami games were purposely designed to follow its version.
Zero probably has to best-to-date (my opinion) secondary playable character and story arc in Goro Majima in the Osaka based Sotenbori map and Kiwami 1 and Kiwami 2 have some very emotional story points for Majima that were based off on Yakuza Zero exclusive material and won't hit properly if you haven't played that first.
Playing Kiwami 1 and 2 before Zero is very much NOT what they wanted to do storytelling wise as the content of Kiwami 1 and 2 is dependent on experiencing certain characters and moments in Zero.
But you could still finish Kiwami 1 (as it's quite a shorter game) and go back to Zero without hitting those points I mentioned IIRC because its more in Kiwami 2 that you revisit Majima proper.
If we are talking about release-date things, the tech used is also interesting. Zero and Kiwami 1 both share the same updated engine from the PS3 days but Kiwami 2 jumped to the Dragon Engine used in Yakuza 6 and newer games.
There's also the Judgement games which is another can of worms. The other crazy outlier is Like a Dragon: Ishin! (the 1800s Edo era one) which I played to death last month and was only localized into English last year. They completely rebuilt that game in Unreal Engine for the modern and first english release.
Last edited by Hack&Lube; 01-23-2024 at 05:39 PM.
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