That's fair.. I wonder if it was more like a normal RPG where instead of everything scaling to your level no matter where you go there was areas that did require those high levels and ultra gear to beat if it would be better.
Because otherwise everything just feels kind of the same. I haven't done any of the high end content yet but there's not a lot of variation in the experience so far for me, about the only thing different is the strongholds, though the dungeon bosses are starting to get more interesting with some patterns.
EDIT: Or maybe the question should be what's a reasonable number of hours to expect to play to reach the level cap? 100? 200? More? Games where I've put more than 50 hours in like an AC or Divinity 2 all are that long because the content is there.
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Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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