Quote:
Originally Posted by Hack&Lube
The persuiasion system is a little bit better, if you listen to what they say in context before persuasion you can get a sense of which dialogue choices make more sense for that interaction, even if they might be riskier.
its definitely copy-paste Oblivion-Skyrim-Fallout lineage.
The thing that bothered me the most is 15 years ago in Oblivion/Skyrim is that I hated that I had to load between opening doors to go into interiors inside the city. 15 years later its the same in Starfield. I modded that out, modders found out if you have a fast enough PC and storage, you can sometimes load instananeously when going in an out of doors and even your ship. The black loading screen is actually programmed in! There are some janky artifacts when you do this since you will immediately load into the new area and because the game hasn't been designed to cache ahead, you'll see NPCs, environment, and lighting pop in but it's better than waiting for an arbitrary black screen staring at the loading circle.
Bethesda could easily have had a seamless world if they had designed the game to cache again to take advantage of modern systems with greater memory. But I'm 100% they manually coded in a black screen delay between locations because they had to abide by Microsoft's mandate that all games have feature parity between the Xbox Series X and Series S which is cripped in terms of ram.
|
Couldn’t agree more on the loading screens. That’s probably the biggest thing that makes the game feel dated.
The persuasion system is just funny to me though with the dialogue. It’s just so unrealistic it’s kind of immersion breaking.